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Sitte I. von Strolch

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Posts posted by Sitte I. von Strolch

  1. Hello,

    thank you for Vehicle Test 22.

     

    For me sound for cars is fine - but the signal-lights didn't work.

     

    And when I try to sleep in my car I get this (tried different seats) >

    Quote

    1507843472148
    1507843472148 -----------------------------------------
    1507843472150 STACK TRACE
    1507843472151 -----------------------------------------
    1507843472152 function: onSleepWalkToComplete -- file: ISWorldObjectContextMenu.lua line # 1633
    1507843472152 function: onSleep -- file: ISVehicleMenu.lua line # 360
    1507843472153 function: onMouseDown -- file: ISRadialMenu.lua line # 27
    java.lang.RuntimeException: Object tried to call nil in onSleepWalkToComplete
        at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:91)
        at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:949)
        at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
        at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1817)
        at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1642)
        at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
        at zombie.ui.UIElement.onMouseDown(UIElement.java:775)
        at zombie.ui.UIManager.update(UIManager.java:994)
        at zombie.GameWindow.logic(GameWindow.java:615)
        at zombie.GameWindow.run(GameWindow.java:1279)
        at zombie.GameWindow.maina(GameWindow.java:1055)
        at zombie.gameStates.MainScreenState.main(MainScreenState.java:180)
    1507843472166
    1507843472166 -----------------------------------------
    1507843472167 STACK TRACE
    1507843472168 -----------------------------------------
    1507843472169 function: onSleepWalkToComplete -- file: ISWorldObjectContextMenu.lua line # 1633
    1507843472171 function: onSleep -- file: ISVehicleMenu.lua line # 360
    1507843472172 function: onMouseDown -- file: ISRadialMenu.lua line # 27
    1507843482659
    1507843482659 -----------------------------------------
    1507843482660 STACK TRACE
    1507843482661 -----------------------------------------
    1507843482661 function: onSleepWalkToComplete -- file: ISWorldObjectContextMenu.lua line # 1633
    1507843482662 function: onSleep -- file: ISVehicleMenu.lua line # 360
    1507843482663 function: onMouseDown -- file: ISRadialMenu.lua line # 27
    java.lang.RuntimeException: Object tried to call nil in onSleepWalkToComplete
        at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:91)
        at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:949)
        at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
        at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1817)
        at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1642)
        at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
        at zombie.ui.UIElement.onMouseDown(UIElement.java:775)
        at zombie.ui.UIManager.update(UIManager.java:994)
        at zombie.GameWindow.logic(GameWindow.java:615)
        at zombie.GameWindow.run(GameWindow.java:1279)
        at zombie.GameWindow.maina(GameWindow.java:1055)
        at zombie.gameStates.MainScreenState.main(MainScreenState.java:180)
    1507843482674
    1507843482675 -----------------------------------------
    1507843482675 STACK TRACE
    1507843482676 -----------------------------------------
    1507843482676 function: onSleepWalkToComplete -- file: ISWorldObjectContextMenu.lua line # 1633
    1507843482677 function: onSleep -- file: ISVehicleMenu.lua line # 360
    1507843482680 function: onMouseDown -- file: ISRadialMenu.lua line # 27
    1507843496450
    1507843496451 -----------------------------------------
    1507843496452 STACK TRACE
    1507843496452 -----------------------------------------
    1507843496453 function: onSleepWalkToComplete -- file: ISWorldObjectContextMenu.lua line # 1633
    1507843496454 function: onSleep -- file: ISVehicleMenu.lua line # 360
    1507843496454 function: onMouseDown -- file: ISRadialMenu.lua line # 27
    java.lang.RuntimeException: Object tried to call nil in onSleepWalkToComplete
        at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:91)
        at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:949)
        at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
        at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1817)
        at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1642)
        at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
        at zombie.ui.UIElement.onMouseDown(UIElement.java:775)
        at zombie.ui.UIManager.update(UIManager.java:994)
        at zombie.GameWindow.logic(GameWindow.java:615)
        at zombie.GameWindow.run(GameWindow.java:1279)
        at zombie.GameWindow.maina(GameWindow.java:1055)
        at zombie.gameStates.MainScreenState.main(MainScreenState.java:180)
    1507843496468
    1507843496469 -----------------------------------------
    1507843496471 STACK TRACE
    1507843496472 -----------------------------------------
    1507843496472 function: onSleepWalkToComplete -- file: ISWorldObjectContextMenu.lua line # 1633
    1507843496473 function: onSleep -- file: ISVehicleMenu.lua line # 360
    1507843496474 function: onMouseDown -- file: ISRadialMenu.lua line # 27
    IsoFireManager.Remove unknown fire, ignoring
    1507843683881
    1507843683883 -----------------------------------------
    1507843683883 STACK TRACE
    1507843683884 -----------------------------------------
    1507843683884 function: onSleepWalkToComplete -- file: ISWorldObjectContextMenu.lua line # 1633
    1507843683885 function: onSleep -- file: ISVehicleMenu.lua line # 360
    1507843683886 function: onMouseDown -- file: ISRadialMenu.lua line # 27
    java.lang.RuntimeException: Object tried to call nil in onSleepWalkToComplete
        at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:91)
        at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:949)
        at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
        at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1817)
        at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1642)
        at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
        at zombie.ui.UIElement.onMouseDown(UIElement.java:775)
        at zombie.ui.UIManager.update(UIManager.java:994)
        at zombie.GameWindow.logic(GameWindow.java:615)
        at zombie.GameWindow.run(GameWindow.java:1279)
        at zombie.GameWindow.maina(GameWindow.java:1055)
        at zombie.gameStates.MainScreenState.main(MainScreenState.java:180)
    1507843683899
    1507843683900 -----------------------------------------
    1507843683901 STACK TRACE
    1507843683904 -----------------------------------------
    1507843683904 function: onSleepWalkToComplete -- file: ISWorldObjectContextMenu.lua line # 1633
    1507843683905 function: onSleep -- file: ISVehicleMenu.lua line # 360
    1507843683905 function: onMouseDown -- file: ISRadialMenu.lua line # 27
    1507843710414
    1507843710415 -----------------------------------------
    1507843710416 STACK TRACE
    1507843710416 -----------------------------------------
    1507843710417 function: onSleepWalkToComplete -- file: ISWorldObjectContextMenu.lua line # 1633
    1507843710417 function: onSleep -- file: ISVehicleMenu.lua line # 360
    1507843710418 function: onMouseDown -- file: ISRadialMenu.lua line # 27
    java.lang.RuntimeException: Object tried to call nil in onSleepWalkToComplete
        at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:91)
        at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:949)
        at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
        at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1817)
        at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1642)
        at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
        at zombie.ui.UIElement.onMouseDown(UIElement.java:775)
        at zombie.ui.UIManager.update(UIManager.java:994)
        at zombie.GameWindow.logic(GameWindow.java:615)
        at zombie.GameWindow.run(GameWindow.java:1279)
        at zombie.GameWindow.maina(GameWindow.java:1055)
        at zombie.gameStates.MainScreenState.main(MainScreenState.java:180)
    1507843710429
    1507843710430 -----------------------------------------
    1507843710430 STACK TRACE
    1507843710431 -----------------------------------------
    1507843710431 function: onSleepWalkToComplete -- file: ISWorldObjectContextMenu.lua line # 1633
    1507843710432 function: onSleep -- file: ISVehicleMenu.lua line # 360
    1507843710433 function: onMouseDown -- file: ISRadialMenu.lua line # 27

     


  2. @ddraigcymraeg >
    Thank you for this awesome AiO-Map-Pack. You a the best.

     

    I tried the same (for my personal use) before you started with it - I learned from the others AiO`s about the structure and started to merge all maps into one.
    But what you did is much better >
    Fixes for TWD and you moved 0_0 maps with "fixed" objects.lua - just awesome...

     

    BUT...
    I looked on every map and Map-pack on Steam-Workshop.
    And I miss some maps/cells in your mod :P

     

     

    ***
    524301139 - South Muldraugh >>> You took it from the "old" AiO - but "678778880 - Kaputt, PA" overrides 3 cells/chunks of "524301139 - South Muldraugh"
    And I would move it 3 cells down too - otherwise it overrides some houses on "678778880 - Kaputt, PA". (see map at imgur)

     

    860479137 - Valley Station Military Outpost >>> You took it from "786130456 - Survivors! - UPDATE YOUR ZOMBIE.zip" but i think if you use the "860479137 - Valley Station Military Outpost" map you have a "newer" ones.
    Just because when there is a map update, you have to wait that the new update gets into "786130456 - Survivors! - UPDATE YOUR ZOMBIE.zip" first.
    Just a suggestion.

     

    Cooper's Peanut Packaging Plant, KY - Viceroy_Cooper >>> You have it on your map (below "514427485 - Phoenix") - but not listed ;)
    Found this one in "822745981 - TEK" and theindiestone-forums too.

     

    Orell, KY (Alpha 0.1.1) >>> I found this one in "822745981 - TEK" (but cutted) and in "706723474 - TerminusPZ" (better ones I think) - but I cant find anywhere else.
    Maybe it can be combined with "860479137 - Valley Station Military Outpost" (roads fits - but must be moved - see map at imgur).

     

    "Asylum, KY - Insane Asylum - Viceroy_Asylum" >>> Found this one in "822745981 - TEK" and theindiestone-forums. I think the building itself is integrated into "522891356 - Bedford Falls" - but it looks different in design.
    A maybe map ;)

     

    Survival Island v 0.1.0 >>> I found this one in "822745981 - TEK" - but I cant find anywhere else (got deleted ? in theindiestone-forums...
    Would fit into the sea of "532252577 - New Denver, BC" (see map at imgur). Maybe a "Bridge/Road" can be made for this too?

     

    836865041 - ND Maps >>> Thought this is just a AiO-map too. But this are 2 maps that border on "532252577 - New Denver, BC" (see map at imgur).

     

    772777521 - South Wuxburg, US >>> The last map from Steam-workshop that is missing - looks half-done but maybe a building site/area...
    I put it on the imgur-map too.

     

    656317317 - McDonalds, Westpoint >>> A FastFood into the wilderness ^^
    Maybe somewhere closer to a town when possible.


    ***
    Here is a map i made for suggestion >
    http://imgur.com/a/xoyqV


    ***
    Other AiO`s (maybe for compare) >>>

     

    706723474 - TerminusPZ by Grumpy  <<< http://imgur.com/a/Mzxa4
    http://steamcommunity.com/sharedfiles/filedetails/?id=822745981

     

    822745981 - TEK by Hunter <<< http://imgur.com/a/qvqEZ
    http://steamcommunity.com/sharedfiles/filedetails/?id=655062253

     

    655062253 - All in Zomboid Map Pack by Atlas1205 <<< http://imgur.com/a/it9Ox
    http://steamcommunity.com/sharedfiles/filedetails/?id=866374030


    ***
    Again > Thank you for your great and hard work to make this nice AiO-map-pack ;)

     

    The maps i made can be used if you want.

     

    Greetings
    Sitte I. von Strolch

     

     

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