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Storm6436

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  1. Like
    Storm6436 reacted to Genom in ORGM Rechambered   
    Hah, that sounds like something I can do, so I will give it a shot over the next couple of days.
    i am a perfectionist when it comes to these little things, so the big icons break my immersion feeling so much that i‘ll make it my priority. Let‘s see if I can come up with something and if it‘s presentable, I‘ll let you know.
    After all, I‘d rather waste my time being creative  with png files than coding
  2. Like
    Storm6436 reacted to Fenris_Wolf in ORGM Rechambered   
    Sorry missed this one, think you edited it in there while I was replying lol
    Loot distributions are handled in the media/lua/server/ORGMDistribution.lua file. Its not overly hard to add addtional guns into the spawning. Line #295 is the start of the spawning code, and you'll see entries like this:
    local choice = SelectGun(85, 10, 5) SpawnReloadable(container, choice.gun, choice.ammo, 10, 1, false) SpawnMags(container, choice.gun, choice.ammo, 5, 3, false) choice = SelectGun(85, 10, 5) SpawnReloadable(container, choice.gun, choice.ammo, 10, 1, false) SpawnMags(container, choice.gun, choice.ammo, 5, 3, false) Specifically what that does:
    selects a gun and matching ammo: SelectGun(civilian gun chance, police gun chance, military gun chance)
    maybe spawn a gun: SpawnReloadable(the container,  the gun,  the ammo, 10% chance to spawn,  # of this gun to spawn - in this case 1,  true/false is the gun loaded)
    maybe spawn some mags: SpawnMags( arguements are the same as SpawnReloadable, but with a  5% chance and 1-3 mags)
     
    then it selects a another gun and repeats.
     
    If you want to spawn more guns of different types, just repeat the lines.
    choice = SelectGun()
    SpawnReloadable()
    SpawnMags()
     
    If you want to just spawn more guns of the same type that was picked, you can just edit the # (last arguement before the true/false flag)
     
     
    If you want more ammo, then simply insert these lines:
     
    SpawnRandomBox(container, 10) SpawnRandomCan(container, 5)
    Those will randomly select a ammo type and spawn it with a 10% chance on the box, 5% on the can, add as many as you'd like and edit the % values.
     
    The whole file is pretty well documented, every function has comments above explaining what it does and what the arguements are.
  3. Like
    Storm6436 reacted to Fenris_Wolf in ORGM Rechambered   
    lol ya the name is defiantly misleading, but having perl as my first main language for sooo many years (I worked with perl as my main for a decade) regex has been hammered into my brain since its such a core part of the language.  They can be extremely annoying at times, but oh so powerful. Nothing parses text strings like regex does.  Where I find it comes in most handy now days is using it to find and replace strings in source code...it works wonders especially when recursively replacing in all files in a folder. So much faster and less error prone then hand editing.
  4. Like
    Storm6436 reacted to Fenris_Wolf in ORGM Rechambered   
    C++, useful skill, but I find it extremely annoying to work with..painfully slow to get anything done...code, compile, test, fix, compile, test....
    I try to avoid coding in C++ if i can help it most of my work with it has been embedding interpreters of other languages into C++ apps (perl and python specifically).
    Thanks for the offer I don't usually have coding questions though, I've been at this a long time
     
  5. Spiffo
    Storm6436 got a reaction from Fenris_Wolf in ORGM Rechambered   
    Yeah, I've done some *very* basic poke-peeking at other mods and was originally a CS major my first trip through college... This time around, I'm a physics/applied math dual major, and I just finished my second time taking Intro to C++ Past me is jealous, as my first trip through I did not do *nearly* this well.   On the flip side, I spent a decade as a squid between first attempt at college and now.  If you have any questions, feel free to pester... I just can't promise anything resembling timely responses given my class schedules and the absolute monstrosity that is 300+ level math/physics courses in terms of classwork.
  6. Like
    Storm6436 reacted to W1Ndextor in ORGM Rechambered   
    Hey man, for a while I was helping Ormtnman directly. We keep correspondence but as soon as I finished college my priorities needed a major shift. I know Khaos is in charge of the steam uploads, I'm also trying to get into contact with him. I guess what I'm getting at is, I can help lend a hand/consult/help test the mod. Aside from going to college for programming, I'm also a gun guru. So feel free to hit me up if you need anything.

    Edit: I am now in contact with khaos.
  7. Like
    Storm6436 reacted to Fenris_Wolf in ORGM Rechambered   
    Well specifically, the current jam implantation is a 'failure to feed' jam.  Its triggered when the next round is feeding into the chamber which is why its excluded from rotary actions and breach.  It doesn't account for actual mechanical failures, or bullets stuck in barrels.  I'd like to include other random failures and mishaps as well (like for that unlucky person who makes the mistake of cleaning a loaded gun)...but that's all going to have to wait for now I'm giving the new weapon attachment system priority.
  8. Like
    Storm6436 got a reaction from trombonaught in NERF DAMN HELICOPTER!   
    There isn't a physical key to pick up.  It's not even something you'd be able to grab on a thumb drive.  The stuff is transported on special equipment now and can't be exported.  It's either on the device or it's not... and a key means you can only talk with things that use the same key (or for key-pair/symmetric pair, the appropriate opposing key) ... add a dash of other complicating factors like crypto cycling frequently and that mishandling crypto is the fastest way to a jail cell a mil member has available to them?  Ehhh. 

    Still, you pick up a radio from a dead guy, it might have access to that channel for a day, maybe a week?  Depends on the key and if people suspect that key's compromised.  Unit gets wiped out in the zombie apoc and they can't sweep the site to recover bodies or crypto gear?  Yeah, that key goes to the great digital trashcan in the sky RFN provided the guys *managing* the crypto aren't a bunch of Zeds themselves by then... and even if they are, once that key's timer is up, it goes inop depending on the key type.  There are few things more paranoid than the military's handling of crypto.  Though, to be fair, it's not paranoia when they actually are out to get you.

    Edited to add:  I have worked with crypto period appropriate to year PZ takes place in.  
  9. Like
    Storm6436 got a reaction from trombonaught in NERF DAMN HELICOPTER!   
    You're not going to get internal comms from a radio.  They never leave the aircraft; they're local wire only, depending on aircraft.  As for "hacking" crypto, good luck with that.  I'm at the tail end of a physics/math dual major, and add that to a decade as an electronics tech for the Navy who *did* work with crypto, and I'll just sit here and smile at the idea.  Joe on the street or even a "decent" hacker is not going to "hack" through military hardware based encryption.  Firewalls, servers, etc?  Sure.  Vector keymat based encryption?  Newp.
  10. Like
    Storm6436 got a reaction from Legoland99 in Animations will one day be released hype thread.   
    Pretty much.

     On that point, I suppose my only real complaint when it comes to the "intuitive" bit is that if you aren't using a wiki or something similar for recipe listings, it can be rather mystifying how one can use certain things.  A whole bunch of things are kinda obvious. Unpopped popcorn?  Oh look, there's a microwave.  First time I wanted to do metalworking though?  That said, given the level of detail the devs are putting into everything else I figure that'll get addressed adequately sooner or later.
  11. Like
    Storm6436 got a reaction from Legoland99 in Animations will one day be released hype thread.   
    Honestly, the anim update is probably when I'll come back and play again for anything other than "Get to an 'I win' point for that build and stop playing for a while.  Not that this is a bad game, far from it -- I'm just trying to make sure I don't get horribly burnt out long before all the dev work is done.  
  12. Like
    Storm6436 got a reaction from BayCon in How Will Vehicles Change Your Playstyle?   
    Hah, usually I figure people roll their eyes and move on without thinking it over terribly much. 
     
     The main reason why I rattled off what I did was because I'd just finished a 300-level physics class on waves, which spent about a third of the class going over sound waves and the oddities of human perception of them.  I might have the false impression I'm at least partially informed on the topic, but it was pretty damn interesting and I tend to get carried away with things I think are interesting. 
     
     I do kinda look forward to finishing this physics degree, I just need to shake this test anxiety. 
  13. Like
    Storm6436 got a reaction from BayCon in How Will Vehicles Change Your Playstyle?   
    Eh, I'm actually more for leaving gun sounds alone vs what seems the car draw is.    But to come up with a rational way to argue one way or the other, one would have to delve into how zombies decide what is "interesting" which would likely then get into a discussion on how the human brain processes sounds and classifies them... meh, not only do I not know most of that, but modern science doesn't know all the answers either.

      But in my head, the way I see it...  (Please note, I'm still waking up and also brain burnt over finals, one of which was a physics final on wave mechanics, so this might be a bit dense ... and sadly, not entirely correct.)

     In terms of a constant volume, constant production -- look at it in terms of rate of change in sound amplitude (which is logarithmically related to the intensity we hear... but I'm trying really hard to avoid things like fourier analysis here so...) ... a car running at normal RPM emits a certain volume of certain frequencies of sound... and depending on what that RPM is and the style of exhaust used in the vehicle, these are mostly low frequency sounds.  Low freq sound is already pretty hard to figure out where it's coming from by virtue of how sound propagates...  Add the fact that we have background noise our motor is competing with, and at lower RPMs, not only would I expect the sound to not necessarily travel shorter distances, but it would be less directional.     So a car at idle would be pretty hard to echo-locate unless you were already in line of sight and fairly close.   Also, remember that background intensity changes over the day/night cycle, so I would expect an idling vehicle be easier to echo locate at night.

     In terms of sudden increase -- Say you gun the motor... well, higher RPM shifts emitted frequencies to higher regions making it easier to locate ... on top of a sudden increase in sound amplitude which would increase the area the sound is audible over as some function relatable by 1/r^2.

     In terms of a slower increase -- Putting the pedal down a bit, but not flooring it -- Would necessarily react as a blend of the two above, but is a necessary mode to contemplate given what follows.

     The above handles a generalization (probably very poor, so I apologize to anyone more informed on the matter for butchering it) of the actual physics involved in the propagation of the sound waves...  but that's only half of what we are concerned about.   What do zombies find interesting?

     If we presume that going full Z doesn't magically rewire the brain so much as it shuts down upper cognitive functions... then it stands to reason that the more basic a mental function is, the higher the chance it either gets left alone or is amplified in effect.   So what makes sound interesting to us?

     I would posit that for a sound to be interesting, it must reach one of two thresholds:  one of primitive threat detection, and one involving contextual clues.

    Threat detection is the easiest to model -- sudden sounds demand attention -- our primitive ancestors were both hunter and prey, and a sudden sound might just be the predator you didn't notice.  As such, sensitivity to sudden changes in sound would make sense, be it a sudden gunning of a motor or gunshots, or whatever.   A droning sound, be it white noise from TV static or a passing vehicle out of line of sight should not necessarily hold a zombie's attention for very long.   In the case of gunshots, as far as I am aware both by personal experience and trying to link that to the physics above, albeit sloppily, gunshots carry a wide mix of frequencies and a very abrupt amplitude change.... both of which make them fairly easy to echo locate.

     And as for contextual clues -- it's generally safe to assume that due to the lack of higher brain function zombies aren't going to interpret words, etc... but it would make sense that even if they couldn't find meaning in the words, the most basic version of this would understand that the sounds emitting from someone's mouth aren't natural (insomuch as they aren't background sound) and as such, were the zombie brain to associate these sounds with food, it would make sense for them to be far more sensitive to spoken word.  Where this plays into the vehicle sounds is that I don't particularly see zombies as having any contextual understanding of the sound of a car, so I'd see most of their response being from the threat model, not the context model.
     
     Anyway, I'll just shut up now since I feel like I'm rambling.
  14. Like
    Storm6436 reacted to EnigmaGrey in Animations will one day be released hype thread.   
    If the alternative to some getting hyped is having to employ No Man's Sky-like tactics of perpetual silence, I think we'd all  just have to accept it as part of discussing the development of a game.
     
    There's little point trying to change it anymore -- stuff TIS talks about might be weeks, months, or years out. Even they don't know.
  15. Like
    Storm6436 reacted to trombonaught in Animations will one day be released hype thread.   
    Right?!
    I'm just glad that the game has seen consistent development over years and hasn't been dropped. If they said "anims coming" and then radio silence, that'd be trouble. But the steady progress in all areas shows they're committed and they're going to get it right, and even if it seems to be moving slow I've seen no cause for concern.
  16. Like
    Storm6436 got a reaction from xXxFANCYCAPYBARA36xXx in Animations will one day be released hype thread.   
    Actually, you know know what?  I don't blame them.  I'm in an odd position as I'm going back to college to finish a degree I tried starting almost twenty years ago... but one of the irons I have in the fire is that I'm about to publish my first book, science fiction... and as an author I *completely* understand the desire to make sure what you put out is good.  That's something a lot of the software industry doesn't seem to understand, considering the whole "We'll push crap and patch it later" paradigm used by folks like EA.  Customers don't help either when they constantly clamor for a feature that isn't ready, so it isn't much of a surprise that a lot of games are utter crap before the first half dozen patches.
  17. Like
    Storm6436 got a reaction from Kuren in Animations will one day be released hype thread.   
    Actually, you know know what?  I don't blame them.  I'm in an odd position as I'm going back to college to finish a degree I tried starting almost twenty years ago... but one of the irons I have in the fire is that I'm about to publish my first book, science fiction... and as an author I *completely* understand the desire to make sure what you put out is good.  That's something a lot of the software industry doesn't seem to understand, considering the whole "We'll push crap and patch it later" paradigm used by folks like EA.  Customers don't help either when they constantly clamor for a feature that isn't ready, so it isn't much of a surprise that a lot of games are utter crap before the first half dozen patches.
  18. Like
    Storm6436 got a reaction from DramaSetter in Animations will one day be released hype thread.   
    Honestly, the anim update is probably when I'll come back and play again for anything other than "Get to an 'I win' point for that build and stop playing for a while.  Not that this is a bad game, far from it -- I'm just trying to make sure I don't get horribly burnt out long before all the dev work is done.  
  19. Like
    Storm6436 got a reaction from Jason132 in Animations will one day be released hype thread.   
    You know, I just laughed at the idea that just came to mind.  The sole survivor standing at the end of a road, beaten, bloody...  UMP45 slung over her back as a horde of countless Zs approach.  The survivor lights a molotov, flips the oncoming crowd the bird and lobs the cocktail as she pulls her tomahawk off their belt.

     Seriously, flipping off zombies needs to be a thing.  It's precisely what almost every last one of us would do in the face of those sort of odds.  You know it. I know it.  A few will lie about it.
  20. Like
    Storm6436 got a reaction from Mr_Sunshine in Animations will one day be released hype thread.   
    You know, I just laughed at the idea that just came to mind.  The sole survivor standing at the end of a road, beaten, bloody...  UMP45 slung over her back as a horde of countless Zs approach.  The survivor lights a molotov, flips the oncoming crowd the bird and lobs the cocktail as she pulls her tomahawk off their belt.

     Seriously, flipping off zombies needs to be a thing.  It's precisely what almost every last one of us would do in the face of those sort of odds.  You know it. I know it.  A few will lie about it.
  21. Like
    Storm6436 got a reaction from Erkinwine in Animations will one day be released hype thread.   
    You know, I just laughed at the idea that just came to mind.  The sole survivor standing at the end of a road, beaten, bloody...  UMP45 slung over her back as a horde of countless Zs approach.  The survivor lights a molotov, flips the oncoming crowd the bird and lobs the cocktail as she pulls her tomahawk off their belt.

     Seriously, flipping off zombies needs to be a thing.  It's precisely what almost every last one of us would do in the face of those sort of odds.  You know it. I know it.  A few will lie about it.
  22. Like
    Storm6436 got a reaction from grammarsalad in Animations will one day be released hype thread.   
    You know, I just laughed at the idea that just came to mind.  The sole survivor standing at the end of a road, beaten, bloody...  UMP45 slung over her back as a horde of countless Zs approach.  The survivor lights a molotov, flips the oncoming crowd the bird and lobs the cocktail as she pulls her tomahawk off their belt.

     Seriously, flipping off zombies needs to be a thing.  It's precisely what almost every last one of us would do in the face of those sort of odds.  You know it. I know it.  A few will lie about it.
  23. Like
    Storm6436 got a reaction from Geras in Animations will one day be released hype thread.   
    Honestly, the anim update is probably when I'll come back and play again for anything other than "Get to an 'I win' point for that build and stop playing for a while.  Not that this is a bad game, far from it -- I'm just trying to make sure I don't get horribly burnt out long before all the dev work is done.  
  24. Like
    Storm6436 got a reaction from Blasted_Taco in Animations will one day be released hype thread.   
    Honestly, the anim update is probably when I'll come back and play again for anything other than "Get to an 'I win' point for that build and stop playing for a while.  Not that this is a bad game, far from it -- I'm just trying to make sure I don't get horribly burnt out long before all the dev work is done.  
  25. Like
    Storm6436 got a reaction from Necromatic_Corgi in 35-Alive   
    I've done hardware/software dev work for the DoD and supported other early access games, like Kerbal Space Program (bought before they came to Steam) and 7DaysToDie and I can say this about my concerns of dev speed:
     
     Part of the concern for burn-out,  both mine and the dev team's.   I don't like the idea of being burnt out on a game before it really hits its stride.   New additions help with that.   In all fairness, TIS is not Squad or the Fun Pimps,  but...  look at what happened with KSP.  They pushed out of EA too early and then bled devs until they finally made it to 1.2, which should have been 1.0.  Now their team is down to almost 1/10th the size it was before.   Maybe they'll keep doing good,  maybe not.   With 7D, I've pretty much hit the point where I've lost faith that the devs are going in the right direction.   I don't have that problem with PZ, not yet anyway. 
     
     Either way, I hope they keep doing a damn good job for pushed content.   This game has a lot of potential.  I'll just have to keep my impatience from getting in the way. 
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