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Darkmark8910

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  1. Sources posted below. In 1993, Kentucky's primary crop was tobacco. Its secondary crops were beef & dairy. Knox County itself had three types of commodities in 1988: tobacco, beef, and dairy. By 1993 the dairy farmers had stopped exporting. Jefferson County itself was almost 100% tobacco by 1993, along with nearby counties. It would be nice if these tobacco & beef farmers were represented ingame instead of having corn everywhere. There are a few major advantages to doing this: 1) It increases difficulty. Tobacco is not exactly edible like corn is. 2) Tobacco would not be easily converted into cigarettes. In Kentucky, most farmers cut & cured the tobacco themselves. They would harvest it, chop it into the valuable parts, hang it in a barn to dry, then take it all to an auction warehouse to be sold. 3) Tobacco farming has its own tools. These tools are generally (besides the machete) not very useful for combat. 4) Beef cattle could work well with the new animal system coming up. These cattle would may have some zombie problems and/or starve and/or freeze and/or become a tasty snack and/or use their fierce hooves & horns to maul a player since the whole Zombie Apocalypse thing may make cattle less friendly toward humanity.... 5) Beef cattle do not produce much milk, making them less useful. Moreover, short of players having freezers set up or curing methods set up, a lot of their meat could go to waste. 6) It would enable you to make very spooky barns. Whether they're dark slaughterhouses full of dead cattle from a zombie that snuck in before panicked cattle broke down the doors & ran, or hard to see rooms full of hanging tobacco leaves a zombie could be lurking in to ambush the player, there's lots of options! It would also help with the players asking for tobacco seeds. Kentucky historically HAD lots and lots of these seeds. Farmers also grew corn, tomatoes, and cantaloupe but these were all less common. A farm co-op near Knox County, Cumberland Farm Products in Monticello KY, also was known for paying farmers well to produce cabbage, bell peppers, and tomatoes. This area was a tourist area too, with many Ohioans descending upon Lake Cumberland. Locally these out of states were known as the Ohio Navy for all the camping & boating they did. Source: https://uknowledge.uky.edu/gradschool_diss/576/ mainly around pages 102-103, and maps a dozen or so pages back.
  2. Quick Summary: Louisville, KY is the disco ball capital of the world. Adding a disco ball factory would be a fun addition. Explanation: Over 90% of all disco balls worldwide are manufactured in Louisville, Kentucky. In the 1980s around 25 people, mostly women, made disco balls, manufacturing 25 per day per worker. Its in a smaller factory. The disco balls, formally known as mirror balls, are filled with aluminum, then have the mirrors put on. Their factory floor had a boom box for music - playing the best disco music, of course! This company also had a decently-sized wood products division sharing factory space with the mirror division, and the mirror division also makes traditional mirrors, but it is most known nationally & internationally for the disco balls. The manufacturing process, as described by the woman who has been making them for nearly 50 years (and she still does!), Yolanda "Yo Yo" Baker: On a recent morning, Baker showed how sheets of mirror glued to heavy cloth are scored in various sizes and then broken into squares. Strips of mirrored cloth are then cut into workable lengths. She grabs an aluminum shell, made in Illinois, and carefully applies glue. The middle of the ball is covered first with what Baker calls the "belly band" and then, one strip at a time, she starts the laborious process of turning a dull ball into an explosion of light. Links & Sources: Manufacturer website - https://omegamirrorproducts.com/products/antique-mirrors/antique-mirror-cover-plates/ https://www.courier-journal.com/story/news/local/2016/12/26/yolanda-baker-the-last-of-the-disco-ball-makers/94273574/ https://www.lanereport.com/171035/2024/02/louisville-based-rev-a-shelf-acquires-of-omega-national-products/ tl;dr please consider adding a wood products/mirror factory in Louisville, especially one full of disco balls, in honor of this company & these women's hard work. P.S. One company anecdote described how, once upon a time, an unmarked police vehicle drove straight into the factory wall, with its whole front inside the building! Maybe a fun addition to the building? P.S.S. Working disco balls would also be LIT, I wanna see zombies swaying in a mosh pit now, or a survivor using their dance moves on a dance floor under a disco ball
  3. Good question regarding the first 4 and good question regarding #2 as well! For the brandnames & trademarks, I agree using their exact names would be problematic. The Louisville map already has a place called KnoxPack Kitchens a few blocks south of the expo center - that could be the name in lieu of GE Appliance Park. The Sheraton could be renamed after, say, a dev or an icon or a generic posh-sounding name (The Eccentric Appleton? The Formosa? The Simpsonian? Le Douglas De Hotel? The Spiffington?). The National Weather Service I -think- can be used though, along with those very old historical plaques which date from before copyright. Fireworks would be delicious. I'm so used to using Hydrocraft that I thought they were in the base game (ooops...), and I hope they make it in someday. They make brilliant sound distractions. For the GE Appliance Park / KnoxPack Kitchen Emporium Park, it wouldn't be one industrial building in an industrial area. It'd be *its own fenced-in mammoth industrial area,* the size of all of West Point or larger. What makes the GE Appliance Park in real life unique is its vast size. It's bigger than the Louisville airport which, fun fact, is what some former racetracks in the Louisville area were turned into. Given its sheer size, and that it's one complex of eight-ish buildings, it could make for its own adventure. We don't get colossal buildings that aren't zombie-infested nightmares, so having a few might be a nice change. Imagine the potential of a factory building the size of the first floor of the Mall. Chances are over half the building would be one colossal room. Below is GE Appliance Park in 1963. See that line of cars? In 1972 over 20,000 people worked in the building complex - that's five times the combined population of real-life Muldraugh, West Point, and their environs. Over half that number, around 11,000, worked there in the early 90s. Imagine the below parking lot, half full, in PZ. From Assembly Magazine (A Century of GE Appliance Manufacturing | 2017-03-29 | Assembly Magazine | ASSEMBLY) It has its own police and fire departments. It has its own railway, railyard, and an official arboretum at the main entrance. It has over 45 miles of conveyer belts. In the 90s around 11,000 worked there. It's the largest private employer in Kentucky. In the 1980s they had ~200 robots on site to automate its lines, especially the dishwasher line. Of the main buildings, each one has a specialty. One specializes in laundry washing machines, one in laundry dryer machines, one in stovetops, one in air conditioning units & water filtration systems, one in dishwashers, one in refrigerators & freezers, and so forth. There's 7 in total. From Assembly Magazine again (A Century of GE Appliance Manufacturing | 2017-03-29 | Assembly Magazine | ASSEMBLY): So just imagine a complex that huge in PZ. Tons of industrial hardware, each building similar in design yet different on the factory floor, with factory lines going all over the place. Advantages: - it's fenced in - it's basically its own town, minus all the suburbia housing & schools - if you cleared one of the buildings, you could grind your electronics & metalworking easily Disadvantages: - it's fenced in, but the size of the railyard, so the fence may not mean much - since it's basically its own town, it'd have a town's amount of zombies. Imagine 1/7th of Muldraugh's population in one factory, half of that number in a single massive factory-floor room. - "clearing" one of the buildings is not easy, given they're humongous; good luck barricading all the pedestrian doors, the delivery doors, the loading docks, etc. - nowhere near the variety of loot you'd get in a proper town or a proper industrial area, given they're 7 buildings with 7 specialties. All those specialties involve appliances. Not much opportunity for other items like farming equipment & trapping gear & axes. Imagine 7 buildings akin to McCoy Logging Co but just metalworking & plumbing & electronics.
  4. Great suggestion, +1 I'm imagining Stranger Things now, where a horde of zombies (instead of a horde of bats) surrounds a character who I won't name due to spoilers.
  5. FOLLOW-UP: I've confirmed all of these locations were in the real 1993 Louisville - West Point - Valley Station area except the fireworks store. In a separate post I'll have more generic buildings. 1) The National Weather Service office of far southern suburban Louisville. Its Doppler radar was installed in early 1994 between West Point & Fort Knox. Images of the older radar office + the machinery is here: Radar History at Louisville (weather.gov) In 1993 the office was in southern suburban Louisville, Jefferson County, per April 16, 1998 Poster (weather.gov) - it's just off the highway near where you'd see offramp highway gas stations and basic stores, so it feels more like a rural town than suburban Louisville. - this website includes lots of old posters which you can freely use in PZ; just ask them. 2) GE Appliance Park, in southeastern suburban Louisville. General Electric's Appliance Park in Louisville, KY (Google Maps) (virtualglobetrotting.com) Appliance Park Map.pdf (geappliances.com) It's a vast campus. Half a dozen of the buildings are for production, and the largest is a massive warehouse. It began construction in the 50s and was finished by the 50s or 60s. These factory floors are for making washing machines, dryers, fridges, microwaves, and so forth - so it'd be near-useless to a survivor too, except for scrapping the production lines for goods. You could also use the name of the wholesale kitchen seller already existing in the game's downtown Louisville. 3) The Sheraton Hotel, today known as the Seelbach Hotel. Seelbach Hotel - Wikipedia This luxury hotel is mentioned by name in the Great Gatsby, and Al Capone used one of its back rooms for his dealings, as he had a secret escape door installed in that back room. Numerous secret tunnels and escape routes exist in this hotel. The hotel's been in three movies: The Hustler (1961), The Insider (1999) and The Great Gatsby (2013). The Seelbach Hilton Louisville, KY This link has 3D virtual tours of some of the rooms & meeting rooms in the building: 3D Room & Floor Plans - The Seelbach Hilton Note this hotel is VERY distinct from the already-existing hotel downtown, as this one is truly luxurious. 4) Any of these plaques and/or locations, all found here: https://www.hmdb.org/results.asp?HistMark=Y&WarMem=Y&FilterNOT=&FilterTown=&FilterCounty=jefferson&FilterState=ky&FilterZip=&FilterCountry=&FilterCategory=0&SeriesID=249&Search=Series 5) Phantom Fireworks, in a small town east of Valley Station: Phantom of Louisville South | Phantom Fireworks Numerous photos of the interior are on its website and Yelp Photos for Phantom Fireworks of Louisville - South - Yelp . It just sells lots, and lots, of things that go boom. Given that the soft start date of the Event is July 9th, there'd likely be 4th of July clearance sales of red, white, & blue fireworks on the 9th.
  6. Devs, Climbing a rope is not easy. It's basically doing pullups on a bar, nonstop, from one end of the rope to the other. The more on your back (looking at you, backpacks with 20 lbs of stuff) and the more in your hands (looking at you, person climbing up a sheetrope with a generator in your hands), the harder it is to climb. It is *exhausting* to climb up a rope, let alone without gloves, on a sketchy rope made of sheets, with a stuffed backpack, at night under pressure from zombies who may be attacking the improvised, thin rope. Rope-climbing is an extremely athletic activity that even regular gymgoers and joggers will struggle with, as it's entirely upper body strength. The Long Dark simulates this nicely. PZ isn't The Long Dark. That said, we can borrow a few things from The Long Dark for PZ's ropeclimbing mechanics. Ideas include: Strength stat impacts how much exertion you'll use in total to climb the rope. The higher your (upper body) strength, the less exhausted you'll be once you're done. Overall weight (body weight + inventory weight) impacts how much exertion you'll use. People who weigh 200 pounds need twice as much strength to pull themselves up as people who weigh 100 pounds. Give it a decent chance of hand injury, reduced by gloves... Holding on for dear life to a rope 5 stories up requires a very, very firm grip and sometimes resting one's feet against the outer wall. Imagine for a moment trying to play Tug-of-War without gloves and without being able to let go for a solid minute - your hands would get bloody from the rope chafing against your skin. From Comments: Climbing down a single use sheetrope to escape a desperate situation is plausible [for Commentor], but ascending a sheet rope would be pretty challenging beyond a meter or so. Trying to climb up one that is flat against a wall, of poor quality materials with dubious anchor points would normally be almost certain injury or death. And for zombie behavior: Make zombies not just attack the bottom of the rope, but also the top and middle. Make zombies falling out a window you're climbing up to / down from cause serious damage if not make the player fall early. Give deployed sheet ropes a durability. Over time, they'd get soaked in storms, eaten up by insects, battered by passing zombies, and ripped from wind-blown debris getting caught in it. Less durable sheet ropes would be looser, and more prone to both injuries and being broken by zombies. And for crafting: Make improvised sheet ropes be less durable than proper "sheet ropes" made out of industrial-grade rope. From comments: A knotted rope made of real rope is plausible for repeated use. Not comfortable but reasonable. This is a common design for kids to get in and out of treehouses. Be able to "repair" sheet ropes with nails or ripped sheets, similar to weapons, where the more you repair one rope, the less effective those repairs will be. Add mountaineer's gear as an item to improve climbing. From Comments: The better solution is to make a rope ladder from planks/branches and rope. Upgrade from a sheetrope to a rope ladder reduces some of the above effects. Should take some carpentry skill to create a rope ladder along with the resouces. These are pretty easy to climb even with a load as you can use your hands and feet pretty easily. And for stats: Strength could impact efficiency at climbing. Nimbleness could impact how quickly the character climbs or injury chance - if you're nimble, it'll be faster to climb and less likely to cause injury.
  7. There's plenty for the devs to use. Radio broadcasts pre-1972 are all in the public domain, IE anyone can use them for any purpose. Radio Show and Programs Archive : Free Audio : Free Download, Borrow and Streaming : Internet Archive has lots of examples. Just be careful not to use a broadcast of, say, a song or a book, which might be copyright-protected.
  8. As the title says, being able to climb stackable furniture up onto a roof would be nice. Mechanically, it might work like low fence movement, where players (and zombies) climb up the crates. Example. You have 6 crates with X's on them. You stack them like this: ___ROOF___ X X X X X X _____ GROUND _____ You, little survivor human, climb up the boxes to get to the upper level. Why it isn't OP: - unlike ladders, nobody's going to walk around with 6 crates or other items sturdy enough and high enough to be climbed - like sheet ropes, zombies can attack the improvised staircase - unlike sheet ropes, zombies can clumsily get up a stack of crates - players who rush up the crates can easily trip, not to mention stacked crates or tables or fridges aren't very sturdy Why it could be OP: - getting 6 crates is easier than getting a high carpentry and building a staircase - zombies might be easier to kill if they're clumsily climbing up the furniture after the player - if coded in such a way, players could pick up the top X crate in the example above to keep zombies from following, although PZ wouldn't support this at the moment.
  9. Pardon my resurrecting this post from the grave. Dog & Coyote Survival: It's likely most dog breeds would fare terribly in the short-term. The more aggressive and the more friendly the dog, the less likely it'd survive. Aggressive dogs who threaten to attack humans would likely end up biting a zombie - this would probably not end well for the dog. Friendly animals that run up to their zombified owners or flee to the nearest uninfected human and bark in alarm would also not fare well. So any remaining dogs would be cowardly and skittish, not to mention traumatized. Chances are there wouldn't be many hunting dogs left as they're more aggressive & more friendly. Dogs would likely be scavengers at first, eating off food scraps, which could also cause problems - that dead zombie isn't good eating, Fido! Maybe their noses would keep them away? Long-term, dogs would become much more like coyotes than like the "family dog" or "hunting dog" or "attack dog" we think of - chances are they'd interbreed with coyotes so that within a few generations, coyotes start to have different colored coats. Small dogs would be especially troubled - bulldogs can't even give birth without veterinary assistance. Coyotes, unlike dogs, would be perfectly-fine in the apocalypse, so their numbers would be much more equal. You could *schmaybe* train a coyote-dog like a normal dog. I don't know though, I'm no dog expert. Cat Survival: Cats would fare extremely well at first and long-term. Cats are not known for walking up to their owners and not known for attacking humans, while also typically being adapted to the outdoors. Hundreds of cats survived for *years* in Aleppo, Syria, years after the bombs dropped & most everyone left. They'd need to hunt for themselves long-term, but they could do so. Cats can and will scavenge off dead creatures as well as hunt for small mammals & birds. Their problem may be more about their medium-term food supply - if they went after a rat that had eaten off a zombie, that wouldn't be great for that cat, same as it wouldn't be great for a dog or coyote. Long-term, the huge increase in foliage and huge decrease in commercial pest-killers would make a lot more small animals breed in droves, which would help cats immensely. Cats are the only animal to have self-domesticated, so they'd also probably continue being almost the exact same as they are now, except they'd all be outdoor cats and would probably like hanging indoors near the fireplace more in winter with humans.
  10. American English and British English diverge on the meaning of the word fanny. In the US, it refers to bottom, like a fanny pack. In the UK, it's a vulgar word that refers to female anatomy. Fanny pack - Wikipedia Urban Dictionary: Fanny Fraser’s Phrases: Five Mild American Words The British Find Rude | Anglophenia | BBC America If ya ever set up a separate UK English version of the game, you may want to consider renaming the fanny pack to, say, a bum bag for them! Which is their inoffensive term for a fanny pack. In British English, fanny pack has a very different meaning.... Or to see a Brit reacting to finding a fanny pack in-game in real time:
  11. Having more ground aesthetics could be quite neat... especially if there was a passive chance of snake bites! Imagine the fun from snake bites If you walk around in the grass and don't keep it trimmed down, there's a very minor % chance a snake attacks!
  12. Howdy folks! Today's nomination for the map is... Louisville's Second Chances Wildlife Rehabilitation Center! Why, you ask? 1) This small building's earned itself a TV series on National Geographic & gone viral numerous times online. See http://secondchanceswildlife.org/about-us/video/ and https://www.natgeotv.com/asia/bandit-patrol/about 2) It's a small, cute building. 3) It also would make a decent base It has a pond in the back, ever since an aquascaper came in with 20 people and built a pond for Justin Beaver, a beaver at the wildlife education/rescue center. 4) The indoors of the building's well-documented. See the below video and watch for 2-3 minutes. 5) It's really cute! 6) It's actually in Kentucky! Although it didn't exist in the 80s/90s... perhaps y'all could make an exception for it? I think the building itself existed in the 90s, but not for the purposes of wildlife rehab.
  13. Devs, So with those "magical lunchboxes" that, no matter when you found them in the timeline, would have fresh sandwiches? This was a bug that was fixed, buuuuuut, maybe we could utilize that former bug to make dead mice & rats not always be rotten beyond day 7 or so? Pure food for thought. And food for my starving PZ character who is eyeing rats.... Perhaps it'd be plausible if we revived the magical lunchbox code for rats? Example: have rats spawn in garbage bags, and have garbage bags use the old Magical Lunchbox code. Or have a container found in cabinets called a Straw Nest. In the Straw Nest, spawn in rats/mice. - a fan
  14. Perfect! Worked like a charm! Hilariously-enough, my problem was that I... didn't have a Tiles folder at -all-, which would explain a lot. Thanks for the hand! Now to futz around with some files I have on-hand and see who needs assistance....
  15. I'm a new modder - I'm attempting to get into mapmaking, or at least assisting with it. I loved building houses in the Sims, back in the day, so this seems up my alley. Hopefully this is a VERY simple thing to fix, fingers crossed. I've downloaded various map tiles from the worlds of the Internet, and what I think was the latest TileZed, but there are these red ??? where graphics are supposed to be. I picked up Any ideas? I'd greatly appreciate it!!
  16. Devs, 1. I noticed that the Kentucky History Museum is on Google Street View, so you can view all of the (public) interior sections online. It looks like there's tons of neat stuff you could add into the building! Perhaps it'd make good inspiration? https://www.google.com/maps/@38.1989497,-84.8746117,3a,75y,339.18h,88.59t/data=!3m8!1e1!3m6!1sAF1QipMgEiUQVD2JdjX0D2P3EQhMGkukNcyBq_0XLAli!2e10!3e11!6shttps:%2F%2Flh5.googleusercontent.com%2Fp%2FAF1QipMgEiUQVD2JdjX0D2P3EQhMGkukNcyBq_0XLAli%3Dw203-h100-k-no-pi-0.21035251-ya62.306892-ro-0.6750908-fo100!7i7776!8i3888?hl=en A lot of the artifacts on display might also, oddly-enough, be useful in a very long-term zompoc situation... I was seriously eyeing that antique cotton loom in the company store exhibit.... 2. Two blocks away, someone also put the Old State Capital Building on Google Street View too. This building is REALLY cool! https://www.google.com/maps/@38.2002913,-84.876556,3a,75y,90h,90t/data=!3m8!1e1!3m6!1sAF1QipP8I_5MHRmjhcdIgShIIw291wLCjDYk7bej9iV3!2e10!3e11!6shttps:%2F%2Flh5.googleusercontent.com%2Fp%2FAF1QipP8I_5MHRmjhcdIgShIIw291wLCjDYk7bej9iV3%3Dw203-h100-k-no-pi-0.04138735-ya48.35641-ro-0.7058901-fo100!7i7776!8i3888?hl=en The Old State Capital does have BAMF paintings tho... and one of the street view photos includes an antique wood stove... so perhaps I'm partial to having a wood stove downtown. 3. The Buffalo Trace Distillery is also on Google Maps as well as on its own website. It's a very old distillery; the original distillery was built during the American Revolution. The grounds contain the original home of a Colonel, whose home was built in 1934 from stone. The bonatical garden renovations are unfortunately very recent and not in the PZ timeline, but the house has been there, along with the buildings. See https://www.buffalotracedistillery.com/# and also see https://www.google.com/maps/@38.2168486,-84.8701619,3a,75y,272.3h,75.22t/data=!3m8!1e1!3m6!1sAF1QipOP0WinVhHFixagOld8hPLLeAlBaKt1H3Jy5jqg!2e10!3e11!6shttps:%2F%2Flh5.googleusercontent.com%2Fp%2FAF1QipOP0WinVhHFixagOld8hPLLeAlBaKt1H3Jy5jqg%3Dw203-h100-k-no-pi4.071016-ya185.85037-ro0.4857074-fo100!7i5376!8i2688?hl=en P.S. You can use the X's on the street view map to navigate, or the minimap at the bottom-left.
  17. Due to how jumping through windows onto surfaces works, the mannequins in the stonefront windows of the mall aren't accessible without sledgehammering their pedestals. The player jumps through the window and then automatically crouch-walks across the pedestal, glitching through the wall behind the mannequin and into the store behind it. Perhaps changing the pedestals from being coded like a table to being more like a sidewalk would work? I don't know how the code works. And it's a minor thing at the end of the day!
  18. Perhaps rephrasing this from "broken leg" to "NO leg" would be better? In other words, you hobble around on one leg and have to equip a cane just to move at a non-atrocious speed. Or a wheelchair.
  19. Jog as a Toggle, not a Hold-Down Please, please strongly consider making jog a toggle. Not just sprint, but also jog. If you're playing on a keyboard with mouse, it's nearly impossible to hold down a key while trying to move. Worse, due to the awkwardness of the fingers, it's hard to make tight movements - which is vital in the new build with the added zombie difficulty, and likely important if you're jogging! Are others experiencing this issue? I don't think I have fat fingers or any such, and I type quite quickly. But trying to find a key that I can hold while also using WASD for movement is... well, I have been tinkering with it to no avail.
  20. I disagree for the reasons @grammarsalad does. This seems like micro. I like PZ and I also like CDDA, but this seems farfetched for the layperson. I don't even like the micro of dirty clothes & turned it off. If this was a mod, though, having more reasons for high First Aid skill would be nice!
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