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  1. One item I think ought to be represented more frequently in survival games and would be a worthwhile addition to PZ with animations (imo) is the Halligan Bar, a tool used by both firefighters and law enforcement for forcible entry. Adopted widely by both police agencies and fire departments across the nation since its introduction in 1948, it is a useful tool for prying, twisting, punching, and striking, consisting of a claw, a blade, and a tapered pick. The Halligan Bar has a number of real-life uses, including the following: The tapered pick is especially useful in quickl
  2. Trumbull Valley is a fantastic idea. Funny coincidence seeing this as I just finished the main story of State Of Decay a few days ago; I loved traveling around the valley and progressing through the various towns/locations, and I would personally love to see the entirety of the region in PZ. If/when Creative Mode ever drops, I'd start working on it myself as a future map. As noted, there would be certain aspects mentioned that would need to be worked around, but overall I think this is an excellent idea - I'd love to see it at some point in the future.
  3. Exactly. Having unique starting scenarios such as that with every occupation would (imo) be great to see, and would add much-needed variety to both professions and the game overall. I don't agree with this. I think this would be stepping too far into generalizing occupations and limit whatever RPG-elements are already present - such as if I wanted to spawn in as a police officer, not a corrections officer in a prison - and would severely limit, not benefit, unique starts and playstyles. Concerning experience, those professions shouldn't be thrown together under those broa
  4. After going through the list of occupations over on the wiki here recently, there were some suggestions I wanted to make regarding what I would like to see with both existing professions and future professions I would like to see in-game. I think it's worth noting that all of this is in my opinion, and would have to be tried and tested to ensure everything is properly balanced and fair for both gameplay and fun; there were several professions I either thought were fine as is/didn't know what additions could be made, and some I do not regularly play (such as Electrician, Engineer, and Metalwork
  5. Not to gravedig, but this is a great thread with great suggestions - golf carts are a must-have for the Riverside golf course/country club area, and I think seeing certain GMC variant vehicles (including the armored bank truck) and a hearse in-game would be especially great to see. Similar to the Ford Taurus, and seen especially in Louisville, I'd suggest some variant of a 1990-1993 Chevy Caprice and/or Crown Victoria: Falling in with the GMC suggestions, I think larger SUVs overall would be appropriate for Louisville and for the towns, such as the early-90s Chevrolet Suburb
  6. Obviously not a priority right now, but I would like to suggest that eventually different vehicles have different dashboards and different dashboard designs. Taking from this thread by Jere, certain vehicles - such as taxis, military, and emergency services vehicles - could have built-in radios and microphones into the dashboard; older vehicles could have older designs, while newer models could have a more 'modern' dashboard appearance. An example I made based on the 1993 Chevrolet Caprice (police edition) for an in-game Chevalier: The hope with this would not only be
  7. Working with opening car doors, hoods and trunks, would vehicles be capable of having real see-through glass (such as that in building windows) to see through into the interior, rather than a solid color? I was going back through a few forums posts and didn't see this pop up anywhere - would implementing this be possible down the line with vehicles? I think it would help with the atmosphere in general - including being able to see any players or even zombies belted inside, and might help with the look of vehicles overall.
  8. As a suggestion, movable sections of fencing/gating around certain areas, such as police station parking lots or industrial zones (warehouses, the train yard, etc.) that can be opened and closed without having to build walls; possibly able to be locked with pickable/breakable locks (i.e. padlocks). Especially with vehicles entering the game, I think it'd be important to have pre-existing fencing/gating that could provided as a sturdy access point to certain areas, and allow for secure parking/storage, while contributing significantly to the environment of the game. Examples:
  9. I believe this might have been mentioned once or twice on the forums some time ago, but here's to make an official suggestion for usable washing machines, clothes dryers, and laundry detergent. With newer builds of Zomboid putting an emphasis on keeping clothes clean every now and then, I'd suggest being able to use the laundry machines found in houses across the map (and in the laundromats across the map) to help keep clothes clean. Without a dryer, clothes remain 'wet' and need to dry off over time (similar to wet bath towels). These machines could also serve as a much-needed inc
  10. Nice work! I would absolutely be interested in collaborating down the line when vehicles are released officially to the public, and hopefully when modding custom vehicles into the game is made available to the playerbase.
  11. Louisville Police pickup variant: S.W.A.T. Van (going to try to include a lightbar if possible): Both are still WIPs like with the earlier textures, so any feedback would be appreciated.
  12. First of the pickups - will be working on the other variants of the trucks and will see if I can get a screenshot of a truck with the cover over the bed. Knox County Sheriff's Office:
  13. According to Connall, this is what Martin had to say about adding custom vehicles: So unfortunately, in addition to the map creation feature and animations, we might not be seeing the ability to add custom vehicles for some time. That being said, if it is added, a bubble light on certain cruisers is a must-have.
  14. I may experiment with the modern car to see if it can be a police car. In my opinion its size doesn't do either the Crown Victoria or the Caprice justice, but we'll see. Separately, I've looked at the game's files, and I am unable to find the actual physical vehicle models to edit or use for scale for new models. Current vehicle models seem to be locked behind .text files, and not actual models that I can open with a program (i.e. Blender). There hasn't been any word by the developers either (to my knowledge, at least) or any guides on adding custom vehicles. Hopefully, a guide gets out there
  15. Thanks! The first three police textures are mean to provide a somewhat 'real' counterpart to the current generic (somewhat boring imo) police texture in-game - I'll be doing the pickup variants for each police car design to accompany the sedans, and then seeing if I'll be able to have State Police and Knox County cruisers spawn around the southern part of the map, with Louisville police cars spawning further up north and (hopefully) eventually in the city - not sure how long this may take. This is my first go at modding, and I still have a ways to go in terms of figuring things out aside
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