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DramaSetter

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  1. Pie
    DramaSetter got a reaction from duh7 in Add "Nutritionist" recipe in game   
    "Fitness Magazine" or "healthy eating".  Would be interesting. And also, this skill is not so useful for -4 points. -2/3 would be better.
  2. Like
    DramaSetter got a reaction from Massi in Small but Important Suggestions Thread   
    Valley station doens't have any map, as mall. Only West-Point, Mauldraugh, Rosewood, March Ridge, Riverside.
  3. Like
    DramaSetter got a reaction from Massi in Small but Important Suggestions Thread   
    537. 
    4 nails for one barricade, instead of 2 ( texture of the plank shows 4, not 2.. )
     
    538.
    Less chance of spawn for the nails in the trailers ( literally 5 nails in each trailer )
     
    539.
    Description of the moodlet "Hypothermia" doesn't  say something about affecting character speed, but this effect exist!
     
    540.
    Sprite for broken buildings ( broken wall - sprite of the cracked wooden wall laying on the floor. Broken door - the same, instead of planks .)
     
    541.
    Same for the windows. Someone broke the window - sprite of glass shards will appears on his side. Walking on glass shards will cause injuries for the legs, generate noise. Shoes is reducing injuries, but makes more noise ( shards can be deleted just like the usual broken window )
     
    542.
    New sprite for burned corpses and all buildings, that uses wrong sprite ( fences for example ).  Not wooden furniture will have special sprite too ( Example: bath mirror - mirror with cracks and smoke on it, etc ). If you want to burn corpse by using gasoline - you need to wait MUCH and MUCH longer, use MUCH and MUCH more gasoline, and  still got a chance that fire will spread to the near tiles.
     
    543. 
    Ability to put stir-fry inside bowls. 
     
    544.
    If you eat something like stir-fry, soup and etc, having fork and spoon in your inventory will give much more "-unhappines". Eating this kind of food from pots, not bowls - will give less "unhappines".
     
    545.
    New "spice" for cooking - oil. Can be added to the stir-fry, that gives more "-unhappines" and also requiers more time to be burned, salads to increase "-unhappines". ( About stir-fry - without oil time that needed to burn it less more, 5 ingame mins insdtead 30 for example. )
  4. Like
    DramaSetter got a reaction from Massi in Small but Important Suggestions Thread   
    531.
    Real music on radio. I don't say that you need to buy license on 250+ tracks, but at least something, that Zach Beever can write, + option to apply custom soundtrack on radio ( same system from GTA ).
  5. Like
    DramaSetter got a reaction from Faalagorn in Small but Important Suggestions Thread   
    723.
    1. Firearms weight depends on ammo loaded in it.
    [ Empty shotgun - 3.0, fully loaded - 3.6 ]
     
    2. If sling is attached to firearm, you can "hang it" on you, so weigh will be reduced just like if you hold it in your hands.
     
     
  6. Spiffo
    DramaSetter got a reaction from Faalagorn in Small but Important Suggestions Thread   
    721.
    Change the way you burn the bodies. If you burn them, it will stop the corpse disease, but that's all, this is still a corpses that can't be removed with shovel/sledgehammer, so if you don't wanna see dead bodies - bury them. Change the sprite of burned corpses too.
  7. Like
    DramaSetter got a reaction from Faalagorn in Small but Important Suggestions Thread   
    It's a cruel world, where corpses can reanimate.. Why not swearing? 
  8. Like
    DramaSetter got a reaction from Faalagorn in Small but Important Suggestions Thread   
    591.
    1. Delete possibility to place log walls on the hard surface ( only on dirt ). Why? Because to place them, you need to dig the small hole first, but how  do you manage to do that with concrete? And same system for usual walls with one exeption: if you wanna place them on hard surface, you will do that, but it will consume +2 planks and few nails, because you need to craft support near it.
  9. Like
    DramaSetter got a reaction from Faalagorn in Small but Important Suggestions Thread   
    With this we need option to apply seat belt
  10. Like
    DramaSetter got a reaction from srandiny in Passing chair, counters, tables, etc.   
    I guess,only with animation overhaul update that would be possible. Without lack of animations that looks stupid.
  11. Like
    DramaSetter got a reaction from Legoland99 in When did you join pz   
    Since 2011 because i saw this game on russian YT lets-play channel ( Gagatun Feed ), i thought " oh this game is interesting", then abandon it to the 2014. Then, i started to follow it, until now. I am really salty, toxic and impatien person, but i just pleased with fact, how long TIS make this game ( with updating it ofc ) and how much its been changed, of course don't forget the every monday ( now its thursday ) feedback. 
  12. Like
    DramaSetter got a reaction from MyTJ in new utility for empty cans   
    You can place a rock in them and throw, to attract zombies. Or, make an "alarm" from couple of them and a little bit of twine. 
  13. Like
    DramaSetter got a reaction from DarkKreepe in OZ More Medicine [ver. 2.0] — NEW UPDATE   
    Blood transfusion - to heal uno momento. Great in PVP, where you always have 60-30 HP and slowly dying..
  14. Like
    DramaSetter reacted to EasyPickins in RELEASED: IWBUMS Build 39.67.3   
    Build 39.58
    Fixed Linux and Mac builds missing the updated physics library. Added better zoom in / zoom out radial-menu icons. Fixed vehicles being thrown when surrounded by many zombies.  There might be too much of a slow-down when driving through crowds in multiplayer. Fixed zombie sprite being set to null when creating corpses.  This could cause errors when the same zombie was reused later. Adjusted position of Luxury Car wheels. Fixed server throwing endless exceptions when started without a SandboxVars.lua file and a vehicle was running. Add a vertical scrollbar to the Server Toolbox and debug console windows. Added OnRefreshInventoryWindowContainers event that modders can use to hook into ISInventoryPage.refreshBackpacks(). Added ErosionDays sandbox setting.  -1 means no erosion. 0 means use the existing ErosionSpeed option.  Any other value is the number of days until 100% growth.  The maximum value is 36,500 days (100 years).  
  15. Like
    DramaSetter reacted to You've Got Red On You in Monkey Bizness   
    My thoughts exactly, 
     
    It's a shame TIS can no longer openly talk about this stuff through fear of being blasted about missing deadlines, but I've heard "Mark is plugging away at the animations" so many times now that it's effectively meaningless.  They've expanded the group again but that just means it'll take another week to introduce them to the code (Which, alright yeah there is no alternative to that and the payoff will arrive. I do understand).
     
    Vehicles are great, a much needed addition. However the Animation video that was posted in 2016 seemed smooth, then vehicles took precedence and well in the long run I can see how it's going to save a headache. 
     
    I don't really know what I'm trying to say here really? Don't misunderstand me here, this is not a rant or a complaint because you guys have pushed through tonnes of online crap and still refuse to be beat down which I can only admire you for. It's just the vagueness of the information doesn't really give us much to hope for now, it's been the same feeling now since late 2016 at least.
     
    If I was hyped for vehicles then I guess I'd be fine, Animations where the meat that I was hoping for though and they're constantly mentioned but I never feel like I'm any closer to understanding what's going on. Mondays were the hype days and now Thursdays, it's a rush of "Maybe, Maybe it'll just release in a single update. They might be saving it for a special date". I remember when you guys cracked the saving conundrum and tagged it on as a little add-on or surprise addition even though you said it wasn't ready. 
     
    The hype comes from the love of the game you've made, as annoying and frustrating as it is to have these people nagging at you, the majority of this is because the game you've created is the best 'True zombie survival sandbox' out there. You took the Zombie genre on when it was (and still is) over saturated to high hell and have made it last and kept it fresh.
     
    It's a slow development cycle, you know it and we do. Waiting for 7 days and then getting same same info over and over again just starts to chip away at that... passion.
     
    It's late here, UK bound like Lemmy and Binky (and the other few) so I hope this comes across in the right way since I'm getting drowsy (The moodlet says so...)
     
    Thanks again for the information. 
  16. Like
    DramaSetter reacted to Blasted_Taco in Monkey Bizness   
    I dont want to sound negative or anything, but i swear i been reading the same thing about animations like since October 2017.
     
    I always seen the "tying up the animation to a state",  "blending animations", "trigger conditions" and "making AnimZed more user friendly", so i am just left wondering how polished or how many animations that update is going have and how long is the wait going to be between the stable vehicle build and the first experimental animation build. Like i know they are going to deliver on them, but it seems like there is never a clear progress if they are still tying up animations to the code.
     
    Still nice to see the team getting bigger and the vehicle build almost ready to go.
  17. Like
    DramaSetter reacted to Geras in Small but Important Suggestions Thread   
    737
     
    Currently wound infections (not the zombie virus) are negligible and do nothing.
    I suggest that untreated wound infections should have a large chance to cause sickness (with the Resilient trait lowering that chance and Prone to Illness increasing the change of getting sick).
  18. Like
    DramaSetter reacted to Geras in RELEASED: IWBUMS Build 39.67.3   
    Driving cars into bodies of water damages the car as if it was a solid wall.
  19. Like
    DramaSetter reacted to WrittenInBlood in Small but Important Suggestions Thread   
    736. Context menu on right-click on "main" and "secondary" equipped items
  20. Like
    DramaSetter got a reaction from Kuren in RELEASED: IWBUMS Build 39.67.3   
    Ah, sorry then, i could be buffed with skillbooks+ fast learner.
  21. Like
    DramaSetter reacted to trombonaught in Small but Important Suggestions Thread   
    733
     
    Equippable maps that can be opened with a single click or button (perhaps make the secondary equip slot click-able to toggle things like maps/lighters etc?). 
  22. Like
    DramaSetter reacted to Elorh in Small but Important Suggestions Thread   
    //Health System 
    //===================

    734. I wrote a post about to do some changes in the health system, because at least for me it's totally ridiculous the possibility of dying for a scratch, as it happened to me in my last game (even healing the ******* scratch). 

    Minor injuries should annoy and prevent you to run, take objects, etc, like when you have a wound in your hands. I think thats great. But defenitely, not to kill you. It's nonsense! Even if you have a terrible scratch, bleeding during a while, it shouldn't kill you at all!. It could make you feel so weak, in pain, etc.  if human beings could die for a minor scratch in the reality, we shouldn't be here since several million of years.
    Unless you have a penetrating wound due some kind of accident or strong bite, any minor wound shoudn't threat your life!
    I propose to implement different types of wounds and reduce the damage from the minor ones.

    A) Non-penetrating wounds: The result of blunt trauma or friction, scraping of the outer skin layer, like:
    Abrasions Scratches or lacerations from zombies, remember, their nails are not swords. Contusions (swollen bruises due to accumulation of blood and dead cells under skin) Concussions (damage to the underlying organs and tissue on head with no significant external wound)
    B) Penetrating wounds: The result from trauma that breaks through the full thickness of skin; reaching down to the underlying tissue and organs. (That kind of wounds could kill you)
    Stab wounds (trauma from really sharp objects, fall over an iron bar, etc). Severe and deep skin cuts (maybe a bite from a zombie) -> If you have many of them, you could die. Surgical wounds (intentional from other players or for a bad perform surgical procedures) Gunshot wounds on limbs.  
    C) Deadly injuries:
    Several contusions from a zombie horde (Could break your limbs) Falling deaths (more than 1 floor). Serious infections (Caused by not treating a wound for several days) Food poisoning. Many open wounds (due the loss of blood). Gunshot wounds in important organs or head.
      D) Other kind of injuries:
    Thermal wounds: Extreme temperatures, taking hot objects from a cooker or a fire, operating generators etc. Chemical wounds: These result from contact with or inhalation of chemical materials from cars or industrial buildings. Bites from animals: Should cause infections. Electrical wounds: Maybe for manipulating electronic devices.
    That's all. I hope it could help to improve the game, or at leats give you new ideas.
  23. Like
    DramaSetter reacted to MyTJ in Towel and Dishtowel as Fuel   
    Since we can use Clothes and Ripped Sheets as fuel in campfire, it would make sense to be able to use Towel and Dishtowel as well. This is especially true of Dishtowel that can be used as fuses for Molotov (like Socks and Ripped Sheets that are both usable as fuel).
     
    While on that subject, Underwear should be usable as well, except that they might be OP compared to Clothes if we base the burning time on the number of Ripped Sheets they can produce.
  24. Like
    DramaSetter reacted to Axezombie in RELEASED: IWBUMS Build 39.67.3   
    Thank you! I thought I was crazy and imagined that since no one talked about it
     
    A thing about vehicles, it seems we can't rest in them, it's a bit weird since we can sleep in them or maybe when we sit in a car we rest automatically?
  25. Like
    DramaSetter reacted to Blasted_Taco in Dying for a scratch & Health system suggestions   
    All of this occurred on the same day? Because if so, that is really fucked i think, since scratches does like minor damage after you bandage it, if it was in the course of 2 days i would say zombie infection.
    But i do agree, the medical system is kinda flawed, it feels weird that i survived a shotgun blast to the torso by mere luck of bandaging myself on time and eating ice cream and soup for some days. Also if i recall correctly, didnt the pain moddle made you lose health faster?
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