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brazjol

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  1. I like the idea of using a Crusader Kings-like reputation system to calculate relationships between players and NPCs, though it would be interesting if the numbers you see would not be hard values, but maybe how your character perceives it, so a betrayal would still be unpredictable. Much like CK2, where even with a great relationship you might get betrayed by someone you think is on your side.
  2. Here's an exploration clip at West Point. Here's the dropbox link: https://dl.dropboxusercontent.com/u/180345046/westpoint_exploration.mp4
  3. I just had a really good start. I found 2 axes, 3 hammers, a pistol, shotgun, saw, a bunch of nails, and plenty of food within the first two days. I decided to head for the logging company to see if I could fortify there and start stockpiling food. I settled in at the break room, put curtains on all the windows and went to sleep. The next day I decided to start barricading everything, so I went outside to get some wood. There was one zombie out there. I missed with the first swing of my axe and immediately got bitten and bled to death. This game is awesome.
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