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nh4no3

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  1. nh4no3

    Hydrocraft Mod

    Anybody know how to rise the electrical skill? I have tried disassembly and even with the skill book took ages to get to level 1. I want to do the Thermocouple witch requires 3 electrical skill.
  2. I'm working to recreate this mod, and some fences are bugged from the core game, I had this problem with a white one, and switched textures to the normal wood one and it has collision. So for some textures the collision works(colored) and for others(mostly white) no.
  3. nh4no3

    Hydrocraft Mod

    I have found a small bug in file : HCFire.lua function DoDamage(hBurnType, bBurnType, h, b, player) you are not using bProt when you apply the damage to the torso, you check the hProt. Original: if bBurnType == 0 then player:getBodyDamage():getBodyPart(BodyPartType.Torso_Upper):AddDamage(5-(5*hProt)); player:getBodyDamage():getBodyPart(BodyPartType.Torso_Upper):setBurned(); elseif bBurnType == 1 then player:getBodyDamage():getBodyPart(BodyPartType.Torso_Upper):AddDamage(10-(10*hProt)); player:getBodyDamage():getBodyPart(BodyPartType.Torso_Upper):setBurned(); elseif bBurnType == 2 then player:getBodyDamage():getBodyPart(BodyPartType.Torso_Upper):AddDamage(15-(15*hProt)); player:getBodyDamage():getBodyPart(BodyPartType.Torso_Upper):setBurned(); elseif bBurnType == 3 and hBurnType ~= 3 then player:setOnFire(true); end Change to: if bBurnType == 0 then player:getBodyDamage():getBodyPart(BodyPartType.Torso_Upper):AddDamage(5-(5*bProt)); player:getBodyDamage():getBodyPart(BodyPartType.Torso_Upper):setBurned(); elseif bBurnType == 1 then player:getBodyDamage():getBodyPart(BodyPartType.Torso_Upper):AddDamage(10-(10*bProt)); player:getBodyDamage():getBodyPart(BodyPartType.Torso_Upper):setBurned(); elseif bBurnType == 2 then player:getBodyDamage():getBodyPart(BodyPartType.Torso_Upper):AddDamage(15-(15*bProt)); player:getBodyDamage():getBodyPart(BodyPartType.Torso_Upper):setBurned(); elseif bBurnType == 3 and hBurnType ~= 3 then player:setOnFire(true); end
  4. This mod add 6 new crates with with capacities from 50 to 300. How to make this mod work: 0. Make sure that you are running Project Zomboid version 34.28 if not this will not work and probably will crash the game. 1. Make a backup to this file(ItemContainer.class) in your game folder, usualy is located in "game folder"\zombie\inventory\ItemContainer.class 2. Replace it with the one provided 3. Put the BigCrates folder in your mod folder. 4. Enable the mod 5. Enjoy What is planned/in research: 1. A way to upgrade the crates from one level to another probably with an item. 2. Custom textures for all the tiers, this is a maybe because I like to program more than I like to do graphic design. 3. Suggestions? Disclaimer The steps 0 to 2 are crucial without them the custom capacity won't work, because the magic is in that class file. At this point is only tested on debian/linux and will test it on windows tonight. BigCrates.zip
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