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steiger

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  1. Like
    steiger got a reaction from Batsphinx in RELEASED: IWBUMS Build 38.15   
    I don't think so.  Thought I posted about this in the Vehicles thread last week. 
    https://theindiestone.com/forums/index.php?/topic/22436-released-vehicle-tech-test-build/&do=findComment&comment=261432
     
  2. Like
    steiger got a reaction from Legoland99 in Released: Vehicle Tech Test build   
    I tried to sleep in a car using the "V" menu, and got a red box.
    Just a thought, since this is 1993 -- we should be able to light a cigarette using the car from the passenger compartment, assuming we have a working battery.

    I've checked at least 2 dozen cars now.  Found a total of 2 cars with 1.0, and 1 spiffo van with 4.0.  I have an empty gas can, and am given the "Take Gasoline" option on the "V" menu, but it won't transfer gasoline to the empty gas can unless you're just in the right place next to the vehicle.  Otherwise, you will walk forward 1 step and then stop, having not done anything.  Also, any gas in a gas can makes it full weight, which is especially annoying given how much gas this is supposed to represent.
    .
  3. Spiffo
    steiger got a reaction from Kuren in Released: Vehicle Tech Test build   
    To be fair, cars sometimes stall -- I drove a car from Riverside to Mul, and it stalled out on me 4 times with plenty of gas in it.
     
    I frankly don't understand the stalling or the gas consumption ( a whole tank to go from one town to another).  Both seem needlessly unrealistic, but I guess it adds some negatives to automobiles for balance.
  4. Like
    steiger got a reaction from Wagner in Released: Vehicle Tech Test build   
    I don't know if you need coordinates or how to find coordinates on the map, but a couple of glitchy items in this house.
     
    Looks like 3 fridges spawned in the same space.
    I think there must be multiple radios placed here -- I get the device options screen, but it looks like it's overlayed, and I can't actually do anything (turn it off, turn it down, change stations) and I can't pick the radio up off the counter.
     
    I have "normal" initial gas, and out of the dozens of cars I was able to check, almost all had 0.0 gas in them.  I just found one car with 1.0/40.0 tank in it. 

    I'm certain I chose to spawn in Mul, but I appeared to have spawned in Riverside instead.  Is that a possible bug?  The more likely explanation is that I'm mistaken somehow, but I wanted to report it b/c I am pretty certain I intended to spawn in Mul.
  5. Like
    steiger got a reaction from myhappines in Released: Vehicle Tech Test build   
    I don't know if you need coordinates or how to find coordinates on the map, but a couple of glitchy items in this house.
     
    Looks like 3 fridges spawned in the same space.
    I think there must be multiple radios placed here -- I get the device options screen, but it looks like it's overlayed, and I can't actually do anything (turn it off, turn it down, change stations) and I can't pick the radio up off the counter.
     
    I have "normal" initial gas, and out of the dozens of cars I was able to check, almost all had 0.0 gas in them.  I just found one car with 1.0/40.0 tank in it. 

    I'm certain I chose to spawn in Mul, but I appeared to have spawned in Riverside instead.  Is that a possible bug?  The more likely explanation is that I'm mistaken somehow, but I wanted to report it b/c I am pretty certain I intended to spawn in Mul.
  6. Like
    steiger got a reaction from trombonaught in RELEASED: IWBUMS Build 38.15   
    https://pzwiki.net/wiki/Repairing_Weapons_and_Items
  7. Like
    steiger got a reaction from DramaSetter in RELEASED: IWBUMS Build 38.15   
    I made a campfire to burn some corpses and upon lighting it, started getting "java.lang.NullPointerException" in my console window -- like 100 every second while the fire was lit.  I put it out, and they stopped.  Anyone else encounter that?
  8. Like
    steiger got a reaction from trombonaught in RELEASED: IWBUMS Build 38.15   
    It sounds like automatically determining what you should want to see is problematic or technically challenging?

    How difficult would it be to let you toggle between the traditional view, that gives more of a view of your current z-level, and one that allows you to see the newer outside/roof view? 

    I'm thinking of the tab key (that lets you rotate furniture placement and select what you want to destroy with a sledge on a given tile) as an obvious toggle.  Or make it a function of the zoom level -- at the 2 closest zoom levels you get something more permissive of your z-level, at farther zooms, you switch to the "outside" view.
  9. Like
    steiger got a reaction from trombonaught in RELEASED: IWBUMS Build 38.15   
    Probably didn't see it reported here because having vehicles means you're on a separate build "Vehicle Test", not the regular 38.4 IWBUMS build.
  10. Like
    steiger got a reaction from DramaSetter in RELEASED: IWBUMS Build 38.15   
    Probably didn't see it reported here because having vehicles means you're on a separate build "Vehicle Test", not the regular 38.4 IWBUMS build.
  11. Like
    steiger got a reaction from Joosy69 in Released: Vehicle Tech Test build   
    So next metalwork addition will be to A-Team out your ride?  Stick a cow-catcher on the front, that kind of thing?
  12. Like
    steiger got a reaction from BayCon in Released: Vehicle Tech Test build   
    I have used the corvette.  Interestingly, I didn't spin out as much as I expected to.  I think all the handling characteristics are identical at the moment (or based on vehicle weight)?  This can be differentiated in the future, I'm sure.
  13. Like
    steiger got a reaction from HumanTarget in Released: Vehicle Tech Test build   
    I thought that was happening when I started testing -- what is actually happening is that your car is stalling out.  The little engine icon at the bottom of your screen will turn black instead of green.  And when the car isn't running, the fuel gauge reads "E".  That confused me at first.  You just have to hit "n" to re-crank the engine on.
  14. Like
    steiger got a reaction from Kuren in Released: Vehicle Tech Test build   
    I thought that was happening when I started testing -- what is actually happening is that your car is stalling out.  The little engine icon at the bottom of your screen will turn black instead of green.  And when the car isn't running, the fuel gauge reads "E".  That confused me at first.  You just have to hit "n" to re-crank the engine on.
  15. Like
    steiger got a reaction from Magic Mark in Released: Vehicle Tech Test build   
    No offense, and I understand that being a student makes you think you know a lot because you just learned it, but what makes you think stealing gas from a car is hard?
     
    As someone from the Midwest of the U.S., let me clue you in -- stealing gas is the pastime of many a redneck youth.  All you need is a length of tube, and not enough sense to mind possibly inhaling gasoline when you screw up(or an actual siphon that costs about $6).  It's a skill practiced on the regular by literally the stupidest members of our lowest economic classes here.  Moreover, it was in fact way easier in 1993 than it is today, simply because of anti-rollover valves in modern cars.
  16. Like
    steiger got a reaction from xXxFANCYCAPYBARA36xXx in Released: Vehicle Tech Test build   
    No offense, and I understand that being a student makes you think you know a lot because you just learned it, but what makes you think stealing gas from a car is hard?
     
    As someone from the Midwest of the U.S., let me clue you in -- stealing gas is the pastime of many a redneck youth.  All you need is a length of tube, and not enough sense to mind possibly inhaling gasoline when you screw up(or an actual siphon that costs about $6).  It's a skill practiced on the regular by literally the stupidest members of our lowest economic classes here.  Moreover, it was in fact way easier in 1993 than it is today, simply because of anti-rollover valves in modern cars.
  17. Like
    steiger got a reaction from BayCon in Released: Vehicle Tech Test build   
    This might be related to corrupted saves (since quitting the game = crashing the game), but yesterday I had checked my post office for a particular book, so I'd reviewed all the shelves/boxes already.  They were loaded with books, as you'd expect.
     
    Went back into the post office to check for a different book, and found half the shelves full of hardware store stuff.  Saws, flashlights, nails, ropes, etc.
     
    Secondly, not to get onto a tangent, but for what BatCon is calling "Radius of Attraction", I thought I'd mention something I noticed while testing, I don't know if it's common to the main branch -- I was doing some work around my stronghold:
    Barricading a door drew some significant attention.  I was upstairs barricading for carpentry xp, and drew a crowd of Zs downstairs. Disassembling a chair (though it played hammer/saw sounds for me) apparently doesn't.  I was within a medium zoom sight of some Zs, and disassembled an entire dining room without drawing their attention at all.  Does carpentry (create or disassemble) have a draw/noise radius?  I'd think it should.  
  18. Like
    steiger got a reaction from Tatty in Released: Vehicle Tech Test build   
    I didn't see it at first either -- when you walk up to a car trunk (or rear area for vans and trucks), a container shows up with "0/200" that you can shove stuff into, much the way you would a crate or something.
     
    I thought so at first, but I've tried playing a sandbox game the way I normally would, and I've found the car noise more believable and not insurmountable.  Can you pull right up to your stronghold and jump out unmolested?  Maybe not.  But I can drive to the edge of town, or drive around the edge of town, enough to draw Zs, jump out, walk through the woods and circle around to my now-cleared neighborhood, as they've all went chasing off after car sounds.  It makes the trunk a bit less useful, but depending on how destroy-able cars are, they might be decent long-term traveling containers.
     
    I think of that episode from season 1 of Walking Dead where the car-alarmed sports car draws Zs in from miles away, hours after he's returned and turned it off.  It's not clear to me how big a radius a car engine should draw Zs in from, but if the world is silent, a running car might be pretty noticeable.
  19. Like
    steiger got a reaction from Kuren in Released: Vehicle Tech Test build   
    I didn't see it at first either -- when you walk up to a car trunk (or rear area for vans and trucks), a container shows up with "0/200" that you can shove stuff into, much the way you would a crate or something.
     
    I thought so at first, but I've tried playing a sandbox game the way I normally would, and I've found the car noise more believable and not insurmountable.  Can you pull right up to your stronghold and jump out unmolested?  Maybe not.  But I can drive to the edge of town, or drive around the edge of town, enough to draw Zs, jump out, walk through the woods and circle around to my now-cleared neighborhood, as they've all went chasing off after car sounds.  It makes the trunk a bit less useful, but depending on how destroy-able cars are, they might be decent long-term traveling containers.
     
    I think of that episode from season 1 of Walking Dead where the car-alarmed sports car draws Zs in from miles away, hours after he's returned and turned it off.  It's not clear to me how big a radius a car engine should draw Zs in from, but if the world is silent, a running car might be pretty noticeable.
  20. Like
    steiger got a reaction from dnk3912 in Released: Vehicle Tech Test build   
    Load tables fixed!  Nice.  Cars make a nice way to mitigate helicopter events -- they're like constant gun shot draws.
    Think I saw it reported before, but at least some roofs won't keep out the rain.
    Crash on exit.  I grabbed the terminal while the game was crashing, but I don't think there's much in the way of useful info:

  21. Like
    steiger got a reaction from Tatty in Released: Vehicle Tech Test build   
    Load tables fixed!  Nice.  Cars make a nice way to mitigate helicopter events -- they're like constant gun shot draws.
    Think I saw it reported before, but at least some roofs won't keep out the rain.
    Crash on exit.  I grabbed the terminal while the game was crashing, but I don't think there's much in the way of useful info:

  22. Like
    steiger got a reaction from trombonaught in RELEASED: Build 37.14   
    I've seen this in 37.8 too.  A bookshelf that looks full of books, but in the entire house, nothing in any container.  Huge bummer.
  23. Like
    steiger got a reaction from Kuren in RELEASED: Build 37.14   
    Thought you were taking the piss for a minute.  I guess I'm kind of stunned that that's an actual concern, but sure enough:
    http://kotaku.com/video-games-arent-allowed-to-use-the-red-cross-symbol-1791265328
  24. Like
    steiger got a reaction from Magic Mark in RELEASED: Build 37.14   
    I think that's what the heavy eater means, man.  It's kind of right there in the name.
  25. Like
    steiger got a reaction from Patrick H in RELEASED: Build 37.14   
    I think that's what the heavy eater means, man.  It's kind of right there in the name.
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