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steiger

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Everything posted by steiger

  1. Load tables fixed! Nice. Cars make a nice way to mitigate helicopter events -- they're like constant gun shot draws. Think I saw it reported before, but at least some roofs won't keep out the rain. Crash on exit. I grabbed the terminal while the game was crashing, but I don't think there's much in the way of useful info:
  2. Ok, I got drove around a while, got into a building (without stairs, so safe, but there are Zs downstairs, maybe a lot), and slept. Since waking, UI is sluggish. Sometimes the right-click menu doesn't work -- I'll right click on a door and say 'Open', and nothing happens. I'll stop moving, but my animation still shows me walking. Right-click and 'walk to' or 'rest' will generally fix the animation. I'm in a building, so not near a car, and my term shows the following: I noticed you can also read skill books while you're driving. While reading, you can't eat or move inventory around, or do any vehicle behavior (ignition, headlights, radio) and driving doesn't stop you from reading, so the only way to stop reading while driving is to "attack". Also, if I hit "U" while driving, I'll get my vehicle info, but if I'm traveling at speed, I can't move that window around or close it. If I slow down, or come to a halt, I can move that window around and close it.
  3. When I quit my game last night, it crashed out. I tried "Continue" today. Got this terminal error, and the car I had been standing next to was gone when the game loaded.
  4. Also, I don't know if this means anything -- it looks like some Zs were having tracking problems or mistook the solid wall for having apertures. Those Zs are trying to bash in the construction wall with their heads. Not having much luck, but still . . .
  5. It makes sense to me for the gas to stay full all the time, but for me it appears it's just the gauge that's static -- the fuel consumption happens, it just doesn't report it to the screen. Most of the cars I've driven don't seem to have much fuel at all -- enough to go a dozen blocks or so. Maybe they can turn off fuel consumption for performance testing? EDIT: I just noticed that the fuel gauge also drops to "E" when the car is turned off. I just confirmed that the problem I'm reporting here with the fuel gauge dropping to "E" is in fact the car stalling out. Hit the ignition again, and all is right with the world. Bravo.
  6. As opposed to the "magical refilling fuel", I found quite the opposite -- my fuel gauge reads almost full the entire time I drive it, then suddenly drops to "E" without warning, usually when I'm trying to make a 3-point turn, i.e. I bring the call to a halt, try to back up, and the car won't move, the gauge is suddenly "E". The load tables are kind of messed up on this branch, i.e. hardware store is loading books, etc., but I figure that's part of the "non-polished" bits of the branch?
  7. I've seen this in 37.8 too. A bookshelf that looks full of books, but in the entire house, nothing in any container. Huge bummer.
  8. Might be unrelated, as I recently did some hardware swap outs on my system, but I noticed running Zomboid, then paused it (esc) and went to pull up the zomboid map online. All 4 of my CPUs were spiked to 100%, and Zomboid had most of the CPU usage. I still have to check my bios settings and what not to see if I flipped a switch somewhere I shouldn't have, but just wanted to see if anyone else was seeing performance issues on the update.
  9. Thought you were taking the piss for a minute. I guess I'm kind of stunned that that's an actual concern, but sure enough: http://kotaku.com/video-games-arent-allowed-to-use-the-red-cross-symbol-1791265328
  10. Please excuse my ignorance -- what's the significance of a blue cross over a red one? Is it just an aesthetic thing?
  11. Don't know if this is true for anyone else, but since the latest update, the Dig action hasn't been automating trowel usage for me. Example: I'd designate a spot to Dig (axe in both hands, trowel in main inventory), and nothing happened. Equipped the trowel Primary, and designated the spot to Dig, and it worked.
  12. I think that's what the heavy eater means, man. It's kind of right there in the name.
  13. Well, that explains my map issues in West Point. No civic pride!
  14. When building from the carpentry menu, you can use planks in your worn container. When building a wall or window onto a wall frame, you have to have your planks in your main inventory. A little inconsistent.
  15. A bug I've noticed for a long time, but just remembered to report: If you make a salad (probably works for stir-fry and other cooking projects too), and eat half of it, then add another ingredient, the salad will add the hunger reduction of the new ingredient to the original salad total -- so you can exploit for a pretty substantial endless salad bar.
  16. I start in West Point, and over the course of multiple games, I've found a dozen or so Muldraugh maps, some annotated, but not one map of West Point or anywhere else. Also, can you disassemble walls or wall frames you've built? You can disassemble built fences, I assumed you could do it with walls just as easily, but I'm having no luck, though I have a saw, screwdriver, and hammer.
  17. No mods. Pick yours up and place it again? I know when antique ovens got broken a few releases back, mine worked fine where it was until I picked it up and placed it again. Just not sure if this is a feature or a bug, since it _will_ work in the middle of the room, just not up against any of the walls I've tried so far. NEVERMIND -- I was unaccountably not holding something burnable when testing against the wall, but was when testing in the middle of the room. I find it hard to believe too, but I guess I wasn't paying attention.
  18. Is there some rule that governs antique oven placement? If I place it in the middle of the room, it works, but if I stick it up against a wall (ideally to vent to the outside, right?) or even up against an open window, it doesn't act like an oven.
  19. I haven't done the requisite leg work to say for certain, but it might be the case that coal you've already found on existing maps are always going to be coal. New bags you find will be charcoal. Either that or you would need to start a new game.
  20. I think this was a fairly recent addition, i.e. added since the last stable release. They help a great deal when searching for recipe books.
  21. The rest of what you wrote stands for itself as self-evident, so there was nothing to say. The game is in alpha, officially, and of course balance (not to mention new features) might make canning more or less attractive in the future. The single sentence was the only bit I to which I wanted to reply . . . isn't that ok?
  22. I didn't think it was a debate -- I'm not trying to convince anyone of anything. I'm a developer myself, of a different kind of software, so while I appreciate that suggestions can sound like demands, I'm trying to be clear I'm just throwing out ideas. I am myself convinced that the people working on this game are thoughtful folks, and they seem to be soliciting people's opinions and ideas on a development forum. I can understand if another user differs with my opinion on something, I'm just a little surprised at adversarial tones.
  23. Don't be disappointed! Why do you have expectations at all? That's silly. Wood stoves are present not just because of the availability of wood, but because the rural setting is a result of a lack of development -- the rural Midwest and South have a lot of stuff laying around (and still being used) from the previous generation, whether that means rotting old barns, vintage tractors or Ball jars that stopped being manufactured in the 1920's. That's all I'm getting at. You can calm down, I'm not trying to say I'm right about any choices in the game, just thinking out loud.
  24. I read it, I responded. Are you mad?
  25. Modern canning lids are -- the ones that self-seal (i.e. have glue on them). But the old-timey canning jars would lock on mechanically, and you could just boil them to sterilize. Were they abundant in '93? In Kentucky? I'd think they'd be at least as popular as wood burning stoves. If root cellars (basements) ever make it into the map, I can see already-canned food becoming an expected find. Just my thoughts!
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