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About Romzie

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    Freshly Bitten
  • Birthday April 16

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    Computer science, Music, Video games.

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  1. Romzie


    I'd like to bump this old thread I posted in effort to bring interest from the developers to it. with the new developmental build involving graves for corpses. i'd like to see if the developers can go even farther with digging options, and perhaps take some of these ideas to be used, whether altered or not. Just seems like a good time to bump now.
  2. no one mentions the boot off into a sea of zeds. even the admin neither accepts it nor denies it. what am i to think?
  3. I wish we could barricade wooden walls with metal scrap, I don't recall any way to turn wood walls to metal when you have the materials, and tearing down walls is annoying and wasteful. I mean, it wouldn't be like metal walls but it would be better than wood. i'd also like the see how weak a wall is from damage. So you know which walls you'll have to watch out for in case they break.
  4. I tend to focus on the items section of the wiki, as a lot of them don't have pages or are outdated. I refrain from doing major changes to the list though, which brings me to the point of this reply, we should either drastically update or remove the "Fuel" section of the Items list. There is a lot more items that can be used to fuel a fire, almost all of them honestly, and while usually I would just add to the "Fuel" list but I currently find it unnecessary to even have that section. Especially since the Campfire page has a more up-to-date list, but that list can also use some updating (i'll get on that soon). Edit: The Kindling list can also be removed too, and properly redistributed into the Campfire page. Edit 2: Not sure where to put this, but the spam filter is actually blocking any edits to the items page, which is hindering me from working on it. I tried figuring out the culprit but in all honesty it must be the filter itself (as it gets triggered by words that only exist on there once).
  5. Romzie


    My watering hole idea would not require the water level to deteriorate, i only used the idea of water seeping into the dirt as a logical theory as to why a hole isn't as good as a rain collector. No, instead of the water level deteriorating, watering holes simply don't collect usable water as much as rain collectors do. for example, for every 5% of a level 4 rain collector, the watering hole has already collected 20%. It's basically just less water storage with reasons why, besides the "hole is smaller" excuse. Water evaporation is a good topic for discussion though, as both collecting, and boiling of water can cause evaporation to occur. The stash is something i am also iffy about, but for different reasons. Replacing grass shouldn't be allowed, only dirt. Players should just make sure to be smart enough not to dig holes in grassy areas, or they run the risk of losing their stash. Also, while you are certainly correct that players may develop that habit of searching in dirt, the only way they can effectively search through tons of dirt would be with a shovel. If you don't have the luxury of a shovel you would be left with digging with your hands which runs the risk of injury. This effectively puts players in a decision making scenario; "Do I want to take a chance at possibly getting some good loot, or should i keep my hands clean?". Of course, you could also successfully find a stash and it turns out to be a landfill. Your idea of trash removal is a good one for current builds. However it sounds like a loophole of some sort, finding a way around the current mechanics of the game (which is smart and I like that!). Landfills may potentially be totally useless for an idea, but it allows players a somewhat legitimate way to remove trash on games. Especially on servers with fire disabled, or when there's no way to start a fire later on when the power shuts off. Hopefully that clears some things up for you. I look forward to hearing your response!
  6. Romzie


    Good idea! the tarp makes much more sense. will add this to OP and credit you.
  7. Romzie


    Having put over 100 hours into Project Zomboid, i have had my fair share of what-ifs and if-onlys. I have noticed that carpentry is somewhat of a staple skill for all players to have if they want to make it past the water/electricity shutoff. I have also noticed the lack of usefulness for shovels in the game as of current. Now I know that both the shovel and trowel can do the same thing with the shovel being the heavy, more damaging alternative. However, if I were to choose between a shovel and trowel I would most definitely go with the trowel due to it's weight being rather light in comparison to the shovel. My proposal brings more use to the shovel, and even expands onto creating more play-style diversity among the community. Dig Drop-down Menu This suggestion would require (or at least prefer) that the "Dig" option would become a drop-down menu similar to the "Build" option when right-clicking. Dig Furrow This wouldn't really be much of an addition, just a change to the option "Dig" to "Dig Furrow" as this is the name of the trenches we dig when we use said option for farming, and would just serve to help people differentiate the kinds of holes they will be digging. Dig Watering Hole This would be the first, and probably most practical, option of the expanding dig menu. My original idea was to have it just say "Dig Hole" and you could dig holes next to each other and they would link to create a bigger hole, ultimately creating trenches you would have to vault over similar to fences, but I found this too ambitious and impractical. So I scrapped that and went with a more similar approach, the watering hole. this would allow a player to dig a 1x1 hole in the ground, that would collect rainwater for the player to use. This form of rain collection would be much less efficient than a constructed rain collector, but moderately better than using pots and cups all over the ground. If the player has a bucket of cement they can fill the watering hole with a coating of it, which when dried, will cause the hole to collect rainwater more effectively (in theory, less water soaks into the dirt)[see edit 1]. This alleviates the severe need to have a decent carpentry level in order to use rainwater, without completely removing the option of using a rain collector if you want a vastly improved water collecting system. Dig Stash This one could prove troublesome on the developers side, but would give players on both multiplayer and single-player games an enhanced experience. Digging a stash digs a rather shallow hole in the ground for players to store precious loot they don't want taken from them. The stash will act like a container, that can hold only about 10-20 weight (10 preferably as to deter players from hiding all their loot in holes) and can be refilled with dirt (either from a sack or just as an option) in order to perfectly hide the loot from potential raiders. Players would either have to remember where they dug that stash, or mark it in order to reclaim their loot, as there should be no way of telling the difference (otherwise it defeats the purpose). Digging a stash can also help with unwanted loot and trash. Instead of leaving it on the ground to cause clutter all over the floors, players can dig stashes to be used essentially as landfills, which is where the single-player benefit comes into play. Dig Grave (already implemented!) This last option is debatable, as it solely aims to provide players a better role-playing experience, or emotional experience. Digging a grave will present players with a 1x2 construction option for two tile holes where corpses (or even coffins if you wish to go that far) can be placed and "honoured" by their comrades or just to build a cool cemetery full of dead zeds. Corpses can be placed with their loot on them to signify being buried with treasure, and that would create grave robbers in multiplayer communities. once the dirt is replaced players can even place signs to act as gravestones. I feel this would be a perfect option for those who fall in player versus player battles and just for all those who die an untimely death. In Conclusion I hope you guys enjoyed reading my suggestions post, and I hope the developers take an interest in the ideas and consider some or all of them. What do you guys think of more holes? Should there be even more holes? Should we change the way some of these holes work? If you liked my ideas please +rep me to show your support, I'd greatly appreciate it! Honourable edits: Edit 1: Instead of using a layer of concrete on a watering hole to increase efficiency, a tarp lining would be much more logical and practical. Credit to Geras for the idea. Goodbye for now.
  8. Having constantly needed to use the wiki myself and have come across severely outdated information i can certainly try to maintain it as much as possible. There's certainly a lot of things i did not know about project zomboid that i recently discovered from playing the game myself.
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