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Paul Redeker

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  1. Like
    Paul Redeker got a reaction from Jack Bower in DEAD PIXELS (No reset)   
    Footage was smuggled out that answers some of the questions of Ritual Sacrifice on the server (They asked for some action so I sent a small horde their way)
     
     
  2. Like
    Paul Redeker reacted to Atoxwarrior in DEAD PIXELS (No reset)   
    That was a good day to die. 
  3. Like
    Paul Redeker got a reaction from Atoxwarrior in DEAD PIXELS (No reset)   
    Footage was smuggled out that answers some of the questions of Ritual Sacrifice on the server (They asked for some action so I sent a small horde their way)
     
     
  4. Like
    Paul Redeker reacted to Atoxwarrior in Eerie Country Beta   
    The map is intended for the multiplayer game with several areas to explore Thank you for your comments, your support Texas has always been helpful.
    Paul your server is amazing.
  5. Like
    Paul Redeker got a reaction from Atoxwarrior in Eerie Country Beta   
    You know Dead Pixels will put your map on it when it's ready.
  6. Like
    Paul Redeker got a reaction from Atoxwarrior in DEAD PIXELS (No reset)   
    Shit is getting real!
     

  7. Like
    Paul Redeker got a reaction from Atoxwarrior in DEAD PIXELS (No reset)   
    Great News everyone.   I found the files and figured out how to mod them to allow Discord integration with the server.  This means you can chat and interact with the server from your phone or computer when not playing PZ.    Just need to join the Dead Pixels Discord Chat.  Server chat is labeled #public 
    https://discord.gg/erGXZzD
  8. Like
    Paul Redeker got a reaction from Rida in Build 38 and Beyond: Small but Important Suggestions Thread   
    The ability on MP servers to restrict the ability to build certain items to certain professions. You could also expand it for medical skills too. Like you could splint a broken leg, but without a doc doing it, it would never heal correctly.  So you would have a max sprint of 2 or 3. Something like that.  It would force players to team up and protect valuable players.
  9. Like
    Paul Redeker got a reaction from trombonaught in Advanced Zombie Options   
    This might be one of the greatest zomboid suggestions I've ever heard.
  10. Like
    Paul Redeker reacted to Teesee in Advanced Zombie Options   
    I think graphs representing the zombie population dynamics over time and how they are affected by those parameters could help a lot. 
  11. Like
    Paul Redeker reacted to trombonaught in Advanced Zombie Options   
    I feel like this question gets asked all the time, but I have been unable to locate a definitive answer (devs help us out???)...
     
    In sandbox/co-op, what is the exact formula that describes the relationship between population multiplier, population start multiplier, and population peak multiplier? All I can find are unanswered, archived posts of the same question or speculative guesswork that is only half helpful (but still, thanks to those who helped).
     
    Can someone please clarify what's going on with these variables (ONLY if you know please,  there is too much guesswork out there already).
     
    Thank you so much!
  12. Like
    Paul Redeker reacted to Atoxwarrior in DEAD PIXELS (No reset)   
    Server amazing, soon share my base is still in construction, called "Penitenciaria Libertad".
  13. Like
    Paul Redeker got a reaction from wanderinbilly in DEAD PIXELS (No reset)   
    Reduced other loot to uncommon.  Still a large stockpile due numbers and high loot settings for awhile.  Might reduce the zed loot as well. ( I think there is a setting for that)  That way the server starts to transition into a mostly post apocalyptic status.   If enough players show up, the resource depletion should put it into a more hardcore mode.  Making it more appealing to have to trade/fight/travel/and teamup to live comfortably.  

    Guns will remain high to facilitate the ability to fight zeds and each other if it comes to that.  Starter kit will still be bountiful to accommodate new players to get started. I will reduce the MRE box to a few mres once I figure out how to do that.  Give some other basic tools since the premise is that you are a survivor that has wandered into the Knox area from somewhere else. 

    As always, open to other ideas as well.
     
    Maybe reduce spawn points?
  14. Like
    Paul Redeker got a reaction from BumWhipper in DEAD PIXELS (No reset)   
    Note says something about WP Public Health building a wall to keep the diseased people out from Valley Station.  I'm guessing it failed. Valley Station Wall
  15. Like
    Paul Redeker got a reaction from $SCREAMER$ in Tired of waiting for NPC's? (SOLUTION)   
    Play multiplayer.
  16. Like
    Paul Redeker got a reaction from Kuren in Expanded Plumbing System   
    Been out for awhile.  A vast majority still don't know about it. 
  17. Like
    Paul Redeker got a reaction from Zorak in Tired of waiting for NPC's? (SOLUTION)   
    Play multiplayer.
  18. Like
    Paul Redeker got a reaction from Colin in Expanded Plumbing System   
    Been out for awhile.  A vast majority still don't know about it. 
  19. Like
    Paul Redeker reacted to Kuren in Expanded Plumbing System   
    Happy to let you know this is actually already in the game

    The barrel just has to be one floor above the sink and one tile to the left I believe. It even filters/cleans the water

    I just think it would be nice if they made it more clear and fun to set this and other similar uses for water up with pipes leading from rain barrels on higher floors. This could also allow for more than one barrel to be tied to a sink or water system/network
  20. Like
    Paul Redeker got a reaction from Blasted_Taco in DEAD PIXELS (No reset)   
    Loot respawn to remain high.  Not enough players or communities yet to turn it down.  But I will reduce the spawn times to once a day IRL instead of every 3 hours. 
  21. Like
    Paul Redeker got a reaction from wanderinbilly in DEAD PIXELS (No reset)   
    I'll look at the server settings for grow time.  I think it's set to 2 which is pretty fast.  I set that because the food is going to take a dive as more people stock up with it at rare.  But I can shift it to 3 or 4 to see if that's more workable for everyone's favorite cabbage.  I'd like to find that sweet spot where you can plant some cabbage and they'll be ready on a cycle of when you get on for your daily time.  Cabbages are tough because they rot so fast. Unlike Tomatoes which last forever on the vine.
  22. Like
    Paul Redeker reacted to the darkness in Evil Dead PZ Server [Build 34.28]][Hardcore][RP][pvp&pve][Online24/7][UK]   
    The return of the Evil Dead is here just when everyone thought the world was safe again
  23. Like
    Paul Redeker got a reaction from Hicks in Build 38 and Beyond: Small but Important Suggestions Thread   
    Admin ability to make indestructible building options. 
  24. Like
    Paul Redeker got a reaction from Rida in Build 38 and Beyond: Small but Important Suggestions Thread   
    Admin ability to make indestructible building options. 
  25. Like
    Paul Redeker got a reaction from wanderinbilly in DEAD PIXELS (No reset)   
    6 IRL hours?  The server is set up for 3 hour IRL is one day.   No way they go rotten that fast.  But I'll do some testing. 
     
    And whoops, it's set for 1IRL hour is 1 day.  I'll change it tonight to 3IRL = 1 in game day. 
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