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Paul Redeker

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  1. Like
    Paul Redeker got a reaction from DresdenBBQ in DEAD PIXELS (No reset)   
    It's just me and one other.  But the other admin is solely to check out server mechanics. She helps out with server MX and like now when I'm out of town if the server needs a reboot or updates. .  The DISCORD channel has a separate channel that we can stream server commands and alerts us to certain things in real time.  Stuff like that is investigated pretty thoroughly if I suspect anything.  The server costs are about $150 a month. So I have a very vested interest in not letting people's bases get given away and then leave the server.  At some point if the server gets super popular I'll have to add admins.  But it's tough.  It's not that glamorous having all that power and it can be very corruptible to some people.  And that will ruin a server quick. So it's hard to find a trustworthy candidate.  
  2. Like
    Paul Redeker got a reaction from wanderinbilly in DEAD PIXELS (No reset)   
    It's just me and one other.  But the other admin is solely to check out server mechanics. She helps out with server MX and like now when I'm out of town if the server needs a reboot or updates. .  The DISCORD channel has a separate channel that we can stream server commands and alerts us to certain things in real time.  Stuff like that is investigated pretty thoroughly if I suspect anything.  The server costs are about $150 a month. So I have a very vested interest in not letting people's bases get given away and then leave the server.  At some point if the server gets super popular I'll have to add admins.  But it's tough.  It's not that glamorous having all that power and it can be very corruptible to some people.  And that will ruin a server quick. So it's hard to find a trustworthy candidate.  
  3. Like
    Paul Redeker got a reaction from Jack Bower in DEAD PIXELS (No reset)   
    35 peeps on a Thursday night....Not bad!
  4. Like
    Paul Redeker got a reaction from DresdenBBQ in DEAD PIXELS (No reset)   
    Bans revoked. 
  5. Like
    Paul Redeker got a reaction from DresdenBBQ in DEAD PIXELS (No reset)   
    You would have greatly helped your situation if you had stated this instead of just stirring shit in global and then threatening the server. No ban is necessarily permanent. I'll inform the players at said base and give them a day to decide if they wish to move or stay.  Your bans will then be revoked and it's up to you if you want to return or not.
  6. Like
    Paul Redeker got a reaction from thunderstorrm in DEAD PIXELS (No reset)   
    Fuck John and his love for the bottle.  I told Kim we should have never taken him in.  "But what about his family?" she whined. Fuck him and his family.  They ruined the safehouse.  Got half us killed. And I don't know if Kim is even still alive.  Maybe I'm better off.  Not the first time a great piece of ass got me in trouble.  Haha.  I hope she packed a bug out bag like I told her to.  I told her to head south if trouble came, and boy did it ever.  Too much whiskey in John.  Got in a fight with his old lady and fired off the shotgun.  Oh Lord did the zeds for miles around hear that shit!  Hundreds of them knocked down the walls.  I don't feel bad at all ripping the shotgun out of his hands and pushing him into the beasts.  Serves him right.  Fucking drunk, abusive asshole.  Grabbed my bag and got the hell out of dodge.  Only turned back once to see a flaming chaos coming from the compound.  Fucking complacency kills.  No crying over spilt brains I guess.  Time to hit up Knox county and see what the situation is like there.  Before the radio went out there were reports of a miltary run refugee camp south of Muldraugh.  See if I can get some good loot there and build me a solo shack....for me and Kim if I can ever find her again.  I never did learn from my mistakes.....


    DEAD PIXELS has been launched.  Welcome to 6 months after the apocalypse has started. .   The community will decide how the story and settings progress.  Currently it's 6 months after the outbreak with limited survivors in the area.    Just search DEAD PIXELS in the public listing

    *Edited Current settings as of 15 Octoberish
    Food Rare, Other loot uncommon, Guns/Ammo High
    There is still a stockpile of items from when settings were high and there are a few maps that have not been touched.
    Respawn every 6 hrs IRL
    Most maps (Dreadwood, New Denver, Downtown, Bedford Falls, Pine Grove, Phoenix, Drayton to name a few)
    Several Mods including the 2 favorites, Hydro/ORGM. 
    You start with a generous starter kit with the background of a seasoned survivor who was forced to move into the Knox Area after your old safe house was overrun. 
    You can also keep up and chat with the server when not in game via DISCORD (Dead Pixels DISCORD link)
    We have an auto translator as well. It detects your base game language and will translate accordingly unless you turn it off for game chat. 
    Also We do not reset unless a game update somehow forces it. 
     
    Server Busiest times are in US evening time. (10-20 players)
  7. Like
    Paul Redeker got a reaction from thunderstorrm in DEAD PIXELS (No reset)   
    Bandits are fine.    And abuse/griefing is subjective.  But I pay a hefty price for the server every month so I get to be the one who decides.  That's why we'll have a chat first and progress from there.  I have no problem kicking troublesome players that add nothing to the server but to discourage other players from showing up.  So I'm not really kicking them, I'm gaining value added players.
  8. Like
    Paul Redeker got a reaction from thunderstorrm in DEAD PIXELS (No reset)   
    Busy day.  Last note though. 

    If you continually harass or grief the same players/bases and add no value to the server, we'll have a chat.  If you don't see the error of your ways and continue...you'll get a temp time out.  Etc. Etc.  Who decides?  Well me of course.  You play at my leisure on a server I pay for.  Heavy lies the crown.   Just an FYI in the future for the day we all new was coming is here. 
  9. Like
    Paul Redeker got a reaction from Jack Bower in DEAD PIXELS (No reset)   
    Busy day.  Last note though. 

    If you continually harass or grief the same players/bases and add no value to the server, we'll have a chat.  If you don't see the error of your ways and continue...you'll get a temp time out.  Etc. Etc.  Who decides?  Well me of course.  You play at my leisure on a server I pay for.  Heavy lies the crown.   Just an FYI in the future for the day we all new was coming is here. 
  10. Like
    Paul Redeker got a reaction from DresdenBBQ in DEAD PIXELS (No reset)   
    Updated Map

  11. Like
    Paul Redeker got a reaction from dizzyval in Hydrocraft Mod   
    Go in the mod folder and open up the script folder.  The text file with all the names is in there. 
  12. Like
    Paul Redeker got a reaction from Zombadger in Launch Procedures   
    Disappointment leads to despair.  Despair leads to the depression moodle.  Then while you are sulking around your base, you don't notice the zed sneak up behind you and bite your hand.  Then you sit in the candle lit bathroom with a gun to your head realizing the game updates weren't the most important thing in life.  While you wait to pull the trigger before the infection completely takes over your mind and body. 
  13. Like
    Paul Redeker got a reaction from Kuren in Megatestin   
    Build updates are like fractures in game.  Just chill out, clean up the base and keep well fed until that leg is ready to go again.  Everything goes slower than expected in the Apocalypse.   Start rushing into things, and that'll get you killed. 
  14. Like
    Paul Redeker got a reaction from DresdenBBQ in DEAD PIXELS (No reset)   
    Bedford is spawning loot again.  After 3 days of not.  I have no idea man.  

    And another episode is up from OBDM
     
     
     
  15. Like
    Paul Redeker got a reaction from DresdenBBQ in DEAD PIXELS (No reset)   
    I think that's possible.  Not sure.  I'll have to see if there are more green shades.  I forget how many there are.
  16. Like
    Paul Redeker got a reaction from Zombadger in Megatestin   
    Build updates are like fractures in game.  Just chill out, clean up the base and keep well fed until that leg is ready to go again.  Everything goes slower than expected in the Apocalypse.   Start rushing into things, and that'll get you killed. 
  17. Like
    Paul Redeker got a reaction from trombonaught in eating should be hell   
    You've obviously never been in a situation where you don't know where your next meal is coming from. 
     
  18. Like
    Paul Redeker got a reaction from Zomboid in eating should be hell   
    You've obviously never been in a situation where you don't know where your next meal is coming from. 
     
  19. Like
    Paul Redeker got a reaction from wanderinbilly in DEAD PIXELS (No reset)   
    Fuck John and his love for the bottle.  I told Kim we should have never taken him in.  "But what about his family?" she whined. Fuck him and his family.  They ruined the safehouse.  Got half us killed. And I don't know if Kim is even still alive.  Maybe I'm better off.  Not the first time a great piece of ass got me in trouble.  Haha.  I hope she packed a bug out bag like I told her to.  I told her to head south if trouble came, and boy did it ever.  Too much whiskey in John.  Got in a fight with his old lady and fired off the shotgun.  Oh Lord did the zeds for miles around hear that shit!  Hundreds of them knocked down the walls.  I don't feel bad at all ripping the shotgun out of his hands and pushing him into the beasts.  Serves him right.  Fucking drunk, abusive asshole.  Grabbed my bag and got the hell out of dodge.  Only turned back once to see a flaming chaos coming from the compound.  Fucking complacency kills.  No crying over spilt brains I guess.  Time to hit up Knox county and see what the situation is like there.  Before the radio went out there were reports of a miltary run refugee camp south of Muldraugh.  See if I can get some good loot there and build me a solo shack....for me and Kim if I can ever find her again.  I never did learn from my mistakes.....


    DEAD PIXELS has been launched.  Welcome to 6 months after the apocalypse has started. .   The community will decide how the story and settings progress.  Currently it's 6 months after the outbreak with limited survivors in the area.    Just search DEAD PIXELS in the public listing

    *Edited Current settings as of 15 Octoberish
    Food Rare, Other loot uncommon, Guns/Ammo High
    There is still a stockpile of items from when settings were high and there are a few maps that have not been touched.
    Respawn every 6 hrs IRL
    Most maps (Dreadwood, New Denver, Downtown, Bedford Falls, Pine Grove, Phoenix, Drayton to name a few)
    Several Mods including the 2 favorites, Hydro/ORGM. 
    You start with a generous starter kit with the background of a seasoned survivor who was forced to move into the Knox Area after your old safe house was overrun. 
    You can also keep up and chat with the server when not in game via DISCORD (Dead Pixels DISCORD link)
    We have an auto translator as well. It detects your base game language and will translate accordingly unless you turn it off for game chat. 
    Also We do not reset unless a game update somehow forces it. 
     
    Server Busiest times are in US evening time. (10-20 players)
  20. Like
    Paul Redeker reacted to Atoxwarrior in DEAD PIXELS (No reset)   
    My base "Penitenciaria Libertad" Great server, several hours of fun when constructing this work of engineering.
  21. Like
    Paul Redeker got a reaction from DresdenBBQ in DEAD PIXELS (No reset)   
    Sanctuary is dead....BUT THE AUTO TRANSLATOR IS ALIVE!!!!!!!!! 

  22. Like
    Paul Redeker got a reaction from DresdenBBQ in DEAD PIXELS (No reset)   
    Things seem to be going well at McCoys...

  23. Like
    Paul Redeker got a reaction from Atoxwarrior in DEAD PIXELS (No reset)   
    Things seem to be going well at McCoys...

  24. Like
    Paul Redeker reacted to Atoxwarrior in DEAD PIXELS (No reset)   
  25. Like
    Paul Redeker reacted to M700N in Help with Sandboxvars.lua and Servertest.ini   
    Hi all,
     
    Has anyone got all the explanations of the Sandboxvars file? I have the below for my server with the explanations I know, Please can someone fill in the blanks?;
     
    SandboxVars = {
        VERSION = 3,
        Zombies = 4, (How many zombies when the server starts, 1 is insane amount, 5 is none)
        Distribution = 1, (Where the zombies gravitate to, 1 is urban (in cities), 2 is uniform (everywhere))
        DayLength = 3, (1 is 15 minutes, 2 is 30 minutes, 3 is 1 hour, 4 is 2 hours, 5 is 3 hours, 6 is 4 hours, 7 is 5 hours, 8 is 12 hours, 9 is real-time)
        StartYear = 1, (1 is the 1st year etc)
        StartMonth = 4, (1 is Jan, 12 is Dec)
        StartDay = 1, (1 is the 1st of the month etc)
        StartTime = 2, (1 is 7AM, 2 is 9AM, 3 is 12PM, 4 is 2PM, 5 is 5PM, 6 is 9PM, 7 is 12AM, 8 is 2AM, 9 is 5AM)
        WaterShut = 7, (1=instant, 2=0-30days, 3=0-2month, 4=0-6month, 5=0-1years, 6=0-5years, 7=2-6month, 7=6-12month)
        ElecShut = 7, (1=instant, 2=0-30days, 3=0-2month, 4=0-6month, 5=0-1years, 6=0-5years, 7=2-6month, 7=6-12month)
        WaterShutModifier = 500, (the number of days before water is shut off -1 mean instant)
        ElecShutModifier = 480, (the number of days before electricity is shut off -1 mean instant)
        FoodLoot = 4, (1 is extremely rare, 5 is abundant)
        WeaponLoot = 2, (1 is extremely rare, 5 is abundant)
        OtherLoot = 3, (1 is extremely rare, 5 is abundant)
        Temperature = 3, (1 is very cold, 5 is very hot)
        Rain = 3, (How often it rains, 1 is very dry, 5 is is very rainy)
        ErosionSpeed = 5, (How fast erosion occurs, 1 is very fast (20 days), 5 is very slow (500 days))
        XpMultiplier = 15.0, (Obvious)
        Farming = 1, (How fast crops grow, 1 is very fast, 5 is very slow)
        CompostTime = 1 Determines how long it will take for food to decay in a composter. (1Week=1 2Weeks=2 3Weeks=3 4Weeks=4 6Weeks=5 8Weeks=6 10Weeks=7 12Weeks=8)
        StatsDecrease = 4, (How fast Stats Decrease when not being used, 1 is very fast, 5 is very slow)
        NatureAbundance = 3, (1 is very poor, 5 is very abundant)
        Alarm = 6, (How often houses are alarmed, 1 is never, 6 is very often)
        LockedHouses = 6, (How often houses are locked, 1 is never, 6 is very often)
        StarterKit = false, (To start with some basic essentials)
        Nutrition = false, (To enable the Nutrition system, calorie intake etc)
        FoodRotSpeed = 5, (How fast food rots, 1 is very fast, 5 is very slow)
        FridgeFactor = 5, (How effective refrigeration is, 1 is very low, 5 is very high)
        LootRespawn = 3, (How often loot respawns, 1 is none, 2 is every day, 3 is every week, 4 is every month, 5 is every two months)
        SeenHoursPreventLootRespawn = 0 This value is an integer defining the number of hours. When >0, loot will not respawn in zones that have been visited within this number of hours. [Default=0]
        TimeSinceApo = 1, (How many days since the start of the Apocalypse)
        PlantResilience = 3, (Plants resilience against disease/weather. 1 is very low, 5 is very high)
        PlantAbundance = 3, (How much farm plants produce. 1 is very poor, 5 is very abundant)
        EndRegen = 3, (Endurance regeneration (how fast you regain endurance). 1 is very fast, 5 is very slow)
        Helicopter = 3, (how regularly helicopters pass over the event zone. 1=never, 2 =once, 3=sometimes, 4=often)
        MetaEvent = 2, (how often zombie attacking meta-game events like distant gunshots will occur. 1=never, 2=sometimes, 3=often)
        SleepingEvent = 2, (governs night-time meta-game events during the player's sleep. 1=never, 2=sometimes, 3=often)
        GeneratorSpawning = 3, (increase/decrease the chance of electrical generators spawning on the map. 1=very low, 2=low, 3=normal, 4=high, 5=very high)
        GeneratorFuelConsumption = 1.0, (impacts how much fuel is consumed by generators. No fuel required= 0 . Minimum = 0, Maximum=100)
        SurvivorHouseChance = 3, (increase/decrease probability of discovering randomized safe houses on the map: either burnt out, containing loot stashes, dead survivor bodies etc. 1=never, 2=extremly rare, 3=rare, 4=sometimes, 5=often, 6=very often) 
        AnnotatedMapChance = 4, (impacts on how often a looted map will have annotations marked on it by deceased survivors. 1=never, 2=extremely rare, 3=rare, 4=sometimes, 5=often, 6=very often)
        CharacterFreePoints = 10, (adds free traits points during character creation)
        ConstructionBonusPoints = 3, (Player-built construction strength. 1=very low, 2=low, 3=normal, 4=high, 5=very high)
        NightDarkness = 2, (Darkness during night. 1=pitch black, 2=dark, 3=normal, 4=bright)
        InjurySeverity = 2, (increases and decreases the impact injuries on your body, and their healing time. 1=low, 2=normal, 3=high)
        BoneFracture = true, (False=no fractures, true=bones can break)
        HoursForCorpseRemoval = 72, (number of in-game hours before zombies corpses are automatically removed from the map)
        DecayingCorpseHealthImpact = 3, (governs impact that nearby decaying bodies has on the player's health and emotions. 1=none 2=low, 3=normal, 4=high)
        BloodLevel = 4, (how much blood spatter when getting injured or killing zombies. will 1=none 2=low, 3=normal, 4=high, 5=ultra gore)
        ClothingDegradation = 2, (governs how quickly clothing degrades, becomes dirty and bloodied. 1=disabled, 2=slow, 3=normal, 4=fast)
        FireSpread = false, (fire can spread or not. false=off, true=on)
        DaysForRottenFoodRemoval = 4, (number of in game days before rotten food is removed from the map. -1 means that rotten food is never removed.)
        AllowExteriorGenerator = true This allows generators to power exterior tiles, and for example can get gas pumps working after the electricity has turned off. (True or False)
        ZombieAttractionMultiplier = 1 Use this to multiply or reduce engine general loudness. [Minimum=0] [Maximum=100] [Default=1]
        CarSpawnRate = 2 (Low=1 Normal=2 High=3)
        ChanceHasGas = 1 Governs the chances of finding vehicles with gas in the tank. (Low=1 Normal=2 High=3)
        InitialGas = 2 Governs how full gas tanks will be in discovered cars. (VeryLow=1 Low=2 Normal=3 High=4 VeryHigh=5 Full=6)
        CarGasConsumption = 1.0 The rate in which vehicles will consume fuel. [Minimum=0.0] [Maximum=100] [Default=1.0].
        LockedCar = 4 How frequent the doors of a vehicle will be locked. (Never=1 ExtremelyRare=2 Rare=3 Sometimes=4 Often=5 VeryOften=6)
        CarGeneralCondition = 2 In what condition new cars will spawn. (VeryLow=1 Low=2 Normal=3 High=4 VeryHigh=5)
        CarDamageOnImpact = 3 Governs how much damage a vehicle will take after collisions. (VeryLow=1 Low=2 Normal=3 High=4 VeryHigh=5)
        TrafficJam = true Enable or disable traffic jams that spawn on the main roads of the map. (True or False)
        CarAlarm =  4 The frequency in which a car alarm will be triggered when opening a door. This will attract zombies to the vehicle's position. (Never=1 ExtremelyRare=2 Rare=3 Sometimes=4 Often=5 VeryOften=6)
        PlayerDamageFromCrash = true Enable or disable player getting damage from being in a car accident. (True or False)
        SirenShutoffHours = 1 Number of hours before the siren sound of a car alarm will stop playing. 0.0 means it will play until the car battery is dead. [Minimum=0] [Maximum=168] [Default=0] 
        RecentlySurvivorVehicles = 1 Governs whether the player can discover a car that has been maintained and cared for after the infection struck, i.e. is still in working order. (Low=1 Normal=2 High=3)
        EnableVehicles = true Enable or disable vehicles from spawning into the game. (True or False)
        VehicleEasyUse = false If true, cars will all be unlocked with a full gas tank and low engine loudness. (True or False)
        ZombieLore = {
            Speed = 3, (1 is sprinters (fastest), 2 is fast shamblers, 3 is shamblers (slowest))
            Strength = 3, (1 is superhuman, 2 is normal, 3 is weak)
            Toughness = 3, (1 is tough, 2 is normal, 3 is fragile)
            Transmission = 1, (1 is blood/saliva, 2 is everyone is infected, 3 is no transmission)
            Mortality = 6, (This governs how deadly infection is. 1 is instant, 6 is 1 to 2 weeks)
            Reanimate = 1, (How fast zombies come back to life...again. 1 is instant, 6 is 1 to 2 weeks)
            Cognition = 3, (How smart zombies are. 1 is Navigate/Use Doors, 3 is basic navigation only)
            Memory = 2, (How much zombies will remember. 1 is long, 4 is none)
            Decomp = 1, (1 is slows/weakens them, 4 is no effect)
            Sight = 2, (How well zombies can see. 1 is eagle-eyed, 3 is poor)
            Hearing = 2, (How well zombies can hear. 1 is pinpoint, 3 is poor)
            Smell = 2, (How well zombies can smell. 1 is bloodhound, 3 is poor)
            ThumpNoChasing = false, (environmental attacks. zombies that have not seen/heard a player can attack doors and constructions while roaming. true=on, false=off)
            ThumpOnConstruction = true, (damage construction. governs whether or not zombies can destroy player constructions and defences. true=on, false=off)
            ActiveOnly = 1, (governs whether zombies are more active during the day, or whether they act more nocturnally. Inactive zombies will be slower and tend not to give a chase. 1=both, 2=night, 3=day)
            TriggerHouseAlarm = true Allows zombies to trigger house alarms when breaking through windows and doors. Enabling this option will cause zombies to constantly be movie around populated areas, making the early game much more difficult. (True or False)
        },
        ZombieConfig = {
            PopulationMultiplier = 0.5, (Depends on "Zombies" in the SandboxVars. population multiplier: (old var. "zombie intensity") set how many zombies you want to begin with) Minimum=0,Maximum=4,Default=1)
            PopulationStartMultiplier = 1.0, (Adjusts the desired population at the start of the game. it's a start multiplier: how much of the "population multiplier" you want at game start (it will slowly increase) Minimum=0,Maximum=4,Default=1)
            PopulationPeakMultiplier = 2.0, (Adjusts the desired population on the peak day. Set how many zombies you want at X days (and forever after) Minimum=0,Maximum=4,Default=1)
            PopulationPeakDay = 100, (The day when the population reaches it's peak. Minimum=1, Maximum=365, Default=28)
            RespawnHours = 96, (The number of in-game hours that must pass before zombies may respawn in a cell. If zero spawning is disabled. Minimum=0, Maximum=8760, Default=72)
            RespawnUnseenHours = 10, (The number of in-game hours that a chunk must be unseen before zombies may re-spawn in it. Minimum=0, Maximum=8760, Default=16)
            RespawnMultiplier = 0.1, (The fraction of a cells desired population that may re-spawn every RespawnHours. Minimum=0, Maximum=1, Default=0.1)
            RedistributeHours = 12.0, (The number of in-game hours that must pass before zombies migrate to empty parts of the same cell. If zero, migration is disabled. Minimum=0, Maximum=8760, Default=12)
            FollowSoundDistance = 200, (The distance a virtual zombie will try to walk towards the last sound it heard. Minimum=10, Maximum=1000, Default=100)
            RallyGroupSize = 20, (The size of groups real zombies form when idle. Zero means zombies don't form groups. Groups don't form inside buildings or forest zones. Minimum=5, Maximum=1000, Default=20)
            RallyTravelDistance = 30, (The distance real zombies travel to from groups when idle. Minimum=5, Maximum=50, Default=20)
            RallyGroupSeparation = 15, (The distance between zombie groups. Minimum=5, Maximum=25, Default=15)
            RallyGroupRadius = 4, (How close members of a group stay to the group's leader. Minimum=1, Maximum=10, Default=3)
        },
    }
     
    This I am sure will help a lot of people out too.
     
    I also have the settings for the servertest.ini file with the explinations that I know...
     
    nightlengthmodifier=1.0 (Length of the night, 0.5 would make the night go twice as fast)
    PVP=false (False is PvE, True is PvP)
    PauseEmpty=true (time in game pauses when the server is empty)
    GlobalChat=true (Enables in game chat)
    Open=true (Allows anyone to join)
    ServerWelcomeMessage= <RGB:0,0,0> To chat locally press 't', to global chat press 'y' or add '/all' before chatting <LINE> Type '/help' to have a list of available commands <LINE> <RGB:0,0,0> (Message that is displayed when joining the server)
    LogLocalChat=true (Logs all local chat for server admins to view)
    AutoCreateUserInWhiteList=true (Adds user to Whitelist when they join the server)
    DisplayUserName=true (Displays player’s usernames in game)
    SpawnPoint=0,0,0 (Use this to define a custom spawn point instead of the random one from character creation)
    SafetySystem=true (Allow the user to change their safety (if false and if PVP=true, then the safety will always be off)
    ShowSafety=true (Allow the players to see if someone have his safety off with the skull icon)
    SafetyToggleTimer=100 (When the player disable safety it take some times before HE enable it (tho the other players see it instantly), define it here)
    SafetyCooldownTimer=120 (Every time you hit someone in safety off, add this timer to the cool down before you can actually toggle safety off)
    SpawnItems= (Define specific items for everyone to spawn with)
    DefaultPort=16261 (Your server game port)
    ResetID= (Leave alone)
    Mods=Hydrocraft (Mods added to server)
    Map=Muldraugh, KY (Maps added to server)
    DoLuaChecksum=true (Do the lua checksum. Players with modified Lua files that differ from the server files will not be able to connect. true=Lua check, false=no lua check)
    Public=true (Everyone can see the server in the server list)
    PublicName= (Name of the server)
    PublicDescription= (Description of the server that is displayed in the server list)
    MaxPlayers=64 (Max number of players for the server)
    PingFrequency=10 (How often to ping clients in seconds)
    PingLimit=400 (Max ping in ms, if client exceeds this amount they will be kicked)
    HoursForLootRespawn=2 (How many in-game hours for loot to re-spawn)
    MaxItemsForLootRespawn=6 (Max items to spawn in each container)
    ConstructionPreventsLootRespawn=true (If you start building on a house for example, loot will stop respawning in that house)
    DropOffWhiteListAfterDeath=false (Takes you off the Whitelist if you die)
    NoFireSpread=true (Fire doesn’t spread)
    NoFire=true (No Fire)
    AnnounceDeath=true (Death is announced to all players)
    MinutesPerPage=1.0 (How long books take to read. Lower number faster, higher number slower)
    HoursForCorpseRemoval=2.0 (How many in-game hours before corpses disappear)
    SaveWorldEveryMinutes=10 (How often to save the server in minutes)
    PlayerSafehouse=true (Allows players and Admins to claim houses etc as safehouses)
    AdminSafehouse=false (Allows only Admins to claim safehouses)
    SafehouseAllowTrepass=false (Allow players to trespass through other players safehouses)
    SafehouseAllowFire=false (Allow fire in safehouses)
    SafehouseAllowLoot=false (Allow players to loot other players safehouses)
    SafehouseAllowRespawn=true (Allow owner of safehouse to respawn in their safehouse)
    SafehouseDaySurvivedToClaim=1 (How many days you need to survive before you can claim a safehouse)
    SafeHouseRemovalTime=144 (If you do not visit your safehouse in this many game days it will be released)
    AllowDestructionBySledgehammer=true (Allow walls to be knocked down with the Sledgehammer)
    KickFastPlayers=false (Kick players that appear to be moving faster than is possible. May be buggy -- use with caution)
    ServerPlayerID= (Leave alone)
    RCONPort=27015 (Port for RCON)
    RCONPassword= (Password for RCON)
    Password= (Password for server. Leave blank if you want anyone to join your server)
    MaxAccountsPerUser=0 (Limits the number of different accounts a single Steam unser may create on this server. Ignored when using the hosts button)
    SleepAllowed=false (Enable sleep)
    SleepNeeded=false (If true you will need to sleep when exhausted)
    SteamPort1=8766 (Leave alone)
    SteamPort2=8767 (Leave alone)
    WorkshopItems= (MOD IDs - When you run the server with these ID's in the Mods will auto update)
    SteamScoreboard=true (show steam usernames and avatars in the player list. true=visible to everyone, false=visible to no one, admin=visible to admins)
    SteamVAC=true (Steam anti cheat)
    UPnP=true (attempt to configure a UPnP-enabled internet gateway to automatically setup port forwarding rules. The server will fall back to default ports if this fails)
    UPnPLeaseTime=86400 (port lease time in seconds (86400 == 24 hours). This should not be changed)
    UPnPZeroLeaseTimeFallback=true (retry with zero lease time if port-mapping fails (helps with some routers). This should not be changed.)
    UPnPForce=true (remove existing port mappings. This should not be changed)
    CoopServerLaunchTimeout=20
    CoopMasterPingTimeout=60
    VoiceEnable=true (In game Voip)
    VoiceComplexity=5
    VoicePeriod=20
    VoiceSampleRate=24000
    VoiceBuffering=8000
    VoiceMinDistance=1.0
    VoiceMaxDistance=50.0
    Voice3D=true
    server_browser_announced_ip=
    UseTCPForMapDownloads=false
    PlayerRespawnWithSelf=false
    PlayerRespawnWithOther=false
    FastForwardMultiplier=40.0
    PlayerSaveOnDamage=true
    SaveTransactionID=false
    DisableSafehouseWhenPlayerConnected=false
    Faction=true (enable Factions)
    FactionDaySurvivedToCreate=2 (How many days you must survive to create a Faction)
    FactionPlayersRequiredForTag=1 
    AllowTradeUI=true (Allows you to trade among players)
    HoursForWorldItemRemoval=0.0
    WorldItemRemovalList=Base.Vest,Base.Shirt,Base.Blouse,Base.Skirt,Base.Shoes
    ItemRemovalListBlacklistToggle=false
    DisableRadioStaff=false
    DisableRadioAdmin=true
    DisableRadioGM=true
    DisableRadioOverseer=false
    DisableRadioModerator=false
    DisableRadioInvisible=true
    ClientCommandFilter=-vehicle.*;+vehicle.damageWindow;+vehicle.fixPart;+vehicle.installPart;+vehicle.uninstallPart
    ItemNumbersLimitPerContainer=0
     
    If anyone can fill in the gaps, I and i'm sure the whole community would be very thankful.
     
    Cheers all,
     
    M700N
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