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Gurluas

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Everything posted by Gurluas

  1. Actually there's been plenty of additions like the military base in the woods. We're about to head into Build 41, and the map is still build 39.
  2. Is this project dead? Haven't heard from it in ages.
  3. Bites and broken bones take a very long time to heal, just keep eating/disinfecting the wound.
  4. Tbh this has annoyed me a bit. For instance the area around the military base, even the forest is unforagable.
  5. Perhaps they were expecting something akin to the Left 4 Dead contagion but realized shit hit the fan when the infected actually physically died and then somehow reanimated?
  6. I think it's due to how migration works when you're away from your cell. I noticed zombies can get past impenetrable walls when the cell is unloaded and they migrate. I noticed this primarily at the military base near the prison, after a supply run there's usually 2-3 zombies who somehow got past the perimeter wall.
  7. Gurluas

    LAZEOID

    Short, brief and to the point Will silencers for guns ever be an option by the way? At least in the Survivor mode? The gun variety is amazing in build 41, I'd love to be able to make a character that sneaks around and uses silenced guns to kill while having to scrounge for bullets. Currently firing a gun still attracts the entire neighbourhood.
  8. Aren't they? I've survived a bite once.
  9. Tending to his wife? Keep watching the main menu until a lightning flash illuminates the room.
  10. I had the same issue, the player file seems to be elsewhere but I'm not sure where.
  11. Gurluas

    SOAP

    Soap is quite rare though and it is needed to wash outfits and yourself. Being able to craft a weaker variant of soap based on fat would go a long way.
  12. I concur, my feedback is more a problem with convenience. I do not have a problem in more realistic movements and I generally like how weighty the movement is, and how you can't just instantly turn 180 degrees. But it should still be tweaked so it's easier to properly loot from containers and such.
  13. It's worth checking out in SP since it'll take some time to get used to the new movement and combat, and you don't want to be caught naked in MP :p
  14. They're already ingame, there's a spiffo doll which is super rare, and now you have super rare outfits in the game.
  15. My biggest issue with it is when trying to loot/place things into a container and the character ends up facing away from the container while putting things into it.
  16. I recommend keeping Muldraugh relatively low pop on zombies so people can gear up.
  17. This would be an interesting sandbox setting definitely. It might also depend on how decayed/bloody the zombie is.
  18. So I recently tried the new Kingsmouth challenge map and to be honest, I was impressed. It's much larger than I thought and it was actually a lot of fun to play it! I hope a sandbox version of it is added because I'd love to mess around in that map with different settings. The Pros: 1. It was very immersive, and quite claustrophobic to be stuck on a resort island full of Zombies, it felt really good. 2. The map design was amazing, definitely enjoyable! 3. It was quite exciting to have a real beach! 4. The fenced off military area was quite exciting, I didn't manage to get in yet but I saw many zeds wearing army outfits. The Cons: 1. Loot was very scarce, several playthrough I couldn't even find a weapon, most of the time I was stuck with a frying pan. It seems most of the houses in the immediate area has barely any loot, and it's difficult to fight groups of Zeds with just a frying pan, especially in this new version. 2. Several parts of the map appeared unfinished, or at least buggy, but it's still great to see such an interesting map! 3. No palms or tropical plants, since it's the Caribbean I was hoping for a less temperate wilderness. All in all I enjoyed it! What are your thoughts on it? EDIT: Finally got to the military base, it is indeed a military site, complete with an airfield and a big ass armory. it's pretty sweet! The military gear is also amazing, the new 90 carry weight reduction backpack blows the hiking bag out of the water!
  19. I am a pacifist (When it comes to animals) and an animal lover but I'd love to have a fox pet and to still be able to enjoy the presence of animals without killing them. I realize that taming adult wild animals is unrealistic and unfeasible but I have a different idea. I propose a system where you can find baby animals and raise them, the baby animal will then trust you and not run away from you. That way you could eventually have a fox or deer pen. I think this is a nicer alternative to hunting but it also gives animals a purpose for those who just wants them around. What do you think? (Also please include Foxes)
  20. I think the creative mode they talked about once was for this but it's not out. There's a map editor out there somewhere though since there's custom maps.
  21. It really depends...We have a lot of skills now. A new skill should only be added for something that absolutely doesn't fit under the other skills. If there's a new feature added that fits under an existing skill, it should be put there.
  22. Gurluas

    Vehicle IWBUMS

    A complete savegame wipe? That's terrible was hoping to continue some worlds with vehicles...Or does the savegame incompatibility only apply to IWBUMS?
  23. I'd also like to detach attack speed form Zombie movement speed. Sprinters right now are impossible to play against due to their insane attack speed.
  24. Generally if you play the proper hardcore experience,, surviving to the point where you get a skill to level 10 is REALLY hard due to how dangerous the world is and how limited supplies are. This is why I believe that you can balance this out by making everyone happy. Add the "self-sufficient" features at the end of a skill. If you can survive for 6 months and get your metalworking and carpentry to 10, then you deserve to be able to be a bit self-sufficient. People who want to be 100% self-sufficient from the start can use mods or experience multipliers. I definitely would like to see you being rewarded for surviving and making it alive and mastering a discipline in spite of the state of the world and limited supplies.
  25. I think it's fine that they show things, people just assumed it was close to release because of how polished it looked. Regardless, I for one am willing to wait. the devs have done amazing things with Zomboid and it feels so good to see the game evolve and grow overtime. I remember when the map ended near the pony roam-o. Now it's twice as big, and the graphics got updated, so many new features were added. Now vehicles are coming and whatnot. These people are doing an amazing job.
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