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Tekniqe

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  1. Following the steps in the thread I linked worked. To be clear: Included the original base recipe in my mod script file, adding the property "Obsolete: true" to it. Then, adding my own recipe (I did so in the same file) with the property "Override:true". Cheers tommy!
  2. At your suggestion I was able to find this thread: https://theindiestone.com/forums/index.php?/topic/21914-help-obsoletetrue-recipefeature/&tab=comments#comment-251392 I'll try that when I get home from and work and examine the properties of recipes more closely as well, and provide an update then.
  3. I've been doing some research, and I see that overriding an item for the base game is pretty straightforward. However, I can't seem to override a base game recipe. I want to change the way the "Gather Gunpowder" recipe works for a mod I'm working on, but when I do something like (having copied the recipe and editing it, to account for any typos) the following, I just end up with the base game recipe and then the one that I added, instead of it replacing the base one. module Base{ recipe Gather Gunpowder{ xyz... } } Is there another method for replacing base game recipes? I searched the forum for examples, but could only find ones relating to items.
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