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Chugawuga

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Everything posted by Chugawuga

  1. This has been an ongoing issue we have experienced. I think I originally reported it and my finding on another bug report thread back in December 2021 Its easy to gain weight, but loosing it is a completely different matter. You can get it so your character has a single down chevron next to their weight but it just doesn't drop. I have kept my character at starving levels (the one before you start to loose health) and have only been eating a cabbage salad when my health starts to drop. I have continued this for 3 months in game without loosing a single kg of weight Vanilla server with Nutrition enabled. If I had to guess I would say that the weight loss is getting stuck at a certain level and not getting any lower. The reason I say this is that even though I have the down chevron for 3 months with the above example, a single bar of chocolate will get rid of it.
  2. I dont think this is a bug. Matches would require two hands to light, one hand to hold the matches the other to hold the match to strike against the match box. This would be hard to do whilst also holding a Molotov cocktail. Lighters work fine as they only need one hand to get a flame.
  3. From your post it would seem you're addressing your question specifically to the development team, but i thought I'd share my experiences with you anyway. I'm usually a short/long blunt kinda guy but on my latest survivor on our MP server I decided to go short blade. Life was hard when I had no points in the skill or sneak and had to rely on butter and kitchen knives. I had to adapt my playing style to take into consideration these things, relying on pushing the zombies to the ground and finishing them off with a few stabs to the head to preserve my delicate blades. I now have level 4 in Short Blades and level 5 in Sneak and love the fighting style. I successfully carry out sneak attacks on single or duo zombies 90% of the time and can take out larger groups a lot quicker than my team mates, most of whom favour the Long Blunt combat style. Weapons are no longer an issue either, after a month into the apocalypse (normal loot settings) I have around 10 combat knives (really easy to repair with duct tape) and so many screwdriver and knives that I've started to leave them on corpses. I'm still getting jaw stab kills although thankfully nowhere near the same frequency as build 40 (pre animation) because lets face it, a guy with a couple of butter knives was god in that build. I also love the fact that a jaw stab will sometimes cause the blade to be dragged from my hand as the zombie crumbles to the floor, the added tension of my equipping a new blade or retrieving my original one in the heat of combat really adds to the game (in my opinion) So, I'm afraid I'm going to have to disagree with your statement. Knives are by far from being useless, sneak attacks work, jaw stabs work and I think the Short Blade play style is both viable and fun combat style to use.
  4. We have been having weight loss issues since 41.65 Had a character with a starting weight of 80 kg created 41.61 who gained weight until he was 86 kg and got the overweight negative trait. He was 86 kg when we patched to 41.65 By keeping the character at very hungry (one before you start loosing health) I managed to get a single down chevron next to his weight, but after 20 days of playing his weight didn't drop. I couldn't get the double down chevron next to his weight no matter how much I starved myself and it was very easy to start gaining weight again. Even after 20 days of keeping myself very hungry it only took 2 bars of chocolate to get rid of the down chevron. When that character eventually died to a zombie bite I made another character which also had the overweight trait and who started off with a weight of 95 kg. It has been 4 days since creation with me keeping him similar to the above example with no weight loss. The server is running no mods and has nutrition enabled.
  5. Your carrying weight will fluctuate depending on your hunger level, it may well be this you're experiencing?
  6. We had a threesome last night using remote play. I've attached a screenshot showing how each person saw the fog.
  7. Hi peeps, The fog looks awesome! Streamed some remote play PZ on twitch yesterday, and it would seem that the fog on one side doesn't render to the bottom of the screen? Screenshot included for reference. Keep up the good work. Chugs edit: For the life of me I couldn't work out how to access the new fitness panel from the character panel using a controller
  8. Well, my experience with build 41.41 was far from great. Started an ongoing save and it would seem that the zombies can now see me from a screen away once again. Before I knew it I was fighting several zombies, killed 2, knocked another to the ground, backed up several paces, swung at the remaining zombie which was on it's feet, but rather than caving in its skull a did a finishing ground attack on the zombie which was on the ground but nowhere near me. Needless to say I got bit and died Lost several more characters in quick succession due to my "zombie attracting cologne", swore a lot and rage quit
  9. I experienced the problem on both a server running the ORGM mod but also on a vanilla single player with no mods installed. Re-equipping the umbrella seemed to sort it on the multiplayer server. I was wearing padded trousers and a blouse with no outdoorsman trait
  10. Hi Guys, So when build 40 went live I started off a new game on a small server. The problem i'm experiencing is with the weather and in particular rain. During the first in game month or so the effects of rain were identical to that of previous builds. If I was outside to long in the rain I would become wetter and wetter, slow down etc. When I eventually found an umbrella (check those trunks guys!) equipping it in either the primary or secondary hand would slow down the speed at which I got wet but wouldn't fully prevent it (I believe in previous builds it would). It's now mid September (Build 40.31) and rain now has no effect. I can stand outside in it, without an umbrella, to my hearts content and never get the rain moodle. I'm still playing the same character (yay for me!) and she doesn't have the outdoorman trait. The server has one mod installed (ORGM) which it has had from the start, even when I was getting wet. Any thoughts? Kind regards
  11. Thanks MadDan2013 Setting my FPS to 55 allows me to play with vsync on which in turn get's rid of the screen tearing.
  12. Disabling vsync seems to have done the trick, thank you. Managed a 2.5 hour session without any of the previous "slowdown" although screen tearing is now an issue. Thank you for your help.
  13. Thanks EnigmaGrey I will try that this evening
  14. Thanks for the reply MadDan2013 The strange thing is that my fps isn't dropping it's remaining at 60 even when the slowdown is occurring.
  15. Hi guys, So I've been having an issue since build 40 went live on a server that I host through Nitrado. Originally I thought it was something to do with either the server, or the fact that it was modded (ORGM), however recently i'm having the exact same problem on a single player game with no mods installed. The problem manifests itself by slowing the character down, almost matrix style, it can be like this for 30 seconds or so before returning back to normal. I can usually play for 30-60 minutes before it starts but once it's started it doesn't matter if I exit the game or restart the server it's still there. I'm not 100% sure but it seems to be when the following appears in the log: COMMAND QUEUE stallCount = 0 peakUsage = 22576 The peakUsage number seems to get larger and larger and eventually the stallCount will change from 0 to 1. This is a quick Twitch clip showing how it manifests itself: https://clips.twitch.tv/SpineyFreezingDadFreakinStinkin The server is hosted through Nitrado and has 2GB of ram, there was only me playing on it, and pre release of 40 I didn't experience any problems. It's currently running ORGM gun mod. I've disabled the steam overlay for the game. My ProjectZomboid64.bat file is modified as follows: @setlocal enableextensions @cd /d "%~dp0" SET _JAVA_OPTIONS= SET PZ_CLASSPATH=jinput.jar;lwjgl.jar;lwjgl_util.jar;sqlite-jdbc-3.8.10.1.jar;uncommons-maths-1.2.3.jar;trove-3.0.3.jar;javacord-2.0.17-shaded.jar;guava-23.0.jar;./ ".\jre64\bin\java.exe" -Dzomboid.steam=1 -Dzomboid.znetlog=1 -XX:+UseConcMarkSweepGC -XX:-CreateMinidumpOnCrash -XX:-OmitStackTraceInFastThrow -Xms4096m -Xmx4096m -Djava.library.path=./ -cp %PZ_CLASSPATH% zombie.gameStates.MainScreenState PAUSE Any suggestions please? Kind regards Console.txt
  16. So still having all the issues which were previously mentioned. This issued popped up last night when trying to upgrade the Water Collecting barrels. Any ideas?
  17. We are playing on 38.30 and have no mods installed. We have slightly altered the sandbox setting. We have enable sleep, turned off player names, changed nights to dark, enabled pvp and disabled pvp safety and show safety. The remaining settings are using the survival presets I can confirm that neither of these characters have the lucky trait. The item which the other player will find varies from newspapers to vitamins. Both the characters have survived without dying. There is a slight difference between my survived time and my friends due to me starting the game then sending him the invite and me logging off slightly after he does. I will video our next playing session to see if I can get some footage of the water container on the floor issue. One thing I forgot to mention about that is if we pickup the bucket/cooking pot etc when its full and place it in another container the water will remain, but will disappear in the ones which remain on the ground. Thank you for the reply, it's appreciated. Edit: YouTube link for water issue
  18. Hi guys, I wanted to provide some more information to the problems i'm having with character loot on my multiplayer games. The original thread, which is now archived can be found HERE So the games are being hosted on my computer through the game with 5GB allocated to server memory. We usually change some of the server settings but nothing relating to loot. It's usually a case of allowing sleep, having pvp permanently on (without safety) and making the nights darker. So my problem lies with loot. Zombie loot, container loot, things we catch in traps, and even containers which we place on the ground. It usually varies for every person on the server. It's in no way tied to the lucky trait as are characters don't usually have this. So let me give you an example. Character A and Character B are walking down the street when a zombie suddenly comes from the trees. Character A kills it and checks it's corpse finding only dirty blouse, skirt and shoes. Character B then checks the corpse and finds the same as Character A plus an axe! Character A then rechecks the corpse and see the exact same thing as character B This is exactly the same for containers in houses, the logging camp, dustbins etc When we set traps and come back to them later, different character will see different traps sprung (see screenshots below) In this example Character A (6.30 a) set the traps and has the higher trapping skill, and character B (6.30 b) is untrained in trapping. We also experience problems with water containers placed on the floor in the fact that they will show full of water until we move to a different screen, then when we return they'll be empty. As you will appreciate in our multiplayer games there's nothing like "you loot the upstairs and i'll loot the downstairs" which is kind of a shame. I appreciate the game is still in development, just wanted to try and provide some more information on our issues in the hope of it getting resolved. The last two screenshots just show some random bugs we sometimes encounter. One shows the "last watered" on the vegetable info panel as a negative number and one shows a disappearing corpse which we sometimes get Thanks Guys!
  19. My first bit of compost took just short of 3 months to produce.
  20. Hi There, Thanks for the update. Also getting an error every time I try to either dismantle something or pickup an object larger than 1 tile
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