Jump to content

Watermel0wned

Member
  • Posts

    21
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Watermel0wned got a reaction from RealHumanBeing in RELEASED: Vehicle Test 41   
    Found another issue with loot.

    When you loot a container, the icon of the item still remains in the container but you can not loot that item again.

    So there is no duplication but simply the icon of the item not disappearing when it should. 
  2. Like
    Watermel0wned got a reaction from Jason132 in RELEASED: Vehicle Test 41   
    Before I would even think about any of that I would rather have these gamebreaking bugs fixed. You know, disappearing loot, glitched textures, the broken mechanic trait and such.
    Coming up with "yet another cool thing" to add to their to-do list isn't helpful and derails the purpose of this thread. 
  3. Like
    Watermel0wned got a reaction from NorthRoad in RELEASED: Vehicle Test 41   
    Before I would even think about any of that I would rather have these gamebreaking bugs fixed. You know, disappearing loot, glitched textures, the broken mechanic trait and such.
    Coming up with "yet another cool thing" to add to their to-do list isn't helpful and derails the purpose of this thread. 
  4. Like
    Watermel0wned got a reaction from JayM in RELEASED: Vehicle Test 41   
    Before I would even think about any of that I would rather have these gamebreaking bugs fixed. You know, disappearing loot, glitched textures, the broken mechanic trait and such.
    Coming up with "yet another cool thing" to add to their to-do list isn't helpful and derails the purpose of this thread. 
  5. Like
    Watermel0wned got a reaction from Kuren in RELEASED: Vehicle Test 41   
    Ya well, welcome to Project Zomboid, I guess ;D

    You can get an antique oven, for example here:

    https://map.projectzomboid.com/#0.5426338535873166,0.25344481547156206,850.5622499821093


    They should still be working, i assume. Just add logs or whatever and you have a nice fireplace.
    You can easily dismantle them and bring them to your base - they are better than bonfires anyway, since you cant catch fire when getting too close.

    With the cremation mod you can even stuff zombie corpses in them as fuel.
    Alternatively you could use a barbecue grill to cook.
  6. Like
    Watermel0wned got a reaction from iwawa in RELEASED: Vehicle Test 41   
    Personally, I think this goes way overboard. Especially when considering how bare bone all the other professions are. 
    Imho cars are way too overloaded with gimmicks already. I mean you have what, like 90+ different car parts already that need to be repaired and maintained?
    This needs to be tuned down in order to keep it accessable. 

     
  7. Like
    Watermel0wned got a reaction from iwawa in RELEASED: Vehicle Test 41   
    Please...no more useless gimmicks. Focus on the essentials please. I rather have a playable game than a 10fps sh*tshow with great spawn mechanics on car keys.
  8. Like
    Watermel0wned got a reaction from dnk3912 in Released: Vehicle Tech Test build   
    A few more things after some hours of playing in multiplayer.
     
    Zombies do seem to be able to walk through seemingly closed doors every now and then. For the player the door is properly closed (cant walk through) but is also non-targetable. Zombies can just pass through. Loot doesnt load properly when you enter a chunk/cell? too fast. Driving at full speed into a warehouse for example will result in empty containers. We managed to circumvent that by slowly approacing these areas, giving them time to load in properly. The area around the mall on the northeastern end of westpoint is an absolute no-go area in terms of lag and memory leak. Driving even close to it causes the game to repeatedly freeze for seconds, resulting in crashes and unavoidable deaths. We assume that this is somehow related to the amount of cars on the parking lots. Same issues arise when we are near huge parking lots or areas that hold a lot of cars in general. Game drastically slows down up to a point where it becomes unplayable. Items in trunks disappear when you log off. Some issue when exiting the car, forcing a relog to fix. Here is the description of what happened: I was driving around for approx. 50 minutes, had the whole trunk full of loot when the memory leak became pretty nasty so that i was about to make my way back to base.I came past some wrecked cars on the road and decided to syphon some gas before i head home. When exiting the car my character did leave the car but his walking animation became a floating animation and i was not able to interact with any container or my own inventory anymore. I was simply floating around the world as if the game was still thinking that i was sitting inside the car or something. I was also not able to enter the car anymore, nor was I able to drop my items onto the ground. My character was basically trapped and I had to relog in order to fix this. After the relog all the items in the trunk were lost.  
     
    Hope this helps. 
     
  9. Like
    Watermel0wned got a reaction from Batsphinx in Released: Vehicle Tech Test build   
    A few more things after some hours of playing in multiplayer.
     
    Zombies do seem to be able to walk through seemingly closed doors every now and then. For the player the door is properly closed (cant walk through) but is also non-targetable. Zombies can just pass through. Loot doesnt load properly when you enter a chunk/cell? too fast. Driving at full speed into a warehouse for example will result in empty containers. We managed to circumvent that by slowly approacing these areas, giving them time to load in properly. The area around the mall on the northeastern end of westpoint is an absolute no-go area in terms of lag and memory leak. Driving even close to it causes the game to repeatedly freeze for seconds, resulting in crashes and unavoidable deaths. We assume that this is somehow related to the amount of cars on the parking lots. Same issues arise when we are near huge parking lots or areas that hold a lot of cars in general. Game drastically slows down up to a point where it becomes unplayable. Items in trunks disappear when you log off. Some issue when exiting the car, forcing a relog to fix. Here is the description of what happened: I was driving around for approx. 50 minutes, had the whole trunk full of loot when the memory leak became pretty nasty so that i was about to make my way back to base.I came past some wrecked cars on the road and decided to syphon some gas before i head home. When exiting the car my character did leave the car but his walking animation became a floating animation and i was not able to interact with any container or my own inventory anymore. I was simply floating around the world as if the game was still thinking that i was sitting inside the car or something. I was also not able to enter the car anymore, nor was I able to drop my items onto the ground. My character was basically trapped and I had to relog in order to fix this. After the relog all the items in the trunk were lost.  
     
    Hope this helps. 
     
×
×
  • Create New...