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Ayrton Orio

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  1. Like
    Ayrton Orio got a reaction from Nisora in Cap Levi, Normandy, France   
    Yes it will be in the Workshop, I don't have a fixed release date yet, but you can expect it before summer. It will be quite empty at first but it will be playable I think.
  2. Like
    Ayrton Orio reacted to cardenaglo in Card's Rules   
    As a mapper I've felt rather limited in the appearance and more importantly detailing of my forests and farms. I'd have to go in to Tilezed to make changes like adding rocks or leaves to forests. Similarly I felt it cumbersome to have to go to each tile to fill out farmland in very specific manners.  To remedy that for the last few day's I've been tweaking the rules the tools use. I've managed to add quite a lot of stuff into my maps using these edits ranging from sticks and stones to multi vegetable farms on tilled dirt. In the images I've provided each row (and one column in the second image) are a different rule set.
     
     

     
    If you want to try these out just replace the Rules in you Worlded folder and it will work perfectly. To use in Tilezed you may need to import and reload your Rules sheet.

    Also quick tip for Photoshop users, use the noise function, reduce tolerance to zero and select different shades to replace with any of the non food colors and it will distribute the features both randomly and in a nice spread out fashion. This way you don't have large patches of leaves or stones that don't look all that great.
     
     
     
    Rules.txt
  3. Like
    Ayrton Orio reacted to TheRealXeonyx in Possible vehicle interiors solution   
    I've been mulling this idea since the vehicles branch was released and I think I might have found a solution to having visible, interactive interiors in larger vehicles such as campers, rv's,  cube trucks,semi's, etc.  It's easier shown than described so I made up some screenshots:
       For gits and shigs; lets say this is a camper

    And I want to setup or lock down the vehicle  

    I would have to park inside a highlighted area that I would select either left to right or up to down so the interior could be properly generated

    Now that I am parked inside the highlighted area, I would turn the vehicle off

    And as such, the interior is now generated, perfect for camping in the woods or for those that like a life on the road

    So, is this a feasible solution, or is this just wishful thinking?
     
     
     
     
     
  4. Like
    Ayrton Orio reacted to EnigmaGrey in Possible vehicle interiors solution   
    Agreed.
     
    I won't be satisfied until every vehicle bursts into a tiny house from this point forward.
  5. Like
    Ayrton Orio reacted to lemmy101 in Night Drivin’   
    anims still aren't to the point the first vehicle build was - multiplayer is completely non-functional, the game difficulty balance of the game is completely fubared, it will run like an asthmatic dog with high zombie counts, and anims have been hyped for years longer than vehicles were, so we have to make sure first version doesn't piss people off cause there is 100x more 'it's taken them X long to do' expectation. We're also very much hoping that anims going public will coincide with a sales increase that will pay for all the significant extra resources and money we've put into getting them out there asap, and pushing them out in an underwhelming state would be dangerous to risk muting the excitement and attention it would get. Sadly as much as IWBUMS is a testing beta branch, a huge amount of people take it as the defacto build as soon as it goes public in any way.

    As much as testers are positive about them, they just aren't ready for IWBUMS before a few key things, particularly the rotational blending and MP support, as well as some SERIOUS optimization to not cut off the bottom half of our players. But that day is definitely getting closer. We won't keep it in private testing longer than i needs to be, but a few minutes of video simply doesn't tell you the whole story.
  6. Like
    Ayrton Orio reacted to EnigmaGrey in Combat Renovations   
    Eh, human bite force is about equivalent to a pit bull and around half that of a horse. Two animals that do a wonderful job biting through much thicker areas on humans (though some of that's just down to the shape of their teeth in the case of the pit bull and the size of their mouth in the case of the horse). A zombie going at your throat should be sufficient to damage those delicious, throbbing arteries on the front of one's neck (at the very least the facial artery). It can sneak up behind, grab your head, pull it back, and clamp down near where you'd feel your own pulse (the artery is apparently 2 cm below, well within the range of a human's jaw). Congratulations, you're the new Bub.
  7. Like
    Ayrton Orio reacted to lemmy101 in Combat Renovations   
    sorry you feel that way, but the things you describe as unfun have been our raison d'etre, ethos and what the game's proudly worn on its sleeve as its inspiration, marketing and reason for being since day 1, we're not going to move away from that. You always have sandbox to disable.
  8. Like
    Ayrton Orio reacted to Хибити\Hibiti [BLR] in Cap Levi, Normandy, France   
    WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW!!!!!!!!!!!!!!!!!!!!
  9. Spiffo
    Ayrton Orio got a reaction from Хибити\Hibiti [BLR] in Cap Levi, Normandy, France   
    https://ibb.co/Qb2Pchr
    salt marsh
     
    https://ibb.co/JtQk7rw
    Remade light house
     
    https://ibb.co/RzfZhc6
    naturally protected areas
     
    https://ibb.co/j3xWkN7
    Gulf course!
     
    Those screenshot come from the test map that is quite detailed, the rest are previews from the rest of the map
     
    https://ibb.co/dQG7NZC
    airport
     
    https://ibb.co/rG0Lwtm
    large hedge row and fields
     
    https://ibb.co/NL05FKk
    here you can see how I tried to simulate oceanic influence to help sell the seaside before you see the water
     
    https://ibb.co/QbfB6rF
    the last on is to show how much of a mess Cherbourg is for now, but I found a few "clever" way to populate it quite quickly.
     
     
    2) I have also been working with Mr Danny ( link) on creating new car models, suited for France.
    Renault 4L
    https://ibb.co/FKKQSWD
    https://ibb.co/QdcKF62
    https://ibb.co/9vpdG01
    On the last image you can see the rust map as well. Some of the maps still need to be done...
     
    Citroen 2CV
    https://ibb.co/LNR7GGn
    https://ibb.co/d6M820w
     
    and later on Citroen DS
    https://ibb.co/zPxKGvr
     
    A cargo version of each is planned eventually. (maybe a rally version too!)
     
     
    TLDR: I will release the map when I have added POI to the extended map and when the 2CV and 4L vehicle will be ready to go.
     
     
     
  10. Spiffo
    Ayrton Orio got a reaction from Хибити\Hibiti [BLR] in Cap Levi, Normandy, France   
    I will have to wait a little before releasing the map (much to my dislike frankly), I have been facing computer issues far beyond my knowledge and a ton of work for food related matters...
    But I think I can share where the work is and why I need to wait a little before releasing it.
     
    1) The original map had some game design flaws (too tight roads, too dense urbanization, inconsistent building placements, and many more)  that I expected and that's why I first worked on a portion of the final map I wanted to make where i wanted to make as many mistakes as possible and test the engine. The bad news is that it made me start from scratch, the good news is that the map went from 9km2 to 180km2 (admittedly with quite a lot of water body but probably around 100 km2 of land.) Here is a screenshot to show comparison:
    in red is the original map size. I used Cherbourg mostly because you can skew slightly its structure to make most of the city face north...
     
     
    As I have resetted the buildings placement I now have to provide at least a few locations scattered around the map, connected with roads that all lead to somewhere to make it playable. It should not take too long but I first have to fix my graphic card issue to deal with the map size.
    Here is a few examples of locaations you will find:

    small and large towns
     

    Harbours for sea, rivers and lakes
     

    More dense and diverse forest areas (on the left is the future horse riding center)
     
     
  11. Like
    Ayrton Orio got a reaction from Nisora in Cap Levi, Normandy, France   
    https://ibb.co/Qb2Pchr
    salt marsh
     
    https://ibb.co/JtQk7rw
    Remade light house
     
    https://ibb.co/RzfZhc6
    naturally protected areas
     
    https://ibb.co/j3xWkN7
    Gulf course!
     
    Those screenshot come from the test map that is quite detailed, the rest are previews from the rest of the map
     
    https://ibb.co/dQG7NZC
    airport
     
    https://ibb.co/rG0Lwtm
    large hedge row and fields
     
    https://ibb.co/NL05FKk
    here you can see how I tried to simulate oceanic influence to help sell the seaside before you see the water
     
    https://ibb.co/QbfB6rF
    the last on is to show how much of a mess Cherbourg is for now, but I found a few "clever" way to populate it quite quickly.
     
     
    2) I have also been working with Mr Danny ( link) on creating new car models, suited for France.
    Renault 4L
    https://ibb.co/FKKQSWD
    https://ibb.co/QdcKF62
    https://ibb.co/9vpdG01
    On the last image you can see the rust map as well. Some of the maps still need to be done...
     
    Citroen 2CV
    https://ibb.co/LNR7GGn
    https://ibb.co/d6M820w
     
    and later on Citroen DS
    https://ibb.co/zPxKGvr
     
    A cargo version of each is planned eventually. (maybe a rally version too!)
     
     
    TLDR: I will release the map when I have added POI to the extended map and when the 2CV and 4L vehicle will be ready to go.
     
     
     
  12. Like
    Ayrton Orio got a reaction from Nisora in Cap Levi, Normandy, France   
    I will have to wait a little before releasing the map (much to my dislike frankly), I have been facing computer issues far beyond my knowledge and a ton of work for food related matters...
    But I think I can share where the work is and why I need to wait a little before releasing it.
     
    1) The original map had some game design flaws (too tight roads, too dense urbanization, inconsistent building placements, and many more)  that I expected and that's why I first worked on a portion of the final map I wanted to make where i wanted to make as many mistakes as possible and test the engine. The bad news is that it made me start from scratch, the good news is that the map went from 9km2 to 180km2 (admittedly with quite a lot of water body but probably around 100 km2 of land.) Here is a screenshot to show comparison:
    in red is the original map size. I used Cherbourg mostly because you can skew slightly its structure to make most of the city face north...
     
     
    As I have resetted the buildings placement I now have to provide at least a few locations scattered around the map, connected with roads that all lead to somewhere to make it playable. It should not take too long but I first have to fix my graphic card issue to deal with the map size.
    Here is a few examples of locaations you will find:

    small and large towns
     

    Harbours for sea, rivers and lakes
     

    More dense and diverse forest areas (on the left is the future horse riding center)
     
     
  13. Like
    Ayrton Orio got a reaction from VikiDikiRUS in Cap Levi, Normandy, France   
    https://ibb.co/Qb2Pchr
    salt marsh
     
    https://ibb.co/JtQk7rw
    Remade light house
     
    https://ibb.co/RzfZhc6
    naturally protected areas
     
    https://ibb.co/j3xWkN7
    Gulf course!
     
    Those screenshot come from the test map that is quite detailed, the rest are previews from the rest of the map
     
    https://ibb.co/dQG7NZC
    airport
     
    https://ibb.co/rG0Lwtm
    large hedge row and fields
     
    https://ibb.co/NL05FKk
    here you can see how I tried to simulate oceanic influence to help sell the seaside before you see the water
     
    https://ibb.co/QbfB6rF
    the last on is to show how much of a mess Cherbourg is for now, but I found a few "clever" way to populate it quite quickly.
     
     
    2) I have also been working with Mr Danny ( link) on creating new car models, suited for France.
    Renault 4L
    https://ibb.co/FKKQSWD
    https://ibb.co/QdcKF62
    https://ibb.co/9vpdG01
    On the last image you can see the rust map as well. Some of the maps still need to be done...
     
    Citroen 2CV
    https://ibb.co/LNR7GGn
    https://ibb.co/d6M820w
     
    and later on Citroen DS
    https://ibb.co/zPxKGvr
     
    A cargo version of each is planned eventually. (maybe a rally version too!)
     
     
    TLDR: I will release the map when I have added POI to the extended map and when the 2CV and 4L vehicle will be ready to go.
     
     
     
  14. Like
    Ayrton Orio got a reaction from Massi in CLH - Russian Retexture | КЛХ - Русские Ретекстуры   
    Great work!
    One thing: you forgot to reduce luminosity of the title on the ad with an umbrella
     
  15. Like
    Ayrton Orio got a reaction from agreubill in Cap Levi, Normandy, France   
    Thank you! The map will be released at the end of this month, I found a great collaborator to help me on some aspects. Hopefully you will like it!
  16. Like
    Ayrton Orio got a reaction from agreubill in Cap Levi, Normandy, France   
    I heard adding cows to an isometric game tends to lead to problems

  17. Pie
    Ayrton Orio got a reaction from Nisora in Cap Levi, Normandy, France   
    Thank you! The map will be released at the end of this month, I found a great collaborator to help me on some aspects. Hopefully you will like it!
  18. Like
    Ayrton Orio reacted to Nisora in Cap Levi, Normandy, France   
    I've been checking back here every couple days because I am beyond hyped to give this map a spin.   
  19. Like
    Ayrton Orio got a reaction from MadDan in PZ Community New Outfit Thinktank   
    i love the combat press idea, 
     
    ther should be some post apocalyptic clothing, not too post apocalyptical but people would surely have started to adapt when the outbreak started. 
  20. Like
    Ayrton Orio reacted to TheBravest in PZ Community New Outfit Thinktank   
    Something that'd be interesting to see, is a  Combat 'Press' Outfit, pic related.

    i'd think this would be nice to see, you could justify it as one of those journalists who were covering the exclusion zone ended up getting infected when the zone collapses in the early days of the outbreak.
  21. Like
    Ayrton Orio got a reaction from trombonaught in Forking Hell   
    Unless I'm wrong, you can already do it by ticking the box "running zombies" in the custom sandbox zombie panel. You can actually also have the "I am legend" lore by having them to be passive during the day and running at night (very cool gameplay wise)
  22. Like
    Ayrton Orio got a reaction from Okamikurainya in Forking Hell   
    I think I got quite emotional when I saw that dude jumping over the fence like a ninja.
    Will it be only accessible to players with the according soft skill or base skill?
    Fantastic job
  23. Like
    Ayrton Orio got a reaction from Jason132 in Forking Hell   
    I think I got quite emotional when I saw that dude jumping over the fence like a ninja.
    Will it be only accessible to players with the according soft skill or base skill?
    Fantastic job
  24. Like
    Ayrton Orio got a reaction from DresdenBBQ in Forking Hell   
    I think I got quite emotional when I saw that dude jumping over the fence like a ninja.
    Will it be only accessible to players with the according soft skill or base skill?
    Fantastic job
  25. Spiffo
    Ayrton Orio got a reaction from Nisora in Cap Levi, Normandy, France   
    Yes still working on it!
    I had a long hiatus as I could not spend so much time on it, but I'm back at it.
     
    I want to publish the map around the end of next months (my father is eager to try it too, so I need to kick myself in the butt), but for that I need to make sure every road lead somewhere (and there are tons of it), and that the game is playable (ressources have to be spread throughout the map). If possible i woul like to hyave the basic layout for cities but it might be unrealistic.
     
    Anyhow, TLDR: I will post it next month on the workshop so you can all tell me how broken the map is!
     
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