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Kalista

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Posts posted by Kalista

  1. is there any thought with multiplayer coming out soon to add an auto walk button ? that way you can pick a direction walk that way and hit it to keep going there until another input is in like the cruise control for the cars. would make chatting with others while on a long hike to wherever your going without having to stop to reply constantly. plus my fingers would thank you for not having to hold down 2 keys while im forced to walk from west point to riverside.

  2. I have a question. With the new animations in MP can there be a server option to hide players names overtop of their heads? Would make it easier if you were poking out of the trees/shrubs while in camo to make sure the 2 guys looking to introduce your head to a blunt object have moved on and not have a giant bullseye over your characters head if they look in that direction.

  3. question i have is since its coming that flashlights can be on while attached are we getting close to having radios and more importantly walkie talkies being usable while attached to the player? being able to have my hand free while talking to friends thru the radio when mp hits would be one hell of a quality of life feature.

  4. 5 hours ago, Geras said:

    It's been like that since car stories became a thing, but it's just seems strange that police cars at road blocks or maintenance pickups, or any other car from car stories, spawn at ~10% durability?

     

    Even the car accident story shouldn't have both cars totally wrecked with no useful parts left, but rather only have the impact zones of the cars damaged.

    it gets really strange when you run across the pickup truck servicing a manhole cover that the truck is almost completely destroyed

  5. 12 hours ago, TelegaOvoshey said:

    1) I cut my hair to the crew cut style. More than a month has passed, but hair didn't grow back :c

    2) When you change lightbulbs to the absolutely new ones (100%), they appear as 10% damaged. Same with brakes and suspensions.

    3) If you go to sleep with 3x and more speed and your character needs to walk around the bed, he/she keeps walking even after black screen of sleeping process. 

    4) When you are fishing on 3x and more speed and your bait is running out, the character keeps swinging fishing rod and can't move or do anything else.

    On 2 i need to check if pulling the radio out and putting a fresh one in still gives the 10% as well

  6. 3 hours ago, Mr Zultron said:

    Speed demon should not have effect on car noise it makes cars engine sound for miles. I tested it with multiple cars. Without the trait cars sound fine

    Thats due to speed demon also keeping the cars RPM up higher than if you had no talent or sunday driver. Higher RPM means more noise.

  7. Quick question for everyone. In the last version or two has anyone gotten infected by a scratch or laceration ? I've been getting multiple ones and I know my luck isn't that good to dodge infection each and everytime.

  8. 17 minutes ago, DEATH said:

    Yes. I've been meaning to post a bug report about this. You can't go bald or your hair stops growing.

    I'm wondering if theirs a check to not grow on bald on character creation incase someone was rp'ing an old man but there is no check if it becomes that ingame to allow it to grow back.

  9. I was also wondering if there was any word on getting hypochondriac back into the game I know it was pulled in the early beta due to it outright killing you but I was wondering if that issue has been addressed yet so it can make its way back into the game in the near future.

  10. Also wanted to note 2 things here since i do not believe they warrant a full blown bug report post. 1) the bread knife can't be used to slice bread or least for me when i tried it and it was unequiped in my inventory my character defaulted to grabbing the nearby butter knife. 2) since the belts got introduced the lone weapon I've found that would make sense to but is unable to be attached is the meat cleaver while every other bladed weapon can be.

  11. Think the thing people keep forgetting that just because up in the northern climates you can wear summer clothes in winter ( hell I do myself) that someone who lives in Kentucky may not be able to. Thats not to say its currently balanced but need alittle perspective on the biome differences.

  12. Myself and friends play this game in multiplayer with enforced rules that the only long range comms allowed for passing ingame info is over the handheld and ham radios and our biggest complaint is the need to have one in your sec or primary hand. Would it be possible when the multiplayer component is added or after it goes live that atleast the tactical and military radios be allowed to be clipped to the belt and usable from it ? Would make sense that the radios would have the mic and mic cable go up and be secured on the shoulder and free up the hands for some more useful items.

  13. 7 hours ago, Blake81 said:

    We need heating devices; either electric heaters/stoves or similar gas/propane/coal powered ones we can use inside buildings or even outside.

     

    Or, (and here we may be moving onto far greater additions) add a "Thermostat" electric fixture to most buildings, just like we have light switches now. It could simply have the interface the Car's AC have already. Of course, not ALL places will have this (wouldn't expect a wooden cabin in the middle of nowhere, or a Self-Storage unit to have HVAC), but most of them would.

    I've been saying for awhile homes need a wall thermostat like we have light switches to adjust the heat and maybe an ac control for those houses if there the high end ones for climate control on them. Even easier to do now that they have the code with the cars that do the same thing.

  14. 1 hour ago, axeladalidez78 said:

    So I just downloaded a small patch and the hunger problem seems to be gone fortunately.

    I'm having the exact opposite problem where I have already gone through a bowl of beans and a stir fry and I'm not even half done with day 1

     

    oh there was a patch mid game that cleared it up :D

  15. 2 hours ago, DarkHawkArg said:

    The light bulb bug is still present. All the looted light bulbs and those we take from the lamps are always on 10% durability , the light bulbs we take from cars are not affected with this bug.

    Question: Is this a bug? Or part of the game? From a reallystic point of view, all the light bulbs wouldn't be brand new, so I would understand, the problem is that all of them (Except the ones we take from cars) are 10%.

    That bug also applies to radios you take out of a car and put right back in they can go from 80% to 10% on the reinstall.

  16. 41 minutes ago, Tails said:

    interesting new update not sure why tailoring is a survival skill shouldnt that be crafting skill?

     

    Think its under that since its a repair skill so you don't die from lack of clothing making it more or less a survival skill.

  17. Heck if its possible to without making the engine or the coders cry out in pain i wouldn't be against sewing pockets onto our clothes as tiny storage to stick smaller stuff that could be ripped off by a zombie causing the contents to fall to the ground as well. Tho that might cause a few major drinking problems with the devs to code or something the engine flat wouldn't allow.

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