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grammarsalad

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Everything posted by grammarsalad

  1. 848. Also, to add to this, it would be nice to have a sandbox option to have some zombies actually get stronger/faster over time. (maybe they're particularly well fed...) 849. You should occasionally spawn with a digital watch. I know that I had a digital watch in the 90's.
  2. It occurred to me that the skill Should be useful for trapping larger ' game' at higher levels. You Should be able to create pit traps, or those 'sharpened tree branch stabby' traps, and so on. These should probably require a recipe. Also, you Should be able to create non lethal traps, and keep mice as pets.
  3. Great stuff: "...Cereal or popcorn to tame, leave a trail into a wire cage... " Excellent way to expand the trapping system: non lethal traps. Actually, the skill Should be useful for trapping zombies and other survivors (lethally and non lethally) at higher levels
  4. There should be an electrician recipe to convert a car battery to a short range power source (like a generator but more limited). It should require a battery charger at various intervals
  5. I really like everything about this except making sewing a skill. It's not that It isn't a skill; it clearly is. It's just that it's not that useful in terms of survival.
  6. Well yes, it should be a combination system. But driving really is a skill, and there is a substantial difference between a professional and an amateur. I mean, sure I'm a decent driver, but I'm not going to be able to compete in the Indy 500 no matter how good my ride is
  7. 839. Dirty cookware. Once we use a frying pan or cooking pot (etc.) they should become dirty (cleaned using dish liquid and water). Using dirty cookware introduces (or increases) the chance of getting sick from eating the cooked food
  8. 827. Eating yogurt/cereal/soup/etc. with a spoon. I was eating yogurt today, and it struck me that it would be a lot more difficult to do without a spoon. So, I was thinking, what about this: eating most foods is slower and you don't get the full nutrition value from the food-- spillage and whatnot--if you don't have a spoon equipped. If you have a spoon available, you will equip it when eating the appropriate food items
  9. This is a cool idea. Honestly, I do think that the game could use a few more stats.
  10. Don't forget, they can also smell you. Cut your finger on a broken window and they all come alive, and track you like a pack of wild dogs. Also, it would be cool to have a setting to make senses randomized such that only some zombies were blind and/or deaf (while others are eagle eyed echolocators.) Yeah, we NEED roaming hoards. And, even when urban concentrated, they should occasionally wander through the forests. It's way too safe in the wilderness. Excellent suggestion! But one of the great aspects of the game is the mystery surrounding the ... Infestation. Instead of explicitly starting that the disease/curse (etc.) is viral or fungal in nature, there could just be additional infection options.maybe there could be (at least) two additional options in zombie lore: 1) Infected areas. High chance of infection by being in an infected area presumably through contract. Certain heavy (and hot!) clothing protects 2) airborne. Like 1, except gas masks protect and the areas change over time. (both toggle yes/no and moodles, and maybe some tech should indicate that you are in an infected area-- get away quick!) Also, it should be possible to play with both 1 and 2 >:)
  11. Looks like a fun suggestion. What about a randomization where you can't See the options, and a randomized option where you can (and that you can tweak)
  12. 458. Hot-wire cars with the electricity skill
  13. Voice actors are quite costly, I imagine. Something like this would add to the atmosphere of the game, while (presumably) keeping costs down.
  14. Okay, so we can officially add disease to the list of hazards...
  15. What kind of ticks do they have in Kentucky, I wonder
  16. I can't agree more! I am fine if zombies are less common in the woods, but there should always be an occasional passing horde. It should Never be safe
  17. Great idea! Also, we need zombie spiffo mascots. They shouldn't be able to bite you, but they can scratch you and It should be harder to bash their brains In with a baseball bat
  18. I didn't get to vote, and honestly, that seems appropriate (hanging corpses). Not to be too morbid, but I would choose hanging over zombification any day. Edit: I would choose hanging over bleach, as well. Downing a bottle of bleach is a terrible, painful way to die. It's also much more "edgy" imo
  19. The game is awesome in the form that it's in now. I already feel like i have gotten my money's worth. I would definitely pay for the soundtrack. The music is just amazing
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