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Faalagorn

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Everything posted by Faalagorn

  1. Some nice suggestion indeed, like @MadDan2013said though, some of the them (bloodmoon or stronger zombies) doesn't fit the lore, some can be adjusted with sandbox though so might fit there. Some of that actually happens over time – it happened with trailers, disassembling wrecks and other minor QoL things; just keep in mind that mods often can not be implemented as is so they change. Silencers are a possibility to come with more army locations, tank will probably be added just as a tourist attraction, but we'll see See above, you should be able to dismantle them for nice metalworking skill gains, or tow them as @MadDan2013said. You can set helicopter event to occur more often, but I have a feeling that we'll get more elaborate meta events down the line. There are basic traps already (wired fence, broken glass and engineer traps), but the system will probably be improved somewhere down the line, though maybe not with turrets You should be able to pick up undamaged windows (5% chance of breaking with level 10 carpentry, more with lowers) and replace them with move menu, though there are still some that can't be replaced/picked (especially the bigger ones). Curtains can be picked and placed with pick up menu. You can add barricades to some doors and place sheets on them or place new ones, but the existing ones can't be moved. The sinks are indeed counter-intuitive and as far as electricity improvements, I guess it's on a backburner, but there were some teases for electricity improvements, so we'll see what time brings.
  2. These seems like a great additions, though veteran already have desensitized trait. I love perks with unique traits, it makes the game more vaulable in co-op by having abilities other player cannot get, even if minor.
  3. Faalagorn

    BraveAlan

    I got the impression that they are planning to increase the player count in the internal testing until it handles the max available which is 127+, I think one of the developers mentioned that it isn't affected by player count though the bugs are more prominent the more people are in, though I might have read it in the later posts…
  4. It was talked before, it's possible they get added, they were hacky workarounds even demonstrated, but a proper implementation that wouldn't be too tasking for the game requires a lot more work than that.
  5. Faalagorn

    Ohio Orio

    You should add the door/barricade/plant shaking effect to the driers while they work, by the way.
  6. The closest to what's available currently are stated roof tiles, they can be used as a base for mode, but there were some discussions about the terrain previously and from what I remember, basically it went to that they are aware of it and there's a slight possibility to add it eventually, but it won't happen anytime soon due to trouble implementing it.
  7. You actually can, for the game at least: https://github.com/TheIndieStone/ProjectZomboidTranslations
  8. Why I get why Android/ARM version could be useful, couldn't you get an X86-64 tablet for your case?
  9. Both were already suggested, I think in Small but Important Suggestions Thread, but I agree with both with the same reasoning you have for fridges/freezers. Good point with the propane grill; it would still require new graphics for empty bottle dispenser, but I'd live without such graphic too.
  10. You need to enable either build41 or iwillbackupmysave branch on Steam, here's video on how to do it: https://i.imgur.com/vEZ34gz.mp4
  11. You actually don't need a pre-existing house, but you need a preexisting sink :). I do agree a better system for that could be made eventually, hopefully something like that will come somewhere down the road.
  12. You can plumb rain collectors to sinks if they are standing above and one cell side (not directly above), though the sink needs to be placed manually. It currently filters all the water.
  13. It seems like a Steam/Steam overlay problem, if you mean the card dropped by the game… There's not many to drop though, if that comforts you. Try launching in compatibility mode, too and updating your drivers, as the game uses OpenGL instead of DirectX on Windows so might be something with that.
  14. 1129. I might have already mentioned it explicitly, and I for sure mentioned littering mod but: Chip Bags should leave bags usable as container (Neo Scavenger vibes anyone?) that you can hold in hand. Empty pop cans should hold water Empty tin cans should hold water and be able to gather it when it's raining
  15. Thanks for spotting that! I left a pull request here: https://github.com/TheIndieStone/ProjectZomboidTranslations/pull/463
  16. Might be the same loot table as here: https://theindiestone.com/forums/index.php?/topic/32987-wrong-loot-on-cash-register-inside-shop-in-muldraugh/
  17. It was teased as planned, hopefully it still is I also think rain doesn't properly clean blood on the floor, or maybe it's a really slow process. You can also wash or drink from puddles, but you never can clean clothes there as there's not enough water; would be nice if cleaning clothes could be done in parts.
  18. I noticed that last time too, thanks for reporting it!
  19. You can barricade, put moveable behind them or lock them up (I think the latter requires key though, not sure if being inside is enough though), but this could be an interesting option, especially with matching animation and getting exhausted from doing so, unable to block with max exhaust until someone come and help. The more pressing issue though is ability to lock down windows, though.
  20. Bags are indeed washable from blood but are treated a little differently than clothing as of now (i.e. they don't have holes/patches and don't provide protection/warmth), so maybe it's indeed omission that it accumulate dirt that can't be washed? @Pandoreaconfirm?
  21. The name has been changed to Plastic Table for a while now, but it's still disassemblable as of 41.50, just letting you know .
  22. Just checked it, it's the same for me: https://map.projectzomboid.com/#14390x5401
  23. I agree, as much as I like TVs giving bonus, I think it should be balanced eventually. There are more crafting skills than Carpentry and Cooking and even the survival skills only have few shows in comparison and the only TV station giving bonuses is Life and Living and no radio bonuses whatsoever sadly, especially later down the apocalypse.
  24. Is that because on Mac OpenGL is deprecated and outdated? If so, then indeed the only option is installing another operating system as a dual boot I guess…
  25. There's also random events that's being improved so you can see some houses with odd loot or zombies inside and you can enable zombies to attack windows even when no player is around in sandbox. There's also randomly-opened cupboards in one of the latest additions of furniture overlays, so it's slowly getting there, probably more when hunting and down the road other mechanics built upon it are introduced
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