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Faalagorn

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Everything posted by Faalagorn

  1. Yeah, the first one I know of, but it would be nice if they could appear visible on you as well :). About the wallets, I agree though it would be better immerse-wise if they had money, credit cards, maybe lockers or other small items inside – similar how you find first aid kits currently! EDIT: There's one more thing that would solve some of the items laying around unused, which will be even more important when MP hits – I think it was suggested before, but I like how current tailoring works when you can shred most items down to rags/stripes. I think the same should be extended to breaking down broken weapons into unusable wood for burning or down the road unusable metal for smithing.
  2. Sponges should be usable to cleaning blood. Bath Towels, Dish Towels and bags should be able to be ripped for ripped sheets – ideally they should all use and share the same clothing code, Bath Towels could be worn too, which I mentioned in the small suggestion thread Ripped sheets, not clothes directly, should be used to make sheet ropes (and sheet ropes be torn into ripped sheets again, possibly with some loss, or allow them to be burn at least) The last suggestions, along with the previous ones, would allow less random clutter being left around without use.
  3. Faalagorn

    Last Boy Zcout

    I thought the same about the doors opening; maybe with matching animation it would be better. There's also missing sound for trying to force the window open, but the one we have now is too strange indeed. I kinda thing something would be nice though. I also agree with @Gerasabout the lip smacking and soundtrack, I think the changes are too sudden, but maybe I'm just so used to the old soundtrack. I do like that the old soundtracks are still there and familiar, I was scared that the feeling might be lost in the transition.
  4. Though currently being pacifist only reflects the exp gain, which is a little counter-intuitive indeed
  5. 1138. Keybinding to sit down and stand up (in addition to option of standing up when right clicking).
  6. It seems that when ripping clothes with right click, especially when queuing actions, a wrong item is taken, resulting in wrong clothing being torn apart.
  7. I forgot some as well, I put them in small suggestions before: Cologne and Perfumes should be used as a single use desinfecant Wallets should hold money inside Cork screw should be a stabby weapon (and should be needed to open bottle wines) Thanks for showing the missing weapon mod! And yeah, forgot about lug wrench too While the water storage isn't directly related to water usage, I agree with that as well, though judging by the amount left in the, I think they are already filled, though I agree it should be done explicitly (though I guess fitting anims and tiles would be nice too)
  8. A lot of these suggestions were posted in Small but Important Suggestions Thread or elsewhere, but I think it's best to group them together. These should all be easy enough to implement, giving use to otherwise unused object, which in the long term would make the game more interesting and hopefully lest cluttered, as people won't just blindly throw away items so the container can be disassembled or in the case of respawning items, could respawn loot. Right now the totally junk items don't server any purpose and can only be thrown. While some of these suggestion won't magically give those items a must-have sought to flag, they would at least give some use for those unlucky ones to be stuck with just those items, or just wanting to use them for something as often is IRL. I also grouped it, for easy searching. I think those kind of fixes would be easy to fix to not distract from getting MP to run for smaller teams of no-MP focused (hi Team Tanglewood!) Beauty: Comb should be required for specif hairstyles. Rubber Band should be required for hair styles (there's a mod for that!), it would be nice to have rubber hairbands dropping as well. Lipsticks, Eyes Makeup, Foundation Makeup should be drainables. Water storage: Empty Tin Can, Empty Jar and cooler should be able to hold water and collect rain when placed outside. Empty Drinks Can should be able to hold water. Fuel: Money should be used as a fuel and kindling. All kind of shoes should be usable as a fuel again (including broken/worn out ones). Worn-out clothes should be able to be used as a fuel. Broken wood weapons should be able to be used as a fuel. Weapons: Mop should be a weapon. Tree branch should be a weapon. Containers: Wallets should be containers. Empty chips bags should exist and be containers as well. Clothing: Bandanas, Balaclavas, Bikinis, Fingerless Gloves, and some hats should be used to craft sheets. Belts, Holsters and Leather Gloves should be a source of leather. Overalls should be cut for denim. Earpods and Heaphones should be able to be worn. Misc: Crayons should be used as a multi-colored pens (they should have durability too). I'll update the list when I remind myself of stuff that I missed, as there are certainly some :). As I said, a lot of these ideas would reduce useless clutter on servers when MP comes without the need to resorting to removing items, so it's a welcome change I guess. I'd also love smelthing to make a comeback, especially with the remaining weapons and jewelerries and lockets that could potentially be smelted for something. Though since we got composting, at least rotten burnt and poisonous food can be used for something (even if composting rotten meat is not something to be advised IRL).
  9. I got myself to add more missing items to the wiki, hopefully it'll be a good starting point on getting the missing tiles pickable, I'm happy we got some of the forgotten ones (couches) recently though! There's also two bugs related to picking up items I'd love to see nailed down eventually: https://theindiestone.com/forums/index.php?/topic/24287-signs-stay-on-broken-window/ and https://theindiestone.com/forums/index.php?/topic/24251-list-of-items-that-should-be-picked-as-whole-not-tile-by-tile/ (though for latter, it;s more complicated, as there are shelves and benches that can't be picked up with certain configurations (I marked them off on wiki). EDIT: Forgot about this one as well: https://theindiestone.com/forums/index.php?/topic/30565-signs-that-are-hanging-over-windows-cant-be-put-on-the-same-spot-anymore/&tab=comments#comment-297461
  10. It seems that no matter what I try, it doesn't want to launch from Linux, here's the error: The from path is empty and the file is getting created under /home/faalagorn/.TileZed/Tilesets.txt properly. It happens with the pre-compiled version as well as the one compiled from GitHub https://github.com/timbaker/tiled Might be my system as I'm not on Ubuntu but Arch instead, though the old version seemed to work for me… It seems the problem is known in other applications as well, but I'm fighting hard to troubleshoot it for few hours now, I'll let you know if I find anything, but maybe someone else has an idea? EDIT: It seems that I solved it by commenting lines 77 to 111: https://github.com/timbaker/tiled/blob/zomboid/src/tiled/BuildingEditor/simplefile.cpp#L77 to https://github.com/timbaker/tiled/blob/zomboid/src/tiled/BuildingEditor/simplefile.cpp#L111 so the following lines are gone: // foo.txt -> foo.txt.bak QFileInfo destInfo(filePath); QString backupPath = filePath + QLatin1String(".bak"); QFile backupFile(backupPath); if (destInfo.exists()) { if (backupFile.exists()) { if (!backupFile.remove()) { mError = QString(QLatin1String("Error deleting file!\n%1\n\n%2")) .arg(backupPath) .arg(backupFile.errorString()); return false; } } QFile destFile(filePath); if (!destFile.rename(backupPath)) { mError = QString(QLatin1String("Error renaming file!\nFrom: %1\nTo: %2\n\n%3")) .arg(filePath) .arg(backupPath) .arg(destFile.errorString()); return false; } } // /tmp/tempXYZ -> foo.txt tempFile.close(); if (!tempFile.rename(filePath)) { mError = QString(QLatin1String("Error renaming file!\nFrom: %1\nTo: %2\n\n%3")) .arg(tempFile.fileName()) .arg(filePath) .arg(tempFile.errorString()); // Try to un-rename the backup file if (backupFile.exists()) backupFile.rename(filePath); // might fail return false; } with this code gone, I made sure the respective files are in tiled/share/tilezed/config/ directory (I copied the one that were created before), that way it works by not looking for the files from the home directory. It' It seems that looking for files there is broken for me for some reason It's a very hacky solution, so a proper fix would be welcome (especially as I see there's a "might fail" code. I might take a look and at least post an issue on GitHub if I won't forget EDIT2: While it allows the program to run, it can't save anything. I gotta troubleshoot the issue further it seems… The old version works fine with saving. EDIT3: It turned out to be more complicated; it seems that the software can't write to my home folder sometimes, this also happened for me with the old version. I saved stuff in /tmp temporarily, and it seems to work! Something worth to take a closer look indeed, but at least I got to run stuff on the latest version.
  11. You can also visually see boots disappearing on your character, but I get what you mean.
  12. That would be interesting to see actually, some random buildings instead of being barricaded with planks would instead have chairs, tables and other furniture placed in front of the doors, windows or stairs. Could be harder to implement randomly than barricades but would make an interesting addition.
  13. I'd also like to include shopping carts at one point. In early versions wheelie bins could be dragged and moved, but the game has changed a lot since then and the code would have to be made anew
  14. Walkmans were planned at one point, not sure how's the state now, but I bet it will come at one point with electricity/device overhaul: https://theindiestone.com/community/viewtopic.php%3Ff=24&t=1865.html More info here:https://pzwiki.net/wiki/Planned_features
  15. Or at least give a way to spray symbols on the cans, similar to how you do it on walls.
  16. I;d say placing the scenarios 28 days and weeks aprat would make for a nice easter eggs; there's alredy a mall challenge
  17. While there's no plans to add defecation, urination and personal hygiene (though it got stretched to include cleaning recently), there's a quite advanced mod for defecation that was even mentioned in blog once: https://projectzomboid.com/blog/news/2018/07/zombies-in-the-mist/ - nothing for urination but I don't see reason why it couldn't be modded though. As far as toilets goes, it would be nice if they could be sit and even slept on, that would give situation such as having to barricade yourself in a toilet like these an interesting use, especially as there are places where there's no chair available readily. https://youtu.be/UhTQ_nMpBW8?t=629
  18. I'd love that as well, would make less clutter as the only way to get rid of them is deleting through bin. Same applies to broken Stone Axes which I use a lot and similar tools (Stone Hammer, Stone Knife but also broken Planks, Pool cues, Spiked Planks and Baseball bats, though these at least can be repaired).
  19. For reference, I originally tracked the unmoveable items in this thread: https://theindiestone.com/forums/index.php?/topic/24289-list-of-world-tiles-that-cant-be-picked-up/ and this for undisassemblable: https://theindiestone.com/forums/index.php?/topic/29147-list-of-world-tiles-that-cant-be-disassembled/ but I recently moved all the items to the PZWiki, as it's more open to edit and visible than forums: https://pzwiki.net/wiki/Tiles – pay attention to the pick up and disassembly section – there are still a lot of undocumented tiles, most notably curtains, windows and floor tiles, I keep track of them in https://pzwiki.net/wiki/User:Faalagorn – feel free to contribute missing content (It's updated for 41.50) in the meantime (you can reach me here or other wiki editors here, on wiki or on Discord's #pz_wiki for help, there's also https://pzwiki.net/wiki/PZwiki:Project_Seat_Yourself_Furniture project for this). @turkler As far as I'm aware, adding doors to picked up is hard, but non-garage doors can already be disassembled and openable windows can be picked, so nothing impossible. Garage doors could use some love too, as currently they are always closed due to bug on default settings and if closed can only be opened from inside, with a key or with debug commands. In the meantime, maybe some odd job for Team Tanglewood to slowly fix some of these issues? We already got some fixes recently, so pwetty please TIS :D?
  20. Tyres should also be found more often than wheels in shops et al.
  21. The same happens with TVs and other items, I think it is adressed, especially seeing Pandorea's pie behind it
  22. I think it's scheduled to come at one point where farming gets revamped, though it might take a while. For a while, you can fill some of the gaps with mods.
  23. You can ctrl+a (a binding that can't be changed) to select all, but you still have to click. Some more keybindings for looting could indeed be helpful.
  24. Berry bushes used to spawn as a containers, they still do spawn sometimes in debug. Would be nice if they would be implemented properly though EDIT: Poisonous berries and mushroom are already there along with the magazine, but the mechanics could be improved. I'm not sure about antivirus tincture though. You can also take a look at my suggestion to make poisonous berries a little less random: https://github.com/TheIndieStone/ProjectZomboidTranslations/pull/466
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