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JonJon

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  1. Like
    JonJon reacted to Toshis in Beekeeping   
    A renewable source of wax for candles might be very useful once all gas stations are empty (if it will be possible to place lit candles on surfaces)
  2. Like
    JonJon reacted to gromit in Beekeeping   
    Firstly, zombie bee keepers would break up the Sneed zombie clones that clutter the farming areas, so that's a good start. Hives boosting crop yield/growth speed would be a nice addition (radius based, but acts like a compost effect that scales up perhaps?) and would be useful all game too. Wax and honey however would need some improvements first. Honey doesn't really have much use right now, but wax could be far more useful and especially with fuel being finite. Being able to attach candles to walls or candelabras as a light source could be good and having a renewable source of wax would make this more worthwhile. It could also be useful in food preservation, perhaps in wax paper form or in canning.
     
    I'm assuming from the windmill comment that they're thinking about adding some medieval inspired additions as alternative solutions.
  3. Like
    JonJon reacted to Papa Juliet Whiskey in Beekeeping   
    Love the idea, and the degree of detail behind the suggestion. 
     
    Especially the bit about leaving the required amount of honeycomb for the colony to survive. Someone lacking experience in harvesting might straight out kill an otherwise productive colony by over harvesting. I wouldn't be surprised if the devs planned this as an addition, but it would be awesome if they covered it in the degree of detail the OP laid out. 
     
    I hope farming in general gets an overhaul that makes the farmer profession carry a little more oomph.
  4. Spiffo
    JonJon got a reaction from Papa Juliet Whiskey in Beekeeping   
    Hello guys.
     
    This is the first post I pretend to make about farming rework.
    I'm an agronomist in Brasil, who wants to collaborate with the game in some way.
    I will write as I do the necessary research on each part.
     
     
     
    I would also like to thanks the people on the post Bee Keeping for some good ideas, specially BeardedRooster (awesome nick by the way)
     
    First, Beekeeping was somewhat common on Kentucky 1993, as you can see here in the Kentucky 1992 Census of Agriculture.
     
    In 1992 KY had 90.281 farms, of those, 1.000 had bees colonies (1,11%), with 5.620 total colonies, and 81.829 pounds of honey sold.
    In 1987 KY had 92.453 farms, of those, 1.716 had bees colonies (1,86 %), with 10.173 total colonies, and 121.995 pounds of honey sold.
     
    Although there were a reduce from 87 to 92, the culture was quite present in the State.
     
    In county distribution, I'll consider the 4 nearest Counties to the game area: Bullitt, Hardin, Jefferson and Meade (feel free to correct me).
    1992 Bullitt county had 12 farms and 48 colonies;
    1992 Hardin county had 26 farms and 913 colonies;
    1992 Jefferson county had 13 farms and 96 colonies;
    1992 Meade county had 13 farms and 50 colonies;
    Total was 66 farms and 1.107 colonies.  
    Data source here.
     
    This represents 6,60% of the State farms with bees colonies and 19,70% of the State colonies in these 4 counties of the 120 counties of KY.
     
    Being somewhat common in KY, especially in the game area, why adding beekeeping could improve the base game?
    Source of non-perishable food (honey); Source of food to help in weight  control (high in carbohydrates); Source of renewable lights (candles made from beeswax and twine); Adding new POIs on the rural areas; New variable in the Farming Rework;  
    So, what's necessary?
     
    Bee Hives  
    Wild hives could be found only in the woods with the new foraging system (lvl 4 - 6 requirement and rare loot) and could only be harvested for honeycombs (more on that later) from normal players, but could also be harvested as a hive from beekeepers and placed in an empty constructed hive (sack, garbage bag or other container required to transport).
     
    Constructed hives could be found in rural areas in normal operation.
    If harvested from normal players, kill the hive and harvest only honeycombs.
    If harvested from beekeepers, maintain the hive and harvest part of the honeycombs.
    After tended from beekeeper could possibly be splitted and placed into another empty constructed hive (sack, garbage bag or other container required to transport).
    Constructed hives could be made by beekeepers from planks, nails and sturdy sticks, carpentry lvl affects quality (lvl 4 low quality, lvl 6 normal quality, lvl 8 good quality).
    Quality afects, honey production and winter mortality of the bees).
    Only 1x1 tile building, something like this.
     
    New items and objects  
    Honeycombs, food item, nutrition closely to 90% of same mass of honey, no beeswax gained, could be processed with a sieve or colander;
     
    Sieve or colander, items to process honeycombs, gives 10% of mass as beeswax and 90% of mass as honey (jar or other container required for the honey);
     
    Beeswax, used in the candle recipe (twine and heat required);
     
    Wild hives in forage (item can't be picked);
     
    Constructed hives (building);
     
    Smoker, when equipped could burn twigs to make smoke (half chance of stings and faster harvesting);
     
    Beekeeper suit (when equipped no chance of stings except on hands and feet) *Other clothes may also give some protection like boots (no stings on feet) or leather gloves (no stings on hands)
     
    New Trait or Occupation  
    If trait: +1 carpentry, +1 foraging or farming, knows all recipes relate to beekeeping, no lvl required to forage wild hives (8 points cost)
     
    If Occupation: +2 carpentry, +1 foraging, +1 farming, knows all recipes relate to beekeeping no lvl required to forage wild hives (12 points cost)
     
    I think carpentry bonus for hives construction, forage for searching wild hives and farming because harvesting honey could give farming XP, beekeeping could also synergize with farming in the farming rework.
     
    IMHO no magazine like Herbalist.
     
    New Mechanics
    Harvest honeycombs from constructed hive, opens window like with cars and shows hive lvl, amount of honeycombs, health of the hive, other information (45 kg full)
     
    Harvest wild hive (1-5 kg of honeycombs)
     
    Split constructed hive (needs full hive);
     
    Stings (causes pain, sick and on hands slows items transfer, on feet reduce player speed);
     
    Constructed hives emits sound and attracts zombies;
     
    Process honeycombs (with sieve or colander);
     
    Constructed Hives production mechanics  
    Simple version:
    No population variation and no surroundings evaluation;
    Spring and summer produces 0,2 kg/day (approximately 36,0 kg in 180 days);
    Autumn produces 0,1 kg/day (approximately 9,0 kg in 90 days);
    Winter consumes 0,15 kg/day (approximately 13,5 kg in 90 days);
    *That's why beekeepers will always leave 15 kg in the hive;
    Approximately 31,5 kg of honeycombs per hive per year;
     
    Expanded version:
    Population variation, some bees dies in winter (depending on hive quality), population of bees in hive affects production;
    Surroundings evaluation (50 m radius, 7850 m², 7850 tiles?):
    Tile of tree or crops = 2
    Tile of grass = 1
    Others tiles = 0
    Tiles in the range of another hives, splits the value by the number of hives.
    From certain score, hits 100% honey production, something along the line of the simple version.
     
     
     
    In the end, this is just a humble suggestion, but one that could add some nice flavor to the base game.
    The numbers and others aspects are only suggestions, all based in the real world, but certainly needs tweaks for balance.
    I'll make some others suggestions in the aspects of a farming rework in the near future.
    For now, sorry for the long post, and feel free to post your ideas and feedback.
     
     
  5. Like
    JonJon got a reaction from OxManZomboid in Small but Important Suggestions Thread   
    I have some sugestions for cooking, I know this will not make great difference in the gameplay, but i like to think it will give a good flavor to the game.
     
    How about put the recipes of bread, cake and pie in just one Good cooking magazine (maybe call it bakery apretince magazine) and add a recipe for pancakes? (also how about some mapple syrup, honey and jam for the pancakes?)
     
    And add a Italian cuisine magazine (maybe call it Mama's Old Recipes) that contains recipes for pizza, tomato sauce (that can be jarred maybe?), fresh pasta (not the convencional pasta in game, but one tha spoils really faster if not cooked soon) and fresh lasagna noodles (like the fresh pasta)
     
    And add lasagna noodles in the way pasta is in game, so if you find the normal lasagna noodles in game you can make lasagna without reading the magazine?
     
    Also, this is kind of minor, but I like to think that you don't wanna toss a whole tomato or cabbage in a dish, you'll like add a chopped/diced/sliced tomato or cabbage into a dish, then maybe, if you don't want to put the whole item in the dish, you need to chop (in game, let's use just chop maybe) it first, than you can add just part of it, but it has a downwards, after chopped, an item will spoil really faster, as it will do IRL, how about make this for meats and vegetables that are not small like peas.
     
    Have some other ideas to put down the line, just need to organize them first.
  6. Like
    JonJon got a reaction from donWURST in Small but Important Suggestions Thread   
    I have some sugestions for cooking, I know this will not make great difference in the gameplay, but i like to think it will give a good flavor to the game.
     
    How about put the recipes of bread, cake and pie in just one Good cooking magazine (maybe call it bakery apretince magazine) and add a recipe for pancakes? (also how about some mapple syrup, honey and jam for the pancakes?)
     
    And add a Italian cuisine magazine (maybe call it Mama's Old Recipes) that contains recipes for pizza, tomato sauce (that can be jarred maybe?), fresh pasta (not the convencional pasta in game, but one tha spoils really faster if not cooked soon) and fresh lasagna noodles (like the fresh pasta)
     
    And add lasagna noodles in the way pasta is in game, so if you find the normal lasagna noodles in game you can make lasagna without reading the magazine?
     
    Also, this is kind of minor, but I like to think that you don't wanna toss a whole tomato or cabbage in a dish, you'll like add a chopped/diced/sliced tomato or cabbage into a dish, then maybe, if you don't want to put the whole item in the dish, you need to chop (in game, let's use just chop maybe) it first, than you can add just part of it, but it has a downwards, after chopped, an item will spoil really faster, as it will do IRL, how about make this for meats and vegetables that are not small like peas.
     
    Have some other ideas to put down the line, just need to organize them first.
  7. Like
    JonJon got a reaction from trombonaught in Down with the HUD!   
    The title got a music to my mind
     
     
    Sorry to get offtopic
  8. Like
    JonJon got a reaction from DramaSetter in Small but Important Suggestions Thread   
    I have some sugestions for cooking, I know this will not make great difference in the gameplay, but i like to think it will give a good flavor to the game.
     
    How about put the recipes of bread, cake and pie in just one Good cooking magazine (maybe call it bakery apretince magazine) and add a recipe for pancakes? (also how about some mapple syrup, honey and jam for the pancakes?)
     
    And add a Italian cuisine magazine (maybe call it Mama's Old Recipes) that contains recipes for pizza, tomato sauce (that can be jarred maybe?), fresh pasta (not the convencional pasta in game, but one tha spoils really faster if not cooked soon) and fresh lasagna noodles (like the fresh pasta)
     
    And add lasagna noodles in the way pasta is in game, so if you find the normal lasagna noodles in game you can make lasagna without reading the magazine?
     
    Also, this is kind of minor, but I like to think that you don't wanna toss a whole tomato or cabbage in a dish, you'll like add a chopped/diced/sliced tomato or cabbage into a dish, then maybe, if you don't want to put the whole item in the dish, you need to chop (in game, let's use just chop maybe) it first, than you can add just part of it, but it has a downwards, after chopped, an item will spoil really faster, as it will do IRL, how about make this for meats and vegetables that are not small like peas.
     
    Have some other ideas to put down the line, just need to organize them first.
  9. Like
    JonJon got a reaction from MrDeliberto in Small but Important Suggestions Thread   
    I have some sugestions for cooking, I know this will not make great difference in the gameplay, but i like to think it will give a good flavor to the game.
     
    How about put the recipes of bread, cake and pie in just one Good cooking magazine (maybe call it bakery apretince magazine) and add a recipe for pancakes? (also how about some mapple syrup, honey and jam for the pancakes?)
     
    And add a Italian cuisine magazine (maybe call it Mama's Old Recipes) that contains recipes for pizza, tomato sauce (that can be jarred maybe?), fresh pasta (not the convencional pasta in game, but one tha spoils really faster if not cooked soon) and fresh lasagna noodles (like the fresh pasta)
     
    And add lasagna noodles in the way pasta is in game, so if you find the normal lasagna noodles in game you can make lasagna without reading the magazine?
     
    Also, this is kind of minor, but I like to think that you don't wanna toss a whole tomato or cabbage in a dish, you'll like add a chopped/diced/sliced tomato or cabbage into a dish, then maybe, if you don't want to put the whole item in the dish, you need to chop (in game, let's use just chop maybe) it first, than you can add just part of it, but it has a downwards, after chopped, an item will spoil really faster, as it will do IRL, how about make this for meats and vegetables that are not small like peas.
     
    Have some other ideas to put down the line, just need to organize them first.
  10. Like
    JonJon reacted to trombonaught in Down with the HUD!   
    This is exactly what I thought when I wrote it     Dawn of the Dead 2004 credit reel anyone?
  11. Like
    JonJon got a reaction from trombonaught in Rain Barrel with Sink   
    Well, in the case of rainwater I agree, but the filter should have a bar of usage so it won't be infinite, but for water collect from rivers, you shouldn't be allowed to use just the filter to purify it.
     
    And about bigger containers to storage clean water it's really a must have.
     
    I have a question for you americans, here in Brasil it's common to have this water boxes in almost every house, like this one:

     
    They usually stay in the roof of the houses, and it gives us some time of water if the distribution system had a problem.
     
    Maybe have something like this to storage water in our bases will be interesting,
  12. Like
    JonJon got a reaction from grammarsalad in The Toaster: More of them and more uses for them   
    Thumbs up for this,
     
    Also, how about removing the bad stats of stale bread after toasting?
  13. Like
    JonJon got a reaction from Blake81 in The Toaster: More of them and more uses for them   
    Thumbs up for this,
     
    Also, how about removing the bad stats of stale bread after toasting?
  14. Like
    JonJon reacted to blindcoder in Obey gravity, it's the law!   
    This mod lets structures come crashing down when their support structures are removed. All structures must have a wall in a 5x5 area below or get destroyed.
    Also prevents players from building floors more than 3 tiles away from any wall.
    Be aware that any player (and zombie) that is below a crashing structure will get hurt, maybe even killed...

    Mod preview image by Onkeen. Thanks!
     
    I'm still working on the details and effects of this, so if you have any suggestions, feel free to reply!
     
     
    This is what happens when you remove enough supporting structures:

     
    This is the new maximum distance to build floors:

     
    And this is what happens when you stand below a single floortile crashing down on you:

     
     
    And finally, download the mod here:
    From the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=836161359
    From github: https://github.com/blind-coder/pz-bcGravity/releases
    Requires bcUtils: https://github.com/blind-coder/pz-bcUtils/releases
     
    Changelog:
     
    Enjoy!
  15. Like
    JonJon got a reaction from Atoxwarrior in Project Zomboid Map Project   
    Congrats, you're amazing blindcoder,
    Even the sweet water spots of Mauldragh
    Now I'm a happy person

  16. Like
    JonJon got a reaction from blindcoder in Project Zomboid Map Project   
    Congrats, you're amazing blindcoder,
    Even the sweet water spots of Mauldragh
    Now I'm a happy person

  17. Like
    JonJon reacted to blindcoder in Project Zomboid Map Project   
    And we're live with the Build 35 map:
    https://map.projectzomboid.com/
     
    Enjoy!
  18. Like
    JonJon reacted to RobertJohnson in RELEASED: Build 35.26   
    Build IWBUMS 35.16:
     
    [New]
    Drop your cooking pot, bowl, bucket or saucepan on the ground when it's raining and it'll fill automatically! (long process, even longer for the bowl or saucepan, because they're smaller)
    Added black & red painting
    Added Box of Jars, spawn in houseware store and groceries, open it to get 6 jars and jar lids
    Added smoker trait: need to have a regular cigarette or start to gain stress/unhappyness
    Cigarettes now gives less stress relief, no more unhappyness but give bit of sickness if not a smoker, on the other hand smoker get more "bonus" from having a smoke
    Added a OnEat lua hook on Food items (called when eating the item, check cigarettes)
     
    [Balance]
    Compost now take x100 more time to actually create fertilizer
    Use 2 nails instead of 1 to barricade a window with a plank
    Balanced how XP is given for recipes: lot of cooking recipes has been tweaked, opening jars/etc won't give xp while making bread etc will give more
    Same for sawing log, it now gives 3 xp if your woodwork level is under 3, but only 1 xp point then
    Stress now reduce the damage done by your weapons (shaking hands..)
    Being stressed for a while start to increase unhappyness
     
    [Bug Fix]
    When consolidating 2 water source, if the main source was tainted, the new source will also be tainted
    The sometimes corpses stayed highlited bug should be fixed
    You can now barricade with planks if nails were inside one of your backpacks
    Fixed a bug when sometimes the paint menu appears empty of painting
    Compost creates will now block you (can't go through anymore!)
    Can't consolidate batteries, candle and torch
  19. Like
    JonJon got a reaction from NagashUD in Health condition and infection improve   
    How about the adition of EpiPen (epinephrine) for anaphylaxis? Maybe add some kind of allergic as a trait? (for seafoos, bees, bugs, peanut and/or others?)
     
    Asthmatic inhalers for the asthmatic trait
     
    Some muscles relaxants for the sore back (maybe if added to the game?)
     
    Add stethoscope to doctor so it can diagnose tuberculosis from normal cold.
     
    And how about some common diseases as traits? (diabetes, hypertension, hypoglycemia) in this case you just need to manage your food and routine, and maybe need some medecine in cases when you don't follow the restrictions.
  20. Like
    JonJon got a reaction from grammarsalad in Health condition and infection improve   
    How about the adition of EpiPen (epinephrine) for anaphylaxis? Maybe add some kind of allergic as a trait? (for seafoos, bees, bugs, peanut and/or others?)
     
    Asthmatic inhalers for the asthmatic trait
     
    Some muscles relaxants for the sore back (maybe if added to the game?)
     
    Add stethoscope to doctor so it can diagnose tuberculosis from normal cold.
     
    And how about some common diseases as traits? (diabetes, hypertension, hypoglycemia) in this case you just need to manage your food and routine, and maybe need some medecine in cases when you don't follow the restrictions.
  21. Like
    JonJon reacted to RobertJohnson in RELEASED: Build 35.26   
    Revamped the whole Build 35 OP thread so now everything new appears, and added separated list for balancing and bug fixes
     
    Build IWBUMS 35.15:
    Your character no longer climb over a fence when using context key ("e" by default) if it's on upper floor, you can still use right click -> climb over to do so You can now make molotov with empty glass bottle (wine, whiskey) and petrol Fixed bugs with the new info UI Increased time needed to consolidate 2 drainables from 10 to 90 Added verification to consolidate 2 drainables to avoid cheating Renamed "Empty Sang Bag" into "Sack" Increrased the time for a rotten food to totally disapear (x10) Food poisonning (from eating rotten food) is now tied to it's hunger reduction (meaning bigger items poison you more), it's generally less than before Generators will now drain more or less fuel depending on how much electrical objects they're plugged on Small mail box is now a container and can spawn newspaper and magazing (including profession magazine!) Added damaged sheet rope sprites, you'll now be able to see when you sheet rope is about to be destroyed Added description for park ranger and lumberjack about their ability to walk faster in the forest than others Lowered the chance the zombies have to damage a sheet rope Added compost:
    Build them from the carpentry menu, under furniture Put food in it, when the food is rotten it'll start to transform slowly into compost, more or less depending on it's hunger value When the compost is at least 10% full, you can grab some compost with an empty sandbag Then use the compost just like the fertilizer, it'll make your farming plants grow faster!  
     
  22. Like
    JonJon reacted to Rathlord in Add common sense as spice   
    Spade is the equivalent of shovel in PZ. Don't ask about it, don't talk about the difference between the two, and forget we had this conversation. Just trust me on this one
  23. Like
    JonJon reacted to TheWraithPlayer in More World Random Features   
    So, as of one of the latest updates, houses now randomize with stuff like barricades, being burnt down, and having just dead bodies.
    Here are a few ideas that I have to spice it up.
    (1), Having a Suicide note go along with some dead bodies (particularly the ones with guns next to them)
    (2), Bloody Hand prints on windows.
    (3), Stuff written in blood on the wall (Example=God Help Us)
    (4), Hung people
    (5), Banners in windows (Example=Help!)
    (6), Holes in walls (form explosions, car wrecks, etc.)
    (7), Blood pools
    (8), Gnawed on skeletons
    (9), Cracked windows (or windows with holes from gunshots in them, would make window weaker)
    (10), Warning/Awareness posters/signs
    Well, those are my ideas. tell me what you think, and thanks for reading.
  24. Like
    JonJon got a reaction from hyperchondriac in Small but Important Suggestions Thread   
    I have some sugestions for cooking, I know this will not make great difference in the gameplay, but i like to think it will give a good flavor to the game.
     
    How about put the recipes of bread, cake and pie in just one Good cooking magazine (maybe call it bakery apretince magazine) and add a recipe for pancakes? (also how about some mapple syrup, honey and jam for the pancakes?)
     
    And add a Italian cuisine magazine (maybe call it Mama's Old Recipes) that contains recipes for pizza, tomato sauce (that can be jarred maybe?), fresh pasta (not the convencional pasta in game, but one tha spoils really faster if not cooked soon) and fresh lasagna noodles (like the fresh pasta)
     
    And add lasagna noodles in the way pasta is in game, so if you find the normal lasagna noodles in game you can make lasagna without reading the magazine?
     
    Also, this is kind of minor, but I like to think that you don't wanna toss a whole tomato or cabbage in a dish, you'll like add a chopped/diced/sliced tomato or cabbage into a dish, then maybe, if you don't want to put the whole item in the dish, you need to chop (in game, let's use just chop maybe) it first, than you can add just part of it, but it has a downwards, after chopped, an item will spoil really faster, as it will do IRL, how about make this for meats and vegetables that are not small like peas.
     
    Have some other ideas to put down the line, just need to organize them first.
  25. Like
    JonJon got a reaction from wanderinbilly in Best Bases   
    The Large Warehouse in Mauldraugh
     
    http://map.projectzomboid.com/?#0.4484445848186635,0.1466536522235044,171.18912860651517
     
    Best base in my opinion, far enough to be quiet, not so far that makes it hard to go for a raid in the city.
     
    Fisrt floor full of crates, all sort of items found there (hardly lacks a sledge), and no need to make anything to storage, just pick up some crates.
     
    Third floor makes for a great farming area, and second floor needs a lot of wooden floors, good for leveling up carpentry, also lots of woods nearby and foraging areas.
     
    Here are some prints of my base after 2 months ins Fisrt Week normal dificulty.
     
     
    Getting kind of boring now, just waiting for anims droping in IWBUMS to drop this save.
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