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Patrick H

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Everything posted by Patrick H

  1. I don't think sheetropes are supposed to break, especially when sitting in a crate.
  2. We can now walk over compost bins. They add a ''slow'' effect like as if you were walking through tree's. Not sure if intentional, worth pointing out nontheless.
  3. I can barely navigate through player made buildings.
  4. It might work out if the zones would be something like,, 4x4 or even 8x8 tiles.
  5. Now i want a super rare spiffo car in the game.
  6. Yeah it's still a bit too loud. The sound should be a bit more subtle. You can lower it by lowering the ambient volume, but it sounds louder than other sources of ambient volume. I think that's the problem right now. But the radius seems fine to me now. I think the range is perfect.
  7. We have no way of telling that our walls are damaged. What if we used the lower level wall sprites to show that walls are damaged? 100% looking good, -50% looking a little crappy and -25% looking terrible. This would allow for more realistic repairs on our walls. One of my walls broke down today. I would have repaired it if i knew it was damaged. It would have been nice if i could tell it was damaged. Or new sprites for damaged walls in general would be nice too.
  8. I like the first 2 ideas. The third would become very annoying over time.
  9. The sound of flies doesn't only persist when indoors, but also on different elevations. Although i'm not completely sure whether this was intentional or not, i think it's worth mentioning regardless. I can still hear the sound of flies from this point.
  10. Once i got the sound of flies near corpses it didn't fade away when i got away from them. The audio kept looping. A minor audio bug. Thank you for implementing this as a fair indicator. Now the sickness won't catch me by surprise anymore Praise the flies! EDIT: The ambient volume won't lower the sound of flies. EDIT2: The audio didn't actually loop, i was still inside of the range of the corpses. I think the range of the corpses causing this is a bit too much, and it seems to persist when indoors. Here's a picture of where i was standing. The pile of corpses in front of my base is where the sound comes from. (In front of the fences)
  11. Kevlar vests in police stations would be neat!
  12. Yeah i really like this feature too. It indeed adds another layer of depth to the game. But despite having the prone to illness perk, i still dont think it should catch me by surprise. I got it really fast! I can appreciate the fact that there's actually a downside to the perk now regardless. But i do still think an indicator is required. This could come in the form of flies buzzing around. I can't think of a better solution than this in all honesty. Sounds of flies could indicate that i'm at risk of developing sickness, as a subtle hint. And would not take away from the immersion.
  13. Can we get an indicator that tells us that we're at risk of developing a sickness because of the corpses? Because i would assume that this is only the case if the pile of corpses is big enough. May i suggest to implement the sounds of flies flying around the corpses? This way i know what routes to avoid. Because i have killed A LOT of zombies on my primary save file. Sickness builds up crazy fast sometimes, even when indoors around certain buildings in west point. It took about 20 to 30 seconds to build up 2 stages of sickness when i was looting a house. Although it might be worth mentioning that i'm using the prone to ilness perk.
  14. The pour into option has no follow up option anymore. I can't purify my water anymore D: (Still have plenty of fresh water left)
  15. I was already travelling between Westpoint and muldraugh. (Still am) But i only went to the other cities because i couldn't find the herbalist, which is super useful and a free perk. I'd probably never go back if it wasn't for the announcement of cars. I'll definitely go back when they get released.
  16. Big wired fences still consume 3 entire units of wire stead of just 3 uses of one unit as it says in the metalworking crafting menu.
  17. Holy mother of god... JACKPOT!@#$
  18. Yeah that would be cool. I Always stock up on medical supplies, but i rarely ever need them.
  19. Just found another glitch. Zombies will spawn in big numbers out of nowhere in the mall. Only seen it happen in 2 seemingly empty stores so far. I'll make a new save file to test if i can reproduce the glitch and eventually record it.
  20. Will we ever be able to camouflage ourselves with dead zombie blood? It's a feature i enjoyed a lot on dying light.
  21. Big wired fences from the metalworking skill still use up 3 complete wires instead of 3 uses of one wire. And it still doesn't consume the scrap metal. (despite needing the scrap metal in your inventory to actually craft it) @RobertJohnson
  22. I can't launch the game. All it says is ''click here'' EDIT:World version 105.
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