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{\/\/} King {\/\/}

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  1. Like
    {\/\/} King {\/\/} got a reaction from xXxFANCYCAPYBARA36xXx in Change Zombie difficulty while its night   
    I want this as well, who cares if it is similar to dying light, how to survive, terraria and many other games. Its become a trope, some of us like wallowing in tropes and recycled ideas. Let us eat cake!
  2. Like
    {\/\/} King {\/\/} got a reaction from Jab in I used to be a minor modder for pz   
    Hi. I'm Shawn. Back in the day (as it were) I used to mod on this game a bit. I collaborated with another modder to make a small building called MooTown Coffee (or was it cafe?) Essentially an ugly, cow colored cafe for another building. I think it made it into the old community map, I am not sure. I also started working on my own mod (which I still have all the art for) that was meant to be the secret murder house of a serial killer/ bad thing doer. It was a few months before the character models were all switched (which killed the few clothing mods I had been working on, but excited me because I thought it would be easy to make new enemy models as I wanted to make a huge mod that made the game into the mist instead of zombies, or at least add boss zombies of some kind, rant over, I digress)
     
    What I am asking is: Is it possible to use my old files to mod the game to finally make my murder house come true or do I have to do the whole deally over? I will try to attach some samples.
     
    First the coffee shop that started my life in modding so many years ago...


    Now into some of the good stuff, the murder house.
    ***WARNING***
    some of the images within are disturbing, gory, twisted and not for those with weak stomachs.


     
    So does anyone want to either mod with me, have me do some art for your mods (especially if you are something that is essential at this point like Hydrocraft or Terminus), or help me make this into something and try to get it into the Terminus pack etc..
     
    And in summation I apologize for being out of the loop. I haven't played for years and I am just getting back into it. I really miss the dummies..
     
    {\/\/}
  3. Like
    {\/\/} King {\/\/} got a reaction from Lumbo in Can these be done?   
    I was curious as to the current possibility of a few mods that I had ideas for. I do not really have any time to do a bunch of art assets (although I may eventually add some) So I am trying to do or collaborate on some value changing mods instead.
     
    So here are the things I desire:
     
    1: Either choose a few random zombies to be set as bosses with stronger stats and some sort of icon of minimal visual indicator that they are not your average corpse, or same but with maybe just spawning a few bosses as extra things rather than altering zombies that were already to spawn. (and of course to make a small percent chance that any new zombies become bosses) OR to make it so that when the game chooses a zombie to be a leader for a group over a certain number of undead followers, it gets bonus stats based on how many. [and would it be possible to someday make them have unique models so that they look meatier or just more frightening in general]
     
    2: Different settings for zombie physiology for daytime and nighttime. So that I can make all zombies weak and near useless during the day and terrifying at night. Or at least a mod to be able to alter zombie stats overall on the fly so I can just change it at night and daybreak manually (worst case scenario of course) [and for this art related question, could the models be slightly altered so that perhaps they have glowing eyes at night and use different zombie audio files]
     
    3: Settings for zombie "evolution" or settings in which at a certain day, all zombies would go from stats set a to stats set b, and again a third and perhaps fourth time, so that the game can be more deadly as time marches on. [and the question would be similar to the first art question, in that could I make different pools of zombie evolution models that are set for stage 1, 2, etc.]
     
    Edit: Another Idea, how hard would it be to make a supernatural weather like black rain that makes it dark out, increases zombie damage, health, speed and maybe sound files used. And possible triple zombie spawn during said storm. And maybe like a zombie stampede weather pattern.
  4. Like
    {\/\/} King {\/\/} got a reaction from Ontogenesis in I used to be a minor modder for pz   
    Hi. I'm Shawn. Back in the day (as it were) I used to mod on this game a bit. I collaborated with another modder to make a small building called MooTown Coffee (or was it cafe?) Essentially an ugly, cow colored cafe for another building. I think it made it into the old community map, I am not sure. I also started working on my own mod (which I still have all the art for) that was meant to be the secret murder house of a serial killer/ bad thing doer. It was a few months before the character models were all switched (which killed the few clothing mods I had been working on, but excited me because I thought it would be easy to make new enemy models as I wanted to make a huge mod that made the game into the mist instead of zombies, or at least add boss zombies of some kind, rant over, I digress)
     
    What I am asking is: Is it possible to use my old files to mod the game to finally make my murder house come true or do I have to do the whole deally over? I will try to attach some samples.
     
    First the coffee shop that started my life in modding so many years ago...


    Now into some of the good stuff, the murder house.
    ***WARNING***
    some of the images within are disturbing, gory, twisted and not for those with weak stomachs.


     
    So does anyone want to either mod with me, have me do some art for your mods (especially if you are something that is essential at this point like Hydrocraft or Terminus), or help me make this into something and try to get it into the Terminus pack etc..
     
    And in summation I apologize for being out of the loop. I haven't played for years and I am just getting back into it. I really miss the dummies..
     
    {\/\/}
  5. Like
    {\/\/} King {\/\/} got a reaction from Bughunter66 in I used to be a minor modder for pz   
    Hi. I'm Shawn. Back in the day (as it were) I used to mod on this game a bit. I collaborated with another modder to make a small building called MooTown Coffee (or was it cafe?) Essentially an ugly, cow colored cafe for another building. I think it made it into the old community map, I am not sure. I also started working on my own mod (which I still have all the art for) that was meant to be the secret murder house of a serial killer/ bad thing doer. It was a few months before the character models were all switched (which killed the few clothing mods I had been working on, but excited me because I thought it would be easy to make new enemy models as I wanted to make a huge mod that made the game into the mist instead of zombies, or at least add boss zombies of some kind, rant over, I digress)
     
    What I am asking is: Is it possible to use my old files to mod the game to finally make my murder house come true or do I have to do the whole deally over? I will try to attach some samples.
     
    First the coffee shop that started my life in modding so many years ago...


    Now into some of the good stuff, the murder house.
    ***WARNING***
    some of the images within are disturbing, gory, twisted and not for those with weak stomachs.


     
    So does anyone want to either mod with me, have me do some art for your mods (especially if you are something that is essential at this point like Hydrocraft or Terminus), or help me make this into something and try to get it into the Terminus pack etc..
     
    And in summation I apologize for being out of the loop. I haven't played for years and I am just getting back into it. I really miss the dummies..
     
    {\/\/}
  6. Like
    {\/\/} King {\/\/} got a reaction from Bughunter66 in I used to be a minor modder for pz   
    Almost forgot! Big furnace!
  7. Like
    {\/\/} King {\/\/} reacted to ORMtnMan in ORMtnMan's Real Guns Mod 1.242 [32.30]   
    Hello All,
    Here is the link to the most recent version of my mod, which is currently considered to be stable!
    http://www.mediafire.com/download/fdp5txod5h1pdtd/ORGM+1.242+-+ModelLoader.zip
     
    Installation instructions are included in the folder
     
    Going Forward this mod will require Jabs ModelLoader which is included in the download file for your convenience (much thanks to Jab!)
    Forum Topic here.
    Also, please be aware that this will require you to be on build 32.30
     
    Patches/Expansion mods
     
     
    I know there are those that say "Don't change guns it will destroy the feeling of PZ".
    Trust me, I know. Two things.
    First, I will try my hardest to implement them in game without really upsetting the balance of the game.
    Second, if you don't like it don't download it. No need to bash the mod unless you want it and it doesn't work right...
     
    What the mod currently includes as of version 1.24:
    - 102 guns (not including sawn-off versions, fire mode changes and muticaliber gun conversions like .357 to .38) - see list below
    - 16 gun modifications - see list below
    - 3 gun repair items
    - Custom inventory icons for all items
    - Custom models for guns
    - Custom firing sounds for most guns
    - Custom gun Reloading/Racking/Manual Action sounds for every caliber
    - Fire mode conversions (for guns with multiple fire modes)
    - Guns can use substantially similar caliber rounds (however, be aware some rounds will change how fast or slow a gun degrades)
    - Slug rounds for shotguns have a chance of spawning (shotguns require a conversion to use however)
    - Weapon conversion recipes that transfer (or remove) ammo
    - Ability to unload ammo from guns/mags
    - Custom reloading scripts for various gun setups including magazines and speed loaders
    - Full distribution of guns, magazines, mods and repair items in containers and possibly on dead bodies
    - Guns will spawn with possible damage, a possibility of having loaded ammo and a possibility of having mods attached
     
    I am also accepting suggestions for gun additions.
    Here are the parameters for suggestions:
     
    Here is an awesome link that has a full listing of items included in the mod:
    http://newdawn.aggressivegaming.org/wiki/itemlist.php?kind=ORGM
     
    Here is the list of included guns (101 in total not including sawn off or multi-caliber differences) and Gun Mods
     
    Here is a list of guns I have had suggestions for (or I thought of) and will add:
     
    Here is a list of guns (or functions) I have had suggestions for and will not add at least for now:
     
    Current Mod To-Do list
     
    Hall of Scholars and Gentlemen; Without whom, this mod would not be possible. (In no particular order)
    Obvious Ollie - for helping with some scripting, creating the original poster, testing, being a constant companion in this process, reminding me that I have this project to finish, working on some models, AAAAAAAAAND doing some awesome free advertising for the mod.
    PZ-NOOB - Testing, ideas and promotion of the mod! (Most awesome of all!)
    Fluffe9911 - for being the Doge master and for being one of the wonderful promoters of the mod!
    WolfeClaw - Providing his awesome gun models!
    Jopo80 - Great ideas for weapons and new functions
    Jab - For creating the ModelLoader which has made the mod compatible with other custom model mods ( and made my life immensely easier, no more having to edit the java every time I put in a new model)
    Fuji - Helping with an incredible amount of coding, providing gun models , making an awesome new poster and an incredible mod page title picture!, and being the awesome person who figured out how to unlock custom models for guns! Also, for being generally awesome!
    FLAKT - For providing more sound files for the mod.
    nolanritchie - creating a full item list, see the link above
    Khaos - Creating the wiki for ORGM, bug testing and possibly some models!
    Eddy-baby - For bugtesting and helping with the streamlining of the mod
    ExitiumRock - for breaking me through some coding walls and doing extensive (and helpful) testing.
    Archadeas - EXTENSIVE testing, an insurmountable number of ideas and providing fixes for my stupid mistakes!
    Reblar - Tracking down some coding errors and advocating for inclusion of my mod in his server.
    the_fallguy - Constructive criticism that is leading to some fixes, and a hoard of good gun suggestions
    turbotutone - Helping me through my contex menu issues.
    Pravus - For making the RKF mod for which I drew inspiration, and learned how to do distributions from scouring his code.
    Supporters on this thread - For sending good vibes and egging me on. Also good gun suggestions. Some examples:
    carmakazi
    956Texas
    Tech-Com
    Lamrett
    KingKickass1552
     
    Usage of my material
     
    If you are so inspired by my mod, or things in my mod and you use some of my coding, or items, or whatever, please at least let me know and give some attribution... some of the coding I have done took a lot of trial and error. I am not going to say you can't use my material because: 1) I do not have the means to really enforce or prove it 2) If you can make a better mod than I, I would rather improve the overall community than force my mod to be the only one.
     
    This hasn't happened yet, I am just going to get ahead of the ball here.
  8. Like
    {\/\/} King {\/\/} got a reaction from fluffe9911 in I used to be a minor modder for pz   
    Hi. I'm Shawn. Back in the day (as it were) I used to mod on this game a bit. I collaborated with another modder to make a small building called MooTown Coffee (or was it cafe?) Essentially an ugly, cow colored cafe for another building. I think it made it into the old community map, I am not sure. I also started working on my own mod (which I still have all the art for) that was meant to be the secret murder house of a serial killer/ bad thing doer. It was a few months before the character models were all switched (which killed the few clothing mods I had been working on, but excited me because I thought it would be easy to make new enemy models as I wanted to make a huge mod that made the game into the mist instead of zombies, or at least add boss zombies of some kind, rant over, I digress)
     
    What I am asking is: Is it possible to use my old files to mod the game to finally make my murder house come true or do I have to do the whole deally over? I will try to attach some samples.
     
    First the coffee shop that started my life in modding so many years ago...


    Now into some of the good stuff, the murder house.
    ***WARNING***
    some of the images within are disturbing, gory, twisted and not for those with weak stomachs.


     
    So does anyone want to either mod with me, have me do some art for your mods (especially if you are something that is essential at this point like Hydrocraft or Terminus), or help me make this into something and try to get it into the Terminus pack etc..
     
    And in summation I apologize for being out of the loop. I haven't played for years and I am just getting back into it. I really miss the dummies..
     
    {\/\/}
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