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TheWraithPlayer

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Everything posted by TheWraithPlayer

  1. Rural homes. There are a lot of houses in the rural areas IRL, they are just spread out over distance, and some are dificult to find as they either have long driveways to a house at the center of the property or they are deep in amongst the dirt and backroads. In fact, many homes can be 30 minutes to an hour away from the nearest towns in some cases (usually no more than 30-45 though)
  2. The engine would have to decide the weather probably about a week in advance for this to work. Don't know how hard that would be to do. You'd need there to be a random chance of it being wrong as well.
  3. No tow ropes. There is a reason that they have chains. Most, if not all rope does not have the tensile strength to pull a car or truck.
  4. Do you mean like torn clothes, or just clothes that don't work for temperature?
  5. Would make an interesting sandbox setting. I personally am fine with the current set up
  6. Wow, I forgot all about this thread.
  7. Motorcycles, bicycles, and... Dale's RV
  8. Travel trailers too. Trailers in general actually would be nice, as you'd have a mobile platform on with to place things
  9. On the confirmed "no" list was starting BEFORE zombies, which I admit had me a little bummed, as I'd always wanted to be able to rob my neighbors in the night and max out the credit cards in preparation of the impending doom that is the apocalypse. Here is an idea that I personally find within the okay range. You start up a new game in the mode "The Beginning". It starts out with a few dozen zombies scattered around the map, and a crap load of npcs (this idea would apply to a way later build). The npcs live in houses, go to work (essentially just sit around at a store) and do various simple things, all the while the zombies are infecting npcs. "But wouldn't the hoard of npcs arm themselves with pitchforks and torches?" You say. What I suggest is a "Reality meter". Different levels would be for different npcs, but essentially they wouldn't believe in zombies until either A) a certain amount of time has passed or B) they have had a close call with a zombie. This would lead to the innocent townsfolk not knowing what hit them until too late. This is just a skeleton of an idea, but this is what I have. Let me know what you think, and as always, thanks for reading.
  10. Like the scope and laser idea. I personally would like for certain scopes to actually increase your viewing range, or binoculars that could do that.
  11. Yeah, my estimate was way off But, A for effort... right? Also, baseball bats in reality wouldn't be great, but to be honest, not much portrayed in video games, movies, and books would be. Bats where just the first thing I thought of.
  12. It was thinking about how many baseball bats I've went through in game before when I realized that the weapon break system is flawed. Take the baseball bat for example. IRL, a wooden ball bat would take more damage from actually playing pro baseball than from hitting a dead body over the head. 90-100 mph fastball vs 2-5 mph swing. I've gone through a full health baseball bat in 2 weeks ingame. In reality it would last you a lot longer. This is just one example of how it's flawed. At the very least I'm asking for a sandbox feature, at best an extension to how long it takes for stuff to break. A pencil breaking in two hits makes sense, a slightly beat up kitchen knife...?
  13. Interesting Idea. My main thing with maps was wanting businesses named on them, as local maps such as that usually have the names of all of the local businesses on them next to the location of the business. To many times I've looked for a hardware store only to find a warehouse.
  14. Do they have just plain radios in them? I'm not a participator in the vehicle test and have been out of the loop for a while. At the very least car radios would be cool. It would be a lot cooler driving down the road listening to rock music than just going down the road in utter, boring silence.
  15. It can sometimes happen to where you spawn at your place of business, I often spawn at a restaurant or fast food joint whenever I use the chef or fast food cook.
  16. I was playing in the new Riverside map, and discovered a few things that I wish could be altered about garage doors. First, there should be a way to get into them, such as prying your way in with a crowbar of just lifting the handle if not locked second, the garage doors here can be walked through as if nothing was there.
  17. I've always just used normal. I like to collect lots of guns and only use the best one I've found, using the others for parts and magazines, that way I can load a ton of mags and just carry them with me for quick reloading on the go.
  18. I was sitting there in this house with a tv and 3 radios on and realized how cool it would be if at some point the television and radio broadcasts had real voices behind them, with options for having them in different languages. This would also help add immersion, as I can't tell you how many times my deaf character was sitting there listening to the radio. Maybe subtitles for tvs. As always, thanks for reading.
  19. D= Quietly sneak ( or run if need be ) out. That's what I'd do
  20. Sounds good. I know i posted this in a different topic it kinda goes with this so I'll say it again. When the power goes out, everything should go out. Lamposts and lamps don't follow this rule, and it just kinda bugs me.
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