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TheWraithPlayer

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Everything posted by TheWraithPlayer

  1. I get what your saying, I hadn't thought of that thanks. My idea to solve that is to put that in after npcs, so that way there would be somebody there to destroy part of it when they raid your base. destruction options would be things such as bombs, or bulldozers (once cars get in). Another thing is the earthquakes I mentioned in an earlier post. they wouldn't be strong enough to break the wall (unless it was very crappy) but it would crack and weaken it enough to make it able to be knocked over with enough zombies. again, thanks for the input, I hadn't quite thought of that.
  2. I'm not entirely sure what you mean by that.
  3. You need more variety, like birds, reptiles, and amphibians.
  4. Floods, hail, sleet, and lightning strikes which can cause wild fires. these would also be good editions. As well as the very very rare low magnitude earthquake, just enough to make the dishes rattle to freak out players.
  5. I have been reading as all the updates on metalworking come in, eagerly awaiting the update that brings them. But that leaves something else that needs to be added in my opinion, and that is masonry. This would include the following things: Mason profession Masonry skills and perks Brick floors, walls, and fences Rock walls, fences, and floors Flagstone flooring Various masonry tools/weapons I personally think that masonry would expand the possibilities of project zomboid, allowing you to make nearly completely zombie proof structures. I would like to hear what you other apocalyptic survivors out there think. thanks for reading!
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