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TheWraithPlayer

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Posts posted by TheWraithPlayer

  1. Found a variety of different natural tinders here which would could be useful:

    https://www.survivalresources.com/natural-tinder.html

    Here are the different types that they recommended:

    • Birch and Cedar Bark
    • Cattail and Milkweed "Seed Down"
    • Dried Grass
    • Birdnests
    • "Fatwood", usually from dead tree stumps (Conifer Heartwood, usually in sticks then shaved to start fires; something my father always swore by)
    • Tinder Fungus

    Which of these would be suitable for Project Zomboid would be up to the devs discretion of course, but I personally have used Red Cedar Bark, Dried Grass, and "Fatwood" quite successfully to start small fires.

  2. On 10/24/2019 at 2:59 AM, Beard said:

    If the game crashes again in any way, go to C:\Users\YourUserName\Zomboid

    That's the box that appears with the black background and white text while my game is playing correct? If so then it closes whenever it crashes. I may be miss identifying however, so if I'm wrong tell me what I'm looking for and I'll do what I can.

  3. There are many situations in which you can't see a zombie, because as we know, being on the North or West sides of walls, you can only see a short distance, and could easily run into a swarm. My idea is that if you can see the zombie, then a yellow outline should appear, so you can actually know it's there without a complete graphics overhaul, whether behind a fence, tree, or wall (behind being relative given the isometric viewpoint.

  4. On 10/21/2018 at 1:06 PM, Kim Jong Un said:

    Oh, and farm supply stores, which also would have guns.

    Yes, very much so yes. It also isn't uncommon to find vet clinics, feed stores, sale barns, and the like out in the middle of no where in the Midwest, as well as other parts in rural America

  5. Couln't find it but somewhere in the Forum archives there is a long (I think multiple pages) conversation about this very thing in the suggestions section me and a few others worked on for a while two or three years ago. Ended up with a long list of injuries and I think maybe even medical supplies.

  6. It's only the skin that gets this, and only under circumstances, and only in marginal amounts.

    Green potatoes have a toxin called solanine, which could nausea, diarrhea, and some mental issues. All potatoes have this, but when they are exposed to sunlight and warmth for a long period of time, they get more solanine and chlorophyll. The chlorophyll isn't harmful, it actually help serves as a warning sign that your potato is bad new bears.

    This seems like a ton of work to implement, so I don't see it getting added any time soon.

    Also...

     

     

    PZ has potatoes?

  7. 15 hours ago, MadDan2013 said:

    I wonder though since we can't see our character in the vehicles (windows are blacked out), how would they come around that with Motorcycles, as in showing your character riding the bike? Maybe animations will allow that to happen? I'm fully on board with adding Motorcycles though.

    That's what I was thinking, that maybe it'd go along with or shortly after the animations update they've been working on.

  8. With the addition of cars, I'd be excited to see motorbikes, or even just plain bicycles. Here are my ideas on the subject:

     

    1. Bicycle- a human powered vehicle that simply requires human endurance and occasional maintenance, though most of the time even slightly rusty bikes with serve you well, as long as the teeth on the chain don't bust. Has increased mobility over cars but decreased speed.
    2. Motorcycle- combines the speed and noise of a car and the mobility of a bicycle. The only negatives with these are noise and the amount of practice it takes to be any good with one. (which brings me to my next point)
    3. Riding skill- someone who has ridden a motorbike will tell you, it is a skill. Someone who has never rode before won't be able to just hop on a bike and run away with any speed or grace. It takes practice. Lower skill should cause lower speed and maneuverability, possibly (though as it would aggravate players would be better served as a sandbox setting) stalling out your newly acquired 'iron horse'
    4. Riding gear- these are the ideas I have on clothing added along with bikes
      1. Motorcycle helmet- offers head protection and negates head bites and scratches, but would make everything a little bit darker, making it difficult to use at night unless you had a light of some kind (headlights, flashlight, outdoor porch light, street lamp, etc.)
      2. Bicycle helmet- as above, except less protection and no drawbacks
      3. Leather jacket, legs, and boots- all offer protection against bites and scratches, as well as some armor
    5. Saddle bags- not always in bag form (the ones I've seen are thin metal crates strapped onto the bag and side) the offer storage, usually for tools or other equipment

     

    This is what I've got. If you have any other ideas or concerns, please comment below. And as always, thanks for reading.

  9. Most wrenches simply aren't big enough to give more than a bad bruise. I like the idea though. Here are my thoughts:

    1. Small wrenches- faster tool use, lower to no damage
    2. Large wrenches- slower tool use, more uses, damage
    3. Pipe wrench- possibly the biggest wrench one would ever come across
  10. With the new clothes get dirty system, i would like to see them also get torn up in fights. If you get bit on the torso, a hole should be in your vest. If you climb through a window rife with broken glass, you sweaters sleeves should be torn.

     

    With this I suggest sewing. you already have thread and needles, two of the most important things required. Here are a few ideas:

    Sewing Ideas Chart

    1. Stitching clothes- you tear your favorite shirt on broken glass. You want to fix it, so you sew it back together with a needle and thread.
    2. Stitching yourself- in a desperate situation where you have a deep wound and no suture kit, this would come in handy, but would be lower quality.
    3. Patches- you make the mistake of climbing through yet another window with broken glass. This time a large chunk of fabric is just gone. In that case, you could use some fabric, and then you stitch it onto the shirt. Problem solved!
    4. Tools of the trade:
      1. Sewing needles- in a pinch, you could use these as suture needles.
      2. Thread- vital for all sewing endeavors
      3. Sewing machine- with electricity, you could use this to make sewing a lot faster, and rare manual versions could be found.
      4. Thimble- lower your risk of accidental, but minor, injuries.
      5. Sewing kit- kind of like a first aid kit, but for sewing supplies (a common thing among people who do a lot of sewing)
      6. Fabric- you could find rolls of it in colors just like you find paint cans of different color.
    5. Skill- sewing is a skill just like any other.
    6. Knitting- a variant, essentially more of a stress reliever than a practical art.
      1. Knitting needles
      2. Yarn

     

    That is all I have for now. If you have any ideas let me know and I'll update the chart above if it sounds good. As always, thanks for reading.

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