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lordixi

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Posts posted by lordixi

  1. 14 minutes ago, Beard said:

    Can you try going to “Steam\steamapps\common\ProjectZomboid” and edit the “ProjectZomboid64.bat” file?

    Change the "UseZGC" line in the file to "UseG1GC".

    Save the file and use the edited file to launch the game or use the Alternate Launch from Steam

    My five year old daughter fell in love with this game. And before going to bed, we always play PZ. She got really upset when I just couldn't run PZ. Now, thanks to you, it works! It wooorks! Thak you very much from me and my daughter.

     

    Please fix it in next versions. It's still a little Windows 7 users.

  2. 19 hours ago, MadDan2013 said:

    Not sure what you mean. The ambient sounds?

    I mean all 41.54 Noiseworks and this cutted-music-style. Maybe only cutted-music-style. I started to play Zomboid far-far ago, when devs said that they would not create multiplayer. I love music from that time and just want to turn it back in 41.54+. Now in 41.54 i have to turn music off, because only new-reworked music remained and there is no choice. Old-early music is so clear, so bright? so classic! :rolleyes: Without that echoes. Tastes are differ.

    19 hours ago, MadDan2013 said:

    Also I'm just going to remove how you accessed the files from your post, as even though it's fairly easy, I think it's best to not immediately promote it. :)

    No problems ;). But on Steam appear first 41.54-music mod.

     

    And thank you very much for explanations! :)

  3. Hi. I opened "ZomboidMusic.bank" and found many wav-files! It's music, but it cutted ti pieces like a cake.

    I think about music mod to return Early Access compositions.

     

    Can u explain:

    • Why music was cutted exactly at that pieces?
    • What script rule this bank-music?
    • What means "100bpm" in wav-file names?
    • What means "8bar" in wav-file names?

     

    It would be great if someone writes modding music tutorial.

     

    upd. and last question - is it possible in 41.54 turn ambient off?

  4. On 8/15/2021 at 7:37 PM, Nebula said:

    How do you regulate the probability of an item appearing (if there are several different items) in this example?

    Number past container name is probability.

    "metal_shelves",100,

     

    I set 100 in example just for test, to see that item 100% appear.

     

    Now in work code first table looks like:

    local myDistTable = {
      "CrateMechanics", 10, 
      "CrateTools", 6,
      "CrateMetalwork", 6,
      "CrateFarming", 6,
      "GarageTools", 10,
      "GarageMetalwork", 10,
      "GarageMechanic", 10,    
      "StoreShelfMechanics", 10,
      "GardenStoreTools", 8,
      "MechanicShelfTools", 8,
      "MechanicShelfMisc", 8,
      "GigamartTools", 4,
      "GigamartFarming", 6,
    }

     

  5. In 41.51 many mods are broken due new distribution system.

    Here working distribution example for 41.52 for little mod "Siphoning Needs Hoses (build 41)".

    File media\lua\server\Items\RubberHose_Distributions.lua

     

    require "Items/Distributions"
    require "Items/ProceduralDistributions"
    require "Vehicles/VehicleDistributions"
    
    local i, j, d
    
    -- Distributions for ProceduralDistributions.lua
    local myDistTable = {
      "CrateMechanics", 100, 
      "CrateTools", 100,
      "GarageTools", 100,  
      "StoreShelfMechanics", 100,
      "MechanicShelfTools", 100,
      "MechanicShelfMisc", 100,
      "GigamartTools", 100,
    --"KitchenRandom", 100,
    --"GarageMechanic", 100,  
    }
    
    for i = 1, #myDistTable, 2 do 
      table.insert(ProceduralDistributions.list[myDistTable[i]].items, "Base.RubberHose")
      table.insert(ProceduralDistributions.list[myDistTable[i]].items, myDistTable[i+1])
    end
    
    -- Distributions for Distributions.lua. May be broken in next updates due devs going to ProceduralDistributions
    myDistTable = nil
    myDistTable = {
      {"all",{
        "metal_shelves",100,
        "crate",100,
        "bin",100,
        }
      },
      {"armyhanger",{
        "metal_shelves",100,
        "counter",100,
        "locker",100,
        }
      },
      {"storageunit",{
        "all",100,
        }
      },
      {"toolstore",{
        "shelves",100,
        "counter",100,
        }
      },
    }
    
    for i, d in ipairs(myDistTable) do
      print(d[1]);
      for j = 1, #d[2], 2 do
        table.insert(Distributions[1][d[1]][d[2][j]].items, "Base.RubberHose")
        table.insert(Distributions[1][d[1]][d[2][j]].items, d[2][j+1])
        print(d[1],d[2][j]);
      end   
    end
    
    myDistTable = nil
    myDistTable = {
      "Bag_SurvivorBag",100,
      "Toolbox",100,
      "Bag_JanitorToolbox",100  
    }
    for i = 1, #myDistTable, 2 do
      table.insert(Distributions[1][myDistTable[i]].items, "Base.RubberHose")
      table.insert(Distributions[1][myDistTable[i]].items, myDistTable[i+1])
    end
    
    -- Distributions for VehicleDistributions.lua. May be broken in next updates due devs going to ProceduralDistributions
    myDistTable = nil
    myDistTable = {
      "GloveBox", 100,
      "TrunkStandard", 100,
      "TrunkHeavy", 100,
      "TrunkSports", 100,
      "SurvivalistTruckBed", 100,
      "FossoilTruckBed", 100,
    }
    
    for i = 1, #myDistTable, 2 do  
      table.insert(VehicleDistributions[myDistTable[i]].items, "Base.RubberHose")
      table.insert(VehicleDistributions[myDistTable[i]].items, myDistTable[i+1])
    end
    
    myDistTable = nil

     

  6. I start game and red "error" window in down-right appeared.

    I understand, that some mod are broken by 41.52, but how can i know which one?

    I have about 25 mods are on and it's problem to turn off one-bye-one.

    Is there an instrument (mods, debug, console) which can show what mod are broken?

    Or pls add in future versions to error message title of executing file, for example.

  7. Aaaarrrghhh!!! Book shop is gone! In 41.50 there was a book shop. Now in 41.51 there is the alcohol shop.

    Is it right? It was one of my favorite place to loot. Don't see it in change list. :( (Just a little south Sunstar Hotel near main road)

    All mods are off (except Niva car).

    spacer.png

  8. 7 hours ago, nasKo said:

    Leaving cooking pots, bowls, buckets or saucepans on the ground when it’s raining will result in them (slowly) filling with rainwater.

    At last! It was the first thing I tried when I start playing PZ more than two years ago.
  9. turbotutone, Batsphinx, I have got a problems during translation.

     

    In plain "RadioData_0_*.txt" not always clear:
    1. when dialog starts and when dialog ends?
    2. who talk: man or woman? In russian language there is difference. If man <saw> something we write: "видел". If woman <saw> something we write "видела".

    So it's very hard to make right translation.

     

    I've tried to join "RadioData_0_*.txt" + "RadioData.xml" but message id in them are differ.

     

    I need an instrument to solve this problems: file with this information, or program tool, or somthing other.

  10. Fixed SafeMode getting set on single + dual-core machines.  This required setting zoom/shaders in the options every time the game started.  (Issue #000886, #001534, #001946)

    at last! how long I've been waiting for this! a thousand thanks to you!!!

  11. and this is coming from someone who hates kids.

    Not in my case. Because I always answer him: "No. Your young eyes will suffer from computer. Let's better <read "Wizars of Oz" / play into "Bruce Lee and Karim Abdul Jabbar" / build a car from constructor / go to a child-town near the house / go to a fishing / ...and so on>".
  12. Let's say protestors armed themselves and began rioting in Kaliningrad claiming they wanted to be either independant or belong to Poland.

    Answer (news from 02/05/2014): Activists, who raised the flag of Germany over the building of the FSB in Kaliningrad, were arrested.

    What about the 2 helicopters that were downed by pro russian forces? Or the 34 people killed when pro russia and pro ukraine protesters got into it? The violence is escalating.

    Yes, 2 helicopters down. Rumors says that even three.

    Yes, about 50 people were dead in fire in Odessa after nationalists from "Right Sector" torched the building by Molotov Cocktails. All review in english here and especially (!) here. Survivors from this building were jailed as arsonist but already free.

    Also there is dead in Slavyansk and Kramatorsk.

    Aricane, Cdr.Keen. Did you read news about Ukraine from December 2013 till February 2014? Your messages says "no". Just compare old and present news:

    30/11/2013 The United States condemns the use of force against demonstrators in Ukraine

    20/02/2014 U.S. condemns violence in Ukraine in the most decisive form

    ...but...

    02/05/2014 Obama and Merkel supprorts Kiev's doing

    In December 2013 - February 2014 there were armed protest Middle Ukraine (Kiev) and Western Ukraine (pro-european and pro-u.s. rebels), there were illegal occupying of state buildings. In 22-25 February 2014 there were armed coup. President escaped from the country, it was an attempt to assassinate president and then junta declare themselves as government. Now people in Southern-Eastern Ukraine protests against junta and their nationalistic radicals (if you want to know what is Ukrainian radicals - see video with english subtitles in spoiler).

    Aricane, in your case in example with Denmark the right will be: if in Denmark there were an armed coup and pro-Soviet-Russia forces declare themselves as government, and only after this regions of Denmark started arming themselves and protests against new "government".

    Is it right to call the people, who protests against the illegal nazi-like government, terrorists?

    Short update about OSZE observers: they all live and already in Berlin

    Ukraine Crisis Today: Democracy caught on camera (with english subtitles)

    The New York Times did not found "russian trail" in Slavyansk (in english)

    http://www.nytimes.com/2014/05/04/world/europe/behind-the-masks-in-ukraine-many-faces-of-rebellion.html?ref=europe&_r=3

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