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Dr_Cox1911

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Everything posted by Dr_Cox1911

  1. This thread is rather old, but I still hope that the devs are looking in here from time to time. I'm currently coding a mod where the helicopter drops a crate with loot in it. The basic functionality is already done, but I'm now struggling with the helicopter. The Helicopter.class is not exposed to Lua, so I can't instantiate a new one. The one instantiated in IsoWorld is not really accessible. So I hope that you (@TIS) can expose the Helicopter.class so that I can set a target with Lua using the "setTarget()" method.
  2. That is kinda my current way but don't know the performance hits doing this in Lua on a larger scale.
  3. I'm currently looking for a clever way of getting a free IsoGridSquare out in the open of a IsoCell. I found the method IsoCell:getFreeTile(RoomDef paramRoomDef), but as this states it needs a RoomDef. I don't really know where I could get a RoomDef that represents the "outside-world". So do you guys know any clever way of doing this? I could randomly choose tiles within the IsoCell and check them, but is this really the way to go?
  4. Dr_Cox1911

    2020 vision

    Glad to read more news and behind the scene info regarding Multiplayer and I'm excited for the next Thursdoid with hopefully even more regarding MP.
  5. Don't you dare get that pillow, baldspot!
  6. Hope that this will see the day of integration! The current system really is (compared to the others) kinda bland. In the new Thursdoid the showed the insulation system and this again shows the lack of depth to the diseases.
  7. Hey all, I'm currently trying to communicate with the dedicated server via RCON. I've written an RCON protocol in Java and tried the python-valve lib, but I get nothing back from commands like "showoptions" or "players". The connection and the protocol is working fine though, because commands like "additem" or "quit" are working fine. Can somebody help me here?
  8. Hey all, I never really used the discord integration and I'm wondering what it's capable of. Is there any documentation for it? Or could someone give me a run-down/guide?
  9. @Fenris_Wolf Should I push this new version to Steam? Or should I wait till you lift it out of the beta status?
  10. Dr_Cox1911

    StreamZed II

    Damn these overlays look sexy! I hope that these will be able to make the world more wasted and remove the sometime steril look.
  11. Didn't look to closely into this, but getWorld() gives you an Instance of IsoWorld, so you can't directly deprive the name of it. There is the method getWorld() inside IsoWorld, so maybe it does work if you rewrite your example code to something like this: function WhichWorld() local where = getWorld(); local player = getSpecificPlayer(0); if where.getWorld() == "Madhbih Oasis" then --Name of the map's Lots player:Say("I am in the desert."); else player:Say("I have no idea where I am."); end end Events.EveryHours.Add(WhichWorld); Notice the getWorld() that I added to your where in the if statement.
  12. Love the new details the insulationsystem is getting, so I'm hopping proper clothing during winter will be more a necessity. Does this system factor in the previously shown ripped clothes lower the insulation effect? And maybe in the future this system is the groundwork for armor?
  13. Dr_Cox1911

    Twisted

    Wow! That car interior pic came out of the blue! Didn't thought that you guys would have a prototyp so soon. And I'm always amazed how much math is going into gamedev, even if it's "just" for rotation (don't take the just wrong).
  14. Really digging this thursdoid It's great to get more insight in the technical stuff that's needed in order to get the shiny things done. It's also good to highlight how much complex calculation is needed for Game logic.
  15. Do you know the Zomboid folder? The location of this folder ist different for each OS, for Windows it is in your User folder. In there you find a console.txt, in there are the errors.
  16. Just stumbled upon this mod again, is this still something you are working on @blindcoder? I really like the mod idea and hope that TIS will revisit the whole crafting concept.
  17. I would suggest you use the luaNet functions (shipped with the game). The setup is quite complicated, but once you got the grips of it you quickly value the possibilities. As an example you can look at my mods (like CoxisReloadSync).
  18. They stated in a recent Thursdoid that one of the coders is currently investigating the car save bug and is making some progress (if I understood that correctly).
  19. Never really used ModData myself. As for your file problem: You can write files on the server, you just have to execute your write command in a function that is executed by the server. I only read on my mods on the server side, but you would just have to switch the read to a write. You can either look at my mod CoxisShop or CoxisReloadSync for this. CoxisShop uses my other mod CoxisUtil now to read the file.
  20. This map looks damn nice and will definitely play this one!
  21. You could either use ModData (depending an the things you want to persist) or IMHO easier write a file, for example in Zomboid/Lua or your mod-folder.
  22. Dr_Cox1911

    Sunstar Snaps

    The link to the reddit is broken (there is a %20 before the https and the : after https is missing), besides that, awesome Thursdoid, especially the video showing of the ripped clothing.
  23. Dr_Cox1911

    Babydoid

    Congrats Will! Hope that Nick is coming to life ingame as an NPC or as a medical zombie. Really looking forward to the anim update, but not only because of the new look/feel the game is getting because of them even more so because of the refining of more system further down the road once this big step is done.
  24. The new darkness is damn awesome! Really love the change and finally we need to use the flashlight. Hope that this will limit the situations where holding two bags is viable.
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