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Unghin

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  1. Like
    Unghin got a reaction from Patrick H in RELEASED: Build 35.26   
    All you need to know - here. 
  2. Like
    Unghin got a reaction from Czech in RELEASED: Build 35.26   
    RJ, just now I continued to play with my friend in COOP - but we unable to kill zeds, they are don't knocking down, and sometimes ignoring our kicks and pushes (don't move back). It's not connection - we clearly saw each other, no freezes or jumps for us and zeds. 
  3. Like
    Unghin reacted to RobertJohnson in RELEASED: Build 35.26   
    Hey guys, released a 35.17c with this host thing (packet 6 delayed) fix! Big thanks to EasyPickin' who pointed me to the right direction
  4. Like
    Unghin reacted to Decay in A few suggestions   
    Hey. So I was playing PZ and I was fighting zombies and I noticed how my guy was getting panicked very quickly after three showed up so I ran back a little dispatching of a few and I missed a swing which could have potentially caused my character's life. 
     
     
    So I thought about It and It came to my mind that my character should panic with a zombie so close and that somehow he had managed to miss hitting It.
    I think they should add In that missing hits on zombies with close ranged melee weapons should Induce panic. 
     
    And can anybody tell me this, does your character automatically get unhappy as they survive further on In the game? If not I also add this Into my suggestion here during the first 2+ weeks after you spawn In you should start to get mood drops sometimes and as you survive longer the mood drops stop as often because you've became desensitized to how the world Is now. 
  5. Like
    Unghin reacted to AdricTheGreat in RELEASED: Build 35.26   
    Hot damn RJ. This version is amazing. Love the changes. Love the highlighting of containers. Love the need for a watch. Everything is working well. Haven't tried the new multiplayer stuff yet. 
  6. Like
    Unghin got a reaction from grammarsalad in Small but Important Suggestions Thread   
    221. Add function to remove battery from radio like in flashlights.
    And why buttery so heavy? 0.5 meaning in kg?
     

  7. Like
    Unghin reacted to arkahys in Graphical quality of loots   
    I don't find a post on this, so if there is, redirect me...
    this is related with some of idea i talk about, and certainly could affect other's.
    Loots on ground seems to be very less quality than in inventory. 
    Best quality items could give a good ambiance on the map and allow to display them on opened container such as bookshelves or allowed on table.
  8. Like
    Unghin reacted to arkahys in loots on ground and house's floor   
    A new mod, remind me a idea :
    I saw empty  bleach bottle and broken doors, but more items on ground seems more "apocalyptic".  Useless items for ambiance, but usefull items (rare).
    Some Houses could be "tagged" devastated with many objects on the floor (rush move, Z's attack).
    some parts of neighborwoods could undergo the same destiny.
    This could be related with broken windows/doors, empty container place, barricaded houses, etc.. 
     
    We could find :
    On streets: knife (close to broke), bag, cloth, paper, hygiene items.
    In woods : log,  twig
    Houses : knife, cloth, paper, all house objects.
    Special building : with their related objects (usefull or not).

    And certainly many others, are you inspired ?
    What do you think about that ?
  9. Like
    Unghin reacted to ZombiesLoveBrainiacs in Small but Important Suggestions Thread   
    222.

  10. Like
    Unghin reacted to Geras in Small but Important Suggestions Thread   
    221a. Add walkie-talkes to that, too. (We can't remove batteries from walkies now, can we?)
  11. Like
    Unghin reacted to Trojan_Turps in Small but Important Suggestions Thread   
    203. Give zombies a small % chance to knock open unlocked doors they bang on. 
     
    204. Sleeper zombies (like crawlers) that stand up when triggered. 
     
     
  12. Like
    Unghin reacted to RobertJohnson in RELEASED: Build 35.26   
    Build IWBUMS 35.17:
    REALLY NEED MULTIPLAYER FEEDBACK!
    Hey guys, I need feedback on this whole player stats UI for admins and access level as I changed many things in multiplayer code... Thanks!
     
    [New]
    Display a "% full" of a zone when foraging Composter have a chance to spawn worms [MP] Admin: Log players spawn coordinates upon fully connecting. [MP] Admin: Log players death coordinates. (in the user log if by zombies or in the pvp one) [MP] Admin: Log incidences of the game removing "duped" items when a player tries to have both of them in inventory. (with coordinates) [MP] Admin: Log players locations when logging off [MP] Admin: Added a /teleportto command, use it to teleport to coordinates, ex: teleportto 10607,9462,0 [MP] New access level for admins, check this:  
    [Balance]
    Reduced how fast containers were being filled with rain Now take in calcul the rain intensity to fill up a container with rain water  
    [Bug Fix]
    Composter now gives back "replaceOnUse" item (eg. an open canned of chilli will give an empty can) when removing a rotten item Can't build a composter inside  
  13. Like
    Unghin reacted to Kuren in Small but Important Suggestions Thread   
    Can't help but think of this classic zombie scene when reading this Also, love the idea


  14. Like
    Unghin reacted to GoldenGuns5499 in RELEASED: Build 35.26   
    Will there ever be an improved version of the sheet rope that is made with just normal rope? 
  15. Like
    Unghin got a reaction from DramaSetter in Diversity in Injury   
    Yes, becouse anaesthetic in huge dose can makes harm.

  16. Like
    Unghin reacted to EnigmaGrey in RELEASED: Build 35.26   
    How about just letting us set the RGB color and intensity in options?
  17. Like
    Unghin got a reaction from sodogewow in RELEASED: Build 35.26   
    My coal BBQ broken in anyway, even without moving.
  18. Like
    Unghin got a reaction from Keshash in RELEASED: Build 35.26   
    Awww! It is fantastic! 

  19. Like
    Unghin got a reaction from NagashUD in RELEASED: Build 35.26   
    My coal BBQ broken in anyway, even without moving.
  20. Like
    Unghin reacted to Rathlord in RELEASED: Build 35.26   
    Okay I have the perfect solution to the outline color problem! Cyan! Light blue should show up against anything. 
  21. Like
    Unghin reacted to Livio Persemprio in Diversity in Injury   
    Actually the game already has some form of drug and alcohol poisoning, if you mix them, you die.
     
    And I'm pretty sure the devs would love to add more drugs, which makes sense, they are good for the minute but bad for the long term.
    anything that adds hard decisions I like
  22. Like
    Unghin got a reaction from DresdenBBQ in Diversity in Injury   
    Yes, becouse anaesthetic in huge dose can makes harm.

  23. Like
    Unghin got a reaction from Jean Wellington in Interactivity and commands   
    It means that player who control zombie became an intellegence zombie. PZ zombies conseption seems to have no place for intellegence or abnormal(anomaly) zombies.
  24. Like
    Unghin got a reaction from Rathlord in RELEASED: Build 35.26   
    Awww! It is fantastic! 

  25. Like
    Unghin got a reaction from Geras in RELEASED: Build 35.26   
    Awww! It is fantastic! 

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