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Unghin

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  1. Like
    Unghin got a reaction from EchelontheEyeless in Build 38 and Beyond: Small but Important Suggestions Thread   
    226. When you has cut down a tree - you got tree trunk instead of logs (may be with own sprite). To get logs you need saw a trunk or you able to cut it with axe.
    227.  Make durability for saw, but increase spawn of saw or make spawn of replaceable saw edges (may be edges will spawn in packs so we will have a lot of them, but in the same time we need to change them). Now we have infinite sawing of logs with opportunity to cut down trees with selfmaded axe. May be add increasing time for sawing if  your edge near to break.
    228. Add grinding stone or device to gring your sharp weapon (and saw edges from 227), that works like weapon repair with glue, adhesive tape, etc.
  2. Like
    Unghin got a reaction from Legoland99 in Eerie Country Beta   
    As I understood this map separated from Muldraugh and WP, yes?
    Also rooms in 'Twiggys' on 2nd floor MUST have windows. 
    Will try it now
  3. Like
    Unghin got a reaction from Faalagorn in Build 38 and Beyond: Small but Important Suggestions Thread   
    319. Mooving big stuff like chair\tables\armchairs\BBQ in to hands like generator
    320. For very large\heavy stuff - use cart:

    321. Durability for bags - in PZ almost everyday bags are full of loot, so in a bag the hole can appear, and loot will drop out, but we able to repair it with a needle and a thread.
    322. Durability for clothes.
    323. Weaver/ tailor profession - they will able to craft/repair (better then other) bags/clothes.
  4. Like
    Unghin got a reaction from DramaSetter in More World Random Features   
    If suggestions moving to atmosphere features of the world, so what about to make zombies with drop like empty/half empty disinfectant? I mean that you can meet zombie which recently was infected and tried to administrate aid on himself before, even with bondage. It can contain different loot of first aid administrating.
  5. Like
    Unghin got a reaction from DramaSetter in More World Random Features   
    Already exist.
    If introduce such feature with particular number of notes, in my opinion, with time, you will find all of them and further it will be looking similar and boring (becouse it is a personal stuff). But I have idea to use PZ community to "generating" many of suicide notes, moderating them and introducing them into the game. In result: huge number of various notes with updates and minimal load to devs. 
     
    Addon: What about flies flying above dead bodieas of suicided people? Or above completly dead zombies body? And what about cockroaches in trash or in houses? I realize that it will be look like miving pixels but so atmospere (and debuff for bug-scared characters).

  6. Like
    Unghin got a reaction from DramaSetter in Diversity in Injury   
    Yes, becouse anaesthetic in huge dose can makes harm.

  7. Like
    Unghin reacted to nasKo in 35-Alive   
    We released Build 35 four days ago, and it’s been awesome seeing folk running around and trying it out. If you missed the changelog then you can find the highlights of it here.
    Clearly a fairly big proportion of this week is now making sure that we tackle the various bugs and issues discovered by the substantially increased numbers of people playing the new beta-turned-public version.
    To this end we released 35.26 on Friday, and have today with the help of General Arcade addressed issues hampering survivor activity on certain Linux set-ups. It looks like we still might need to address issues with the new TransactionID system in MP too, alongside other bugs reported in the PZ Tracker.
    We don’t want to update the main public build with fixes until we’re sure they’re watertight, however, so will be released 35.27 as a public IWBUMS beta in the coming days. Once everything is fixed up we will update non-Steam download services and move onto Build 36.
    As a little bonus we will be including Turbo’s recent work on movable multi-tile items so it’s all playable in the  IWBUMS beta – specifically the ability to deconstruct large furniture and move them around in partial kit form. We’ve already covered this in a Mondoid but here’s the video of it in motion again:

    MAP STUFF
    Blindcoder anticipates that the new areas of Rosewood, March Point, the Rosewood Prison complex and all the rural areas in-between will be a part of the main Project Zomboid Mapping Project next week. Updates to the PZ online map require a lot of time and processing power, due to the vastness and detail of what’s being hosted.
    Until then there’s a good annotated map on the TIS forum, while the recent release of our CartoZed tool  means that there are now handy ‘standard’ maps available for your viewing pleasure. Rosewood is NW, March Ridge is SE.

    A full cartographic look at the full current PZ map, meanwhile, can be found here – and here also if you’d prefer a more isometric version. CartoZed essentially uses the details from our map files to create NESW maps of whatever we choose – roads, buildings, electrical items, bodies of water etc.
    In the New Year we intend to start working on an in-game lootable map system, but clearly the tool also opens up a lot of avenues for our modding community. Speaking of…
    ITEMZED

    Also from the desk of TurboTuTone comes ItemZed, a tool we’ll soon be releasing to help modders easily create, edit and refine in-game items and recipe scripts. The biggest pain in the arse for any item mod, or any item added by the developers, is the manual generation of these scripts so…

    As you can see – ItemZed gives developers and modders alike control over item attributes, recipe contents, individual values, loot locations and spawn rates. We hope it’ll make life easier for everyone involved, and also allow for easier game balancing.
    It’s almost done now, so keep an eye on the forums if you’re a modder interested in taking it for a spin!
    MERRY XMAS!
    Next Mondoid will be Boxing Day so Mondoid will be on our site but fairly limited what with the holidays. In the New Year we’ll be back with news on the other stuff still in the dev furnace and new stuff for the build(s) to come. Have a great Christmas if you’re celebrating!

    Featured image from Pechenyshkin! The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! Our Discord is now open for chat and hijinks too. A general overview of the content of PZ builds past, in testing and upcoming can now be found here.
     
  8. Like
    Unghin reacted to Snakeman in CartoZed   
    ooohh well, i need to restart my modproject

  9. Like
    Unghin reacted to KorruptkSwades in Megatestin   
    HOLY CRAP A  MAP !  Thank god, Nasko & team, for this map !
    ps: finally can burn my temporary map xD
     

  10. Like
    Unghin got a reaction from DramaSetter in Build 38 and Beyond: Small but Important Suggestions Thread   
    In my opinion this stuff is too heavy for moving. At least you unable to move bed and couch through door hole without disassembling, but may be we can disassembling (not only into planks and nails) and assembling later some furniture. 
     
    325. Opportunity to put a mattress on floor (like we can find in some houses) and sleep on.
    326. Opportunity to move this type of bed. (may be with assembling like tent kit)
  11. Like
    Unghin got a reaction from DramaSetter in Build 38 and Beyond: Small but Important Suggestions Thread   
    319. Mooving big stuff like chair\tables\armchairs\BBQ in to hands like generator
    320. For very large\heavy stuff - use cart:

    321. Durability for bags - in PZ almost everyday bags are full of loot, so in a bag the hole can appear, and loot will drop out, but we able to repair it with a needle and a thread.
    322. Durability for clothes.
    323. Weaver/ tailor profession - they will able to craft/repair (better then other) bags/clothes.
  12. Like
    Unghin reacted to sharkstertheshark in SPOILERS – Rosewood and March Ridge Community Discovery thread!   
    http://images.akamai.steamusercontent.com/ugc/400086084062984947/7FDA639A2E7078279C0E68525A78C822BC234939/
     
    Are we getting orange jumpsuit zombies?
  13. Like
    Unghin reacted to Strats in SPOILERS – Rosewood and March Ridge Community Discovery thread!   
    "This is Judge Matt Hass - on Triple-N"

  14. Like
    Unghin reacted to RobertJohnson in RELEASED: Build 35.26   
    Don't know yet, I'll check myself to see, but tbh, I think lot of people will want the prison as a base, so it may stay like this, make it hard to get, lore-wise it make sense, prison has a lot of population and they're stuck in there...
  15. Like
    Unghin got a reaction from trombonaught in Build 38 and Beyond: Small but Important Suggestions Thread   
    In my opinion this stuff is too heavy for moving. At least you unable to move bed and couch through door hole without disassembling, but may be we can disassembling (not only into planks and nails) and assembling later some furniture. 
     
    325. Opportunity to put a mattress on floor (like we can find in some houses) and sleep on.
    326. Opportunity to move this type of bed. (may be with assembling like tent kit)
  16. Like
    Unghin got a reaction from Kuren in SPOILERS – Rosewood and March Ridge Community Discovery thread!   
    Bugs - glass door disappears after I open it.
    And more pics:
     
     

  17. Like
    Unghin got a reaction from Blasted_Taco in Build 38 and Beyond: Small but Important Suggestions Thread   
    319. Mooving big stuff like chair\tables\armchairs\BBQ in to hands like generator
    320. For very large\heavy stuff - use cart:

    321. Durability for bags - in PZ almost everyday bags are full of loot, so in a bag the hole can appear, and loot will drop out, but we able to repair it with a needle and a thread.
    322. Durability for clothes.
    323. Weaver/ tailor profession - they will able to craft/repair (better then other) bags/clothes.
  18. Like
    Unghin got a reaction from Johnny Fisher in Build 38 and Beyond: Small but Important Suggestions Thread   
    319. Mooving big stuff like chair\tables\armchairs\BBQ in to hands like generator
    320. For very large\heavy stuff - use cart:

    321. Durability for bags - in PZ almost everyday bags are full of loot, so in a bag the hole can appear, and loot will drop out, but we able to repair it with a needle and a thread.
    322. Durability for clothes.
    323. Weaver/ tailor profession - they will able to craft/repair (better then other) bags/clothes.
  19. Like
    Unghin got a reaction from MyTJ in Add/Replace/Remove Batteries For Radios Be Like Flashlights   
    Such thing was suggested there already.
     
  20. Like
    Unghin reacted to Colin in falling off roofs / ledges   
    In reality, no one is going to walk off a roof because it doesn't have a fence or wall, so I think it would be a good idea that if you "walk" to the edge of a tile it stops you from falling off (like an invisible fence), however if you are running/holding shift, then you can fall off..
     
    Exceptions should be your character is sick, tired or drunk/intoxicated, in which the safety feature should not work. Numerous times, people falling are because of keyboard/mouse controls or because they can't see if there is a wall due to the wall fading, and to be honest is not very realistic..... no one just walks off a ledge by accident..... 
  21. Like
    Unghin got a reaction from Kitaelia in RELEASED: Build 35.26   
    Bugreport:
    1. Filling with rain.
    Water don't filling placed pots, mugs, etc. Even after 3 rains no progress in water filling (remains field is still empty). Also some water storage show water as fresh and some no.
    I found spawned pots and another water storages in my COOP - it's amazing! But one bunch was founded in warehouse. And no one have water inside, but show water as unfresh, yes. When I say 'no water inside' I mean that it's have functions as drink, fill in or fill down - but field of 'remains' is empty. May be I have bug with remains showing. I will ask my friend for remains field.
     
    2. Fresh icecream become rotten instead of melted (with nomelted sprite).
  22. Like
    Unghin got a reaction from gta111 in Build 38 and Beyond: Small but Important Suggestions Thread   
    319. Mooving big stuff like chair\tables\armchairs\BBQ in to hands like generator
    320. For very large\heavy stuff - use cart:

    321. Durability for bags - in PZ almost everyday bags are full of loot, so in a bag the hole can appear, and loot will drop out, but we able to repair it with a needle and a thread.
    322. Durability for clothes.
    323. Weaver/ tailor profession - they will able to craft/repair (better then other) bags/clothes.
  23. Like
    Unghin got a reaction from EUDOXIO in RELEASED: Build 35.26   
    I can't. It's moving only right and left (on horizontal axis).
    Strange, but I couldn't find it in this topic and mondoids.  But I remember picture in MP update with map inside admin panel in game, which shows zombies (green\or red pixels) on black background around admin, central cell looked like full loaded.
  24. Like
    Unghin got a reaction from Rida in Build 38 and Beyond: Small but Important Suggestions Thread   
    319. Mooving big stuff like chair\tables\armchairs\BBQ in to hands like generator
    320. For very large\heavy stuff - use cart:

    321. Durability for bags - in PZ almost everyday bags are full of loot, so in a bag the hole can appear, and loot will drop out, but we able to repair it with a needle and a thread.
    322. Durability for clothes.
    323. Weaver/ tailor profession - they will able to craft/repair (better then other) bags/clothes.
  25. Like
    Unghin got a reaction from Blasted_Taco in Build 38 and Beyond: Small but Important Suggestions Thread   
    Highlighting of containers is it. But in my opinion - remembering of what books you already have it is a good braintrain. 
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