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covi2955

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  1. First off, I love this game. I'm not a very "long term" survivor usually getting eaten doing something stupid (like falling off a roof into a horde of zombies) so I can't say much myself for the long termness of the nutrition system but from the short term its been pretty good. I've been looking into nutritional studies recently for personal health reasons lately (with diabetes running strongly in my family I have to work hard to avoid getting it). On the science end of it we've been discovering in the last few years that the differences in intestinal flora between individuals can greatly impact what kinds of nutrients an individual actually receives from their food. Taking the intestinal flora from an obese person and implanting it into a lean one has been known to lead to weight gain, often massive weight gain. It has even been suggested that the illusive and almost abstract "metabolism" may be controlled mostly from there. Because of the weakness of the calorie as a measurement (because of individual differences) I'd almost avoid making it such a king in the nutrition system. (among other articles, this one is a good read about that http://mosaicscience.com/story/why-calorie-broken) As far as gameplay mechanics then I'd almost say that a few more traits (positive and negative) about metabolism and not just starting weight could push the flexibility that people are asking for here. That and it could take the focus a little off calorie counting for those that find it too troublesome but don't want to just turn the mechanic off.
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