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About cmkb3

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  • Birthday 08/03/1990

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  1. If your character is hemophobic blood on your body/clothes seriously affects your mood. Likewise if you're a smoker and haven't had a cig.
  2. ^A case study in why 2FA is a thing.
  3. For the record, your chance of getting damaged by a zed is decreased if you are holding a weapon you have skill points in (starting at level 2 iirc, level 0 is a negative 'bonus', 1 is zero net effect, 2 is the first positive bonus). It's helpful, just something that isn't visible or talked about that I've seen.
  4. In your log: [19-01-20 19:33:25.348] ERROR: General, 1579458805348> java.lang.UnsatisfiedLinkError: C:\Users\Ivan Vukovi?\AppData\Local\Temp\sqlite- Can't find dependent libraries. This is causing your crash. If you go to the folder (windows shortcut is win+r "%temp%" ) mentioned in the error log, do you see the listed file? If not, something went wrong with your install. If it /is/ there, then the non-ascii character in your username might be throwing off the file search ("Ivan Vukovi?" -- assuming there is no '?' in your username and it is instead a cyrillic character).
  5. Just looking for a weight column in inventory windows to see what's heaviest at a glance/sort items by weight.
  6. Notice that you have both ORGM and NecroEchos .ini's in your game userdata folder -- can you reproduce this on a vanilla save with no mods enabled?
  7. Seems like an easy way to nerf the fence-hopping meta would be to impose a significant exhaustion increase on vaulting -- enough to where 3-4 fence hops within 30 seconds starts bringing on moodles, maybe. This could be modified by fitness level as other things are. While it would still allow for tactical usage of fences as obstacles, it would prevent infinite fence-hopping to cull a herd -- you'd have to hit and run else risk moving too slow/attacks being too inaccurate.
  8. Not much further to elucidate on this one. F10 works and takes a screenshot while not in the car mechanic window (part stats). Open the vehicle mechanics window, and F10 no longer takes screenshots. Clicking around does not change the effect. Closing the window makes F10 resume functioning again.
  9. Pictures: https://imgur.com/a/eeObA3M Layout.ini attached 2560x1440 resolution, inventory and loot windows pinned at the lower left hand side of the screen (dragged as far down as they can go). They are also not of default size, iirc. When I exit to main menu or to the desktop and reload my last save, the inventory and loot window positions both move upwards (once, it does not continue walking upwards indefinitely). When my game is saved, the ini appears to save the window position correctly. When I reload, the layout.ini still says the correct position. If I exit, the new layout.ini shows the position the windows loaded into (y=960 instead of y=1097). I'm wondering if the default window height is being used to do bounds checking when loading in the .ini instead of the actual height value reported inside. Edit: My assumption appears to be the case -- when I remove the layout.ini file and let the defaults load, the default height of the inventory and loot windows both show 480 -- 960 + 480 == 1440, so it looks like the code is using the default height value to determine the bounding box, eg: Multiple other edits: forum formatting woes (code with no syntax highlighting is a light grey background with a mildly lighter text) Probably the last edit: setting a window's y value in layout.ini to a negative number (lol) forces x , y to = 0 on load. Can't believe I didn't mention this until 4931 edits later: Bug present on 41.24 and 41.26. if (window.y >= (vertical_resolution - window.default_height)) window.y = (vertical_resolution - window.default_height); layout.after.reloading.and.exiting.again.ini layout.after.exiting.txt
  10. Do you experience the same issues on a new vanilla save?
  11. Friendly suggestions for the interim -- if your mouse is from a well known brand (e.g. Logitech) you can download mouse customization software from their website that will allow you to remap mouse keys to other keys (e.g.: mouse button '6' sends 'D'). If you do not have that option, you can use the free software autohotkey to remap mouse keys to alternate outputs. This requires a bit of research into how to use autohotkey (AHK), however. Best of luck, and I do hope the functionality you requested is added.
  12. In previous discussions about tainted water, devs/support team have stated that they are following CDC guidelines for potable water -- the CDC does not consider rain water to be potable, see: https://www.cdc.gov/healthywater/drinking/private/rainwater-collection.html As far as adding alcohol water to 'clean' it -- unfortunately, I am unable to find any information that adding alcohol to water has any sterilizing or purifying properties. While low levels of alcohol % can help extend the amount of time that already purified water remains potable, it is not a reliable way to clean water.
  13. True. In addition, if we're going with the full hunting/foraging route, then pillows + knife could give feathers. From there: Feather + straight stick + chipped rock -> Arrow Straight stick + twine -> Improvised Bow
  14. Per: https://www.epa.gov/ground-water-and-drinking-water/emergency-disinfection-drinking-water https://www.clorox.com/how-to/disinfecting-sanitizing/disaster-preparation-and-cleanup/disaster-preparedness-purifying-water/ Bleach can be used as an emergency water purifier at a ratio of 1 tsp (~5mL) to 5 gallons (for particularly nasty/cloudy/cold water. Regular water purification requires half of this amount). This could provide a quicker (non-renewable) way to purify quantities of water. One thing to note is that bleach is not as effective as boiling in killing parasites -- this would be most notable is trying to purify lake or river water. This should most likely not be a consideration for rain water.
  15. #6 - Rain also murders my framerate: Ryzen 7 2700 and RX 5700 XT, no mods. 1440p limited to 75 in game, double textures. Effect lessens as you zoom in.
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