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Posts posted by xXxFANCYCAPYBARA36xXx
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14 minutes ago, rsdworker said:
well in my tower (i created it was 10 floors - i cant remember i will check over)
Update = 8 floors with roof - its seems there isnt a actual limit - i cant recall a tall tower with more than 7 floors
There IS a limit so please fix whatever you made before starting your map cause trying to put any >8 floor building into the map will crash your tool immediately and as far is i know not save any big changes you made in the process
- Legoland99 and rsdworker
- 2
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On 18.6.2017 at 7:35 AM, Neutralnz1 said:
i swear to god thats a house from the last stand: dead zone
the floorplans layout etc remind me a ton of it atleast.
your custom tiles are awesome and i love your furnishing
- Jackspital and Legoland99
- 2
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sorry for double post
i want my game to have some really low poly 3d human characters on a procedurally generated 2d space so i been learning some blender and made this
it took me a few tries because i didnt find good tutorials on making characters with reference images especially not low poly ones
SpoilerV NEW MODEL overhauled her after tons of trial and error and im pretty happy with it now the legs went from 5 sided to triangular also did better rigging and the whole UV stuff
EDIT
Finished a Parka for her
now i need to rig it and look into making a male version and do that uv stuff with both i think
nightfall
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the first one is mesmerizing, i love how the shadow of it is a square cage but the actual model is a complex sphere
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On 7.3.2016 at 5:48 AM, Jab said:
Experimenting with advanced rigging techniques today.
Also thinking about not exporting bones that are not set to deform the mesh. Good way to control efficient bone exports.
Pic:
OH MY FUCKING GOD THAT IS SO ADORABLE
WHOS A GOOD 3D MODEL -
5 hours ago, PureAwesome said:
Make more? There's a pun for every single book or magazine in game...
sorry i meant to say, i hope you dont abandon this and if more books and such come out in the game it would be awesome if you lewdyfied them immediately aswell
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i just finished like 12 building replicas from a small town in indiana called "hope",
im taking a different approach now and dumping the generic houses for more fleshed out and personal ones to the area theyre in (partly cause i released my previous usa map houses and since other people can use em now for their maps mine wouldnt be fully original anymore)
so i got this planned out at the moment
INDIANA
Smalltown HOPE
City INDIANAPOLISMICHIGAN
City DETROITEAST COAST
MOUNTAIN STATES
State COLORADO
Gated Community HIGHLAND RANCH
City DENVER
Smalltown SOUTH PARK?State UTAH
City SALT LAKE CITYState WYOMING
Jackson?WEST COAST
State WASHINGTON
City SEATTLE
SmalltownState CALIFORNIA
City LOS ANGELES
Smalltown no idea yet, gotta look for onecities will have smaller versions of their skylines, and all the big buildings will be unfurnished at least for the first release if i ever release this map.
as you can see, there arent a whole lot of locations. this map is way too ambitious to include tons of location with different regional and personal housing, so i reduced the mini USA to a few states
for example, the entire midwest will basically be indiana (thats me pissed to everyone excluding indiana from the midwest in every game and such ever, my maps gonna be big and cool and not include any of the mainstream midwest states HAH) so it will be indiana, with indianapolis and hope and maybe roanoke, and the rest will be farmland with a few farm buildings scattered around.
im including a bit of michigan because of my best friend whos from michigan and ill see about including a bit of his small town in it but it wont see detroit, atleast not in the first release either.
i will likely not be including new york and boston and such, atleast not for first release. i wanna get the map out before / shortly after the animations update.
if new york and boston and all those will make it in theyll be heavily downsized versions, with a lil skyline and a few big buildings.
thats it for now.
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BAHAHHAHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHAHHA @ MORNING WOOD!
PERFECT MOD GOOD SIR
HAHAHAHAHAHAHAHHAHAHHAHAHAHH MOUTH TO MOUTH
YOU NEED TO MAKE MORE OF THESE- DramaSetter and PureAwesome
- 2
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On 5.6.2017 at 6:08 PM, Legoland99 said:
Does anyone know the maximum number of floors the game can hold ? I think it was 7 or 9. Any help would be great !
As far as I known since like 2014 or 15 its usually been said to be 8, but I recently read about how the floor limit is **apparently** 7. I keep my buildings roofed up at floor 7
for 1, performance reasons and 2, to be on the safe side
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2 hours ago, Brex said:
Stranded
You start on the side of the highway outside Muldraugh and March Ridge with a random assortment of minor injuries. You've just crashed your car after hitting a zombie in the middle of the road. The car is totaled, and the sound of the crash has attracted a horde. You only have precious seconds to grab whatever random assortment of items you have in the trunk and hightail it outta there.
Turbulence
You spawn in the middle of the woods with mild to severe injuries next to a burning helicopter wreck. You're the only survivor of a helicopter crash after being shot down by an Army chopper. Apparently the pilot didn't get the message about the no-fly zone over Knox County. Now you're bleeding bad, the fire from the helicopter is spreading, and (of course) the zombies are coming to check out all the noise. There are a few supplies scattered around the crash site, but time isn't exactly on your side...
Both remind me of the intros to the The Last Stand flash games, stranded is like the beginning of The Last Stand Union City and Turbulence is like one of the older games (think pt 2)
I like the idea it would be cool to have such starting scenarios
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heres my second sky its early morning
- Rathlord, Footmuffin and Fuji
- 3
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just wanna make sure were basically talking about you know how an area is black, and when you look at it but theres several trees for example the vision behind those trees remains black cause u cant see past them? and they leave that shade that goes to the direction youre looking towards, and it looks like theyre huge black shadows stretching past the screen thats what im talking about basically, the stuff you can control with lightning quality where the lowest one makes them all be darker tiles while the highest setting makes them look like soft shadows?
im not sure if it takes a huge hit on performance since i have a terribad pc and it runs well on smoother settings with no frame drops, but then again this game is the apotheosis of masterful optimization and theres probably some amazing algorithm or something behind that that wouldnt work the shadow way and just kill performance badly
the colored overlay sounds awesome i like it
maybe you could include a sky horizon in place of the clock for when you dont have any form of clock on you, you get a lil horizontal like 40x120 bar that will show you what the sky looks like and youd have four base horizons, purplish for morning blue for day orange for evening and daaaaaaark blueish for midnight and then you get cloud overlays depending on the current weather (clear for no rain inbound, clouds covering the bottom for rain inbound, full clouds for rain) i love skies and id love to see that or maybe a mod that adds this
ik for sure that the game had something like that where it showed a sun and clouds and such as like weather icons but i think its no longer ingame
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As i mentioned already it would 100% only utilize the current shaders that turn stuff black when u havent seen em or a slightly darker shade when youve seen em but are not looking. basically, something like wall tiles "emitting" a "light" thats a dark transparent shade of blueish during daytime that would contrast again the bright floor, im sure it would take a shitton of dedication to do but i dont think a mod for that is impossible
if someone knows how to mod the shader maybe? or wall tile properties? or maybe just a script that automatically emits those "shadows" from every wall tile. it would be amazing to see.
then just need some sweetfx mods to fine tune the lighting again, i kinda miss the original shading that was bright and sunny and warm looking vs the "bleak and sad" one now, although its not a big problem to me so if its not gonna happen its all cool aslong as ill get to see the animations update sometime
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8 hours ago, Fuji said:
Goddamn, your coloring continues to be impeccable.
thanks
a l o t
for the kind words fuji (:
i was inspired heavily by bills town from tlou and a lot of the sunsets i photographed with my iphone in real life making skies is extremely fun and i wanna make a lot more in different conditions different cloud types and different day times and if the horizon clock ever happens again i wanna design some skies for a mod for it
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i got a graphics tablet for 50 bucks off amazon im really liking it i used to draw with mouse for years and now i can finally do stuff ive never been able to do before
i never handdrew skies like these with my mouse, im e x t r e m e l y happy with it what you think?
- Fuji, Footmuffin and Rathlord
- 3
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Im not sure if this is included already but I never really find anything besides and axe or baseball bat on every 200th or so zombie, but it would be cool if there was a very rare chance of coming across fallen survivors who can have a lil survival kit kinda on em, such as instead of an axe having a backpack filled with canned goods or ammo or such.. similar to the survival stashs, but its a very rare chance to be on a zombie you kill.
This idea comes from how in multiplayer for example when you join in new and everyone already picked every house clean and ruined a lot, and you have difficulty finding anything really when the huge clans are stockpiling everything and basing all the good spots, you can have a rare chance to kill a fallen survivor and get some gear to help you thru for the next day or 2.. nothing OP like finding an entire pristine shotgun with 90 shells in a large hiking pack, but finding a fallen survivor with a school backpack, maybe some good bandages or disinfectant along with a medium condition spiked baseball bat and maybe a letter to his wife or something like that would be awesome, the chance of finding these would be very rare too to keep it balanced like for example one in every 500th zombie
TLDR
basically walking, lowkey survival starter kits that have a very rare chance to spawn amongst a horde or group of zombies to help new players in mp out and generally give some "help" to worlds that dont have loot respawn
- Jason132, grammarsalad and DramaSetter
- 3
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This isnt too important ( although it would look beyond A W E S O M A Z I N G G G G G G G G G ! ! ! ! ! ) but it would be so dope to at some point in development see shadows bein casted from houses
The way I was thinkin is that it uses the current "shadow" system where stuff you havent seen is black, and stuff u recently seen but no longer are looking at turn a like slightly darker shade.
Maybe you could use something like that to make those "shadows" appear during daytime and make those appear on every wall tile / building in a way i dont know to explain but hopefully you know what i mean?
what do you think about that?
heres a pic i found its a photoshop of what pz would look like with shadows
Theyre very different from what I mean and likely NEED the houses to be full 3d models for it to happen, but this is just to show how different and how much cooler daytime would look with shadows
i believe lighting and shading plays a huge part in atmosphere
- VikiDikiRUS, Necromatic_Corgi, Geras and 1 other
- 4
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On 1.5.2017 at 0:15 PM, xXSly_WolfyXx said:
Hey guys, I'm working on an update for my map and I could really use these window tiles for the visitation room.
https://gyazo.com/8838d2c22c74fc38c4df3cadcbb53457
The problem here is that it appears there is no such tiles in the current tools or if so I can't find them. Does anybody know what they might be under?
FOUND EM, theyre in location_community_police_01
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animation news?
SpoilerOPTIMISTIC animation news?!?!?!?
Spoilerlove you guys
also the mash texture vehicles are on point now, just need the shadow and im convinced it will look just right and fit into the game world seamlessly
- Icy Motto, BayCon and Necromatic_Corgi
- 3
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pretty sure theres decaying options for zombies already, maybe just add a multiplier to how quickly they decay similar to the erosion system
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it would be cool if they added something like ransacked looking containers (partially opened fridge and cupboards), couches that are missing a cushion and overall tons of dirt and dust all over things
- Svarog, Margera, DresdenBBQ and 2 others
- 5
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On 17.5.2017 at 6:51 AM, Atoxwarrior said:
Remembering one of the first films of my youth, NIGHT OF THE LIVING DEAD!!! I recreated the farm house and the cemetery of the film, it is not a completely accurate representation so I have added some details personally, but if I can say that study the film well to distribute correctly The rooms of the house according to the movie, including the basement with a special surprise, also informed that I have discovered how to make the vehicles appear in Eerie Country so it will not be a problem the transportation in this area, the map is quite large And that which is only a part of the final total.
Check out a free game on steam called No More Room in Hell, it has a pretty much 1:1 recreation of the NOTLD House you can get some references from if you want
- Atoxwarrior, Zombadger and Legoland99
- 3
Re-weighting clothing colors?
in Help
Posted · Edited by zoeyflower
never really thought about this but now you mention it, hordes do look a lil weird when every 10th zombie sports purple or green clothes and a lot of them just look kinda off
im not sure but the hordes in the new animation update preview videos looked a lot better, they had black and blue jeans instead of those randomized colors.