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xXxFANCYCAPYBARA36xXx

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Posts posted by xXxFANCYCAPYBARA36xXx

  1. On 16.4.2017 at 6:43 PM, TheWraithPlayer said:

    Thanks for the comments, they make a lot of sense. On the part about tools for moving couches, you've lsot me. I never understood why you need a hammer just to move a cabinet or a bookshelf.

    Balancing, I know it doesnt really make sense but if anyone could just immediately move those around with just their bare hands, multiplayer would be a clusterfuck and every single building would be completely empty and void of furniture or stuff to loot

  2. Good sounds play a huge role in athmosphere, check out The Long Dark for example and compare playing it without sounds vs playing it with sound or something like that, just the added lil details like leaves being heavily torn around by blizzards or hearing those hanging metal objects clunking around in the distance while crushing through deep snow are unbelievably athmospheric and awesome.

    Another game I really liked sounds wise was this multiplayer vietnam war game thats coming out soon, the guns in it just sound so damn good each single shot sounds like a beautiful melody thats just pleasant and replayable its not realistic but it sounds amazing and that also made a huge difference in the gameplay videos and immersion

     

    A hissing sound with illegible voice in the background sounds really cool although im not sure about musical tracks (licensing + cost money) and melodies (thats probably just personal opinion) I kinda like how its just text, you can just sing along to it when youre really bored it leaves a lil to the imagination which doesnt hurt every now and then

     

    Greatmazing ideas though Id like to see some of this ingame

  3. On 10.5.2017 at 9:44 PM, nolanri said:

    yes if someone made the models for dogs,

    like x325000 

    if you do this i will i combust into ashes

    also implement koalas and a hybrid creature mixing a koala and dog (doagla)

  4. 1 hour ago, BayCon said:

    Bruh you should have had a title that said these were custom-made buildings. These need more attention!

     

    Also, I'd like to ask, How hard is it to make maps using the map tools? I wanna make my own city square because I feel like none of the ones in-game are as dense as my city (Atlanta, Georgia), and few would be as cool to explore as it would be to explore a real city.

    you gotta think about how many buildings you want / how much variety and you need to more or less calculate the spaces they take up when doing the map etc this map took about a week to do completely and the mainstreet building ive shown were 12 hours collective work on and off but 

    you may as well find a lot of enjoyment from making a map / designing buildings and you may just end up making the biggest ever map for pz featuring an 1:1 recreation of atlanta

    in the end id say just go for it, dont let anything or anyone tell you "its too hard and time consuming to do"

    atoxwarrior's right pretty much its a hard task but if you have the freetime or just determination on hand you can do it easily, its just a lil frustrating at times when things dont work out or the guides dont tell you everything and you gotta figure stuff out yourself

  5. do you have any plans to add some kinda in program testing at some point where youre just in a cell and click "test" and you launch the cell ingame?

  6. in early concept art for davids town they provided some drafts on signs and they all said "grizzlys bar and grill" so i just included this there for a while although it will all be moved south into davids town once im starting work on it and the entire map will be repositioned properly

     

    buuuuut your question gave me an idea to add some lore into the rather empty wilderness and general area, althought im trying to keep this map as pre infection looking as possible so all the destruction, blood splatter, overgrowth, grime and dirt etc all add up with the games erosion system and the actions of whatever the players do instead of being pre built into the map as is so the 'lore' will probably be reduced to maybe a small national guard outpost somewhere on the freeways' end and some low + high blinds and cabins in the wild

  7. everything went fine, although i didnt manage to rotate all of the buildings due to the mentioned retiling and refurnishing problems

    first release will include the map along with tommys settlement (road layout recreated 1:1 as possible thanks to freako's mod menu hacking videos he showed the settlement up close and from perspectives u werent able to see in game so big thanks to him) along with 7 different as closely as possible recreated buildingsfrom the game (the one above for example) and a lot of buildings taken from real life western american lakeside towns, a completely handmade and custom mainstreet lot with 11 different stores to explore along with 2nd story living spaces above (corner commercial buildings have 2-3 of those) amounting to about like 24 i think different places to scavenge all hand created in ~11 hours of work etc..

    2nd release will include the lakeside resort and the 3rd release might include the town you face david in including the bar and grill

     

    heres a draft i did of the general idea 

    ybJHcD7.jpg

  8. 11 minutes ago, Zombadger said:

    Neato. :] These are some of my favorite type of places to loot. You might get lucky and get literally everything you need in just a few days of hard work.

    Gartz! Gud jorb!

    XD thanks a lot man im currently in the process of turning around all my buildings which is takin a bit of time as many require refurnishing and retiling because i used some special roofworking that the tommys settlement houses had like this

    XGiXxMd.png

    then ill import the maps ive finished into worlded and populate it and if everything works out release a beta version of it before goin to bed

  9. sIJUCju.jpg 

    mainstreet for a last of us map im working on, took me about an entire day to finish... every single room is completely hand furnished, not a single bit of copy pasting done (except for eyedropping furniture)

    besides that i have about 19 other buildings ready for my map and if everything goes fine it should be finished tonight or tomorrow

    Mi8FI4r.png

    meant to post this into the discord but people are currently talkin bout a dif map that just released and i dont wanna look like i wanna grab attention from it or anything, just to clarify these buildings arent gonna be for public use although im planning to maybe release the map pack buildings later on at some point

  10. 7 minutes ago, King-Salomon said:

     

    well, as they should be US-cars, which are always on the big side..

     

    but other than that you seems to be right... looks like a car is slightly higher street-to-roof than the player and ca 4x as long... could be that the player shown is only 1.50m high.. so... maybe it's just that ;)

     

    but it looks like I have some problems with iso-perspective per se ... have a "problem" (looks odd) about "paralell lines" with the cars .. but it seems to be only me and i DO HAVE problems with my eyes/glases atm..  :)

     

    EDIT: to be said: regardless of my previous comment, they look great I am looking forward to get them ingame :D:D:D:D 

    Average height of american women is about 5ft 4 and 5ft 5

  11. The new cars are amazing the green one blends in perfectly great work!

    When / if you ever add hostile wildlife (like wolves), will you be able to save yourself in a car from being attacked by them by any chance?

    Like in the game The Long Dark.

  12. "my goddamn fucking sides" oh god all these zoomed in bits of that tiny sentence are murdering me this is too good its going off the 10 scale its already somewhere in the 16 range +100

     

    not sure if these are memes but theres a reddit about indian facebook posts and its glorious

     

    H3lXSJV.png

    hysu01h5h4ty.jpg

  13. I liked warfare 1917 and I LOVED playing the last stand and that one 3d last stand on facebook that has like all these base attacks and looting runs

     

    you got me hooked dude i played for 2 and a half hours without a single break this game is amazing

  14. the meme you posted definitely has a very humorous core to it but a few things i gotta nitpick (to personal preference) i dislike these huge over exagerations like "9,999,999 whatever views" - something like a believable number in the range of 1-12 million would probably have scored 1.5 points more and the "xXVagSaUcEXx" name is a meh addition, it got a sensible chuckle from me but would have been funnier under a different title. thats just me though i guess but overall 8.2/10 from me on that one 

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