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DresdenBBQ

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  1. Like
    DresdenBBQ reacted to the-phil in [41.29] Automated Emergency Broadcast System RNG generates odd floating point numbers   
    Radio/Walkie presets only allow even numbers in the floating points. Automated Emergency Broadcast System (AEBS) can generate odd floating point numbers.
     
    It looks like radios and walkies allow you to add frequencies ending with an even floating point number. Such as #.0 #.2 #.4 #.6 etc.
    One of my saved games came up with the AEBS frequency as 96.1, however I can only set the radio/walkie frequencies to 96 or 96.2. Spawned in radios will show a preset of "96.1 MHz Automated Emergency Broadcast Syst" set properly and function as intended.
     
    My workaround:
    In the ~/Zomboid/Saves/<Type>/<Savedgame>/radio/data/RADIO_SAVE.txt the last entry shows the AEBS frequency "96100,1,1,GEN-155944,-1" The 4th field would be replaced with a new string when in game broadcasts occurred. I attempted to modify the first field only to have it overwritten at the turn of the hour.
     
    Played around and found a not human friendly sequence in map_t.bin

    code block was really hard to read... tried to delete... it must be sentient... deleted the data... it might repopulate...
      00000090  45 00 6D 00  65 00 72 00   67 00 65 00  6E 00 63 00   E.m.e.r.g.e.n.c.
    000000A0  79 00 20 00  42 00 72 00   6F 00 61 00  64 00 63 00   y. .B.r.o.a.d.c.
    000000B0  61 00 73 00  74 00 20 00   53 00 79 00  73 00 74 00   a.s.t. .S.y.s.t.
    000000C0  65 00 6D 00  00 00 00 04   00 66 00 72  00 65 00 71   e.m......f.r.e.q
    000000D0  01 40 F8 12  80 00 00 00   00 00 00 00  00 08 00 63   .@.............c
     
    The save with the frequency 96.1 looked like this
    000000D0  01 40 F7 76  40
    modified it to match the frequency 98.6
    000000D0  01 40 F8 12  80
    This allowed me to set the frequency to 98.6 with the radios and walkies.
     
    Version 41.29 - IWBUMS (Steam)
    OS Debian Linux
  2. Like
    DresdenBBQ reacted to nasKo in Taking aim   
    First up, yesterday we released IWBUMS beta patch 41.29 – the changelist for which you can find here.
    This means that our ‘zoom’ beta’s sharper models and improved compatibility is now part of the main test beta – alongside some helpful fixes and some improvements to car-destroying trees, shrubs and saplings.
    The next step for the new zoom system is to clean up the last few remaining issues that a few of our players are reporting. Primarily, at the moment tiles look a bit blurred at close range.
    In the old system once you were at closest zoom possible, it would use ‘nearest pixel’ filtering so everything would look nice and crisp. However, the way the new system works means that we really need to leverage the filtering effect to avoid jagged and warped pixels at 75% (the second zoom level out) as well as when zoomed out – to avoid absolutely ugly and awful flickering of pixels and severe warping of the pixels as the character moves about.
    At the moment filtering is turned on across the board, causing the close-range blur, so we’ll be looking to experiment with switching on ‘nearest neighbour’ when you hit max zoom-in instead. This may have a slight visual pop, but should be preferable to the tiles looking blurry compared to the characters.
    MP WHEN
    It seems that questions about when 41 IWBUMS beta multiplayer will appear have been increasing exponentially over the past month or so, and we’ve still not been able to give an accurate estimate. (Characteristically, as some/many might say.)
    We’re currently laying the foundations for getting the new multiplayer system working, but there is still a fair bit of work ahead of us. You can read the top-line here.
    It’s not just a case of getting the old MP working with the new anims, but as we’ve discussed in the above link it’ll be an effort to vastly improve the multiplayer experience and server stability across the board. The way the animation system has been built allows aspects of it to be hooked up relatively smoothly to MP systems – but it also comes with many associated challenges.
    More fundamentally though, but the bar we are setting for ourselves requires some rather clever specialist code that will be undertaken by Zac and Mark at TEA.
    Seeing as it was a vital compatibility thing we needed done before 41’s release (to get lower-spec players a build that actually worked)  Zac has primarily been absorbed in getting the kinks worked out of the Zoom branch until recently. It hasn’t been his exclusive role, but Zoom did prove trickier than expected and for numerous reasons could never be put to one side. Meanwhile, Mark’s workload elsewhere with TEA meant that he hasn’t available to work in conjunction with us/Zac until very recently also.
    Now Mark is available and Zac’s necessary Zoom work is complete, there will be an uptick in progress, which we hope to be able to discuss with you over the coming Thursdoids, before arranging server ‘mega-test’ events to load test a single server once the tech is operational.
    We’re probably talking a month or two, here, or more if things don’t go smoothly. It’s not something that’s going to be magically dropped into the IWBUMS beta without a lot of shouting, build-up and hooplah.
    To those eager for it to appear – unfortunately this is just the reality of the situation BUT it will lead to a much improved multiplayer experience FOREVER once we do finally nail it.
    We don’t want to hack something in that results in the same flakey multiplayer we’ve had for years.
    We’ve had, and have, a great MP community when it comes to Project Zomboid – but anyone that’s ever spent time on our servers are aware of our previous online shortcomings. The lag waves, the invisible zombies etc etc. It’s a job we need done properly, done well and by the best people we can find (and have found) to do it.
    This is especially important because going from the overall reaction to the release of our version 41 beta, there’s a very real chance that there’ll be a big spike of interest in MP as soon as it’s unlocked in the IWBUMS beta.
    If it’s an over-populated lag festival based on our previous MP architecture, that interest will be short-lived – and not much fun for either our existing players or us on the development side.
    As such it’s vitally important to the game’s future, and everyone who desires a high multiplayer population in the long term, that we take our time and nail this one – even if it has been, and will continue to be, a painful wait for it to be reintroduced.
    This really is the route we need to take to make sure Build 41 MP hits hard out of the gate, and is in the best possible place for you when we consider it cooked and ready for consumption.
    In the meantime too, clearly, other members of the team will still be updating the IWBUMS beta with more general SP content, new animations, polish, Yuri’s fire system and much more besides.
    Looking further on into builds beyond 41 we have three mappers working on two separate vast locations, one Louisville and the other not, and an artist and a coder that have gone great guns recently with SP gameplay content for Build 42 that we can’t wait to share with you once our work on Build 41 is coming to a close.
    We’re quietly optimistic that it’s going to be a really good, and very busy, year. So thanks for your patience so far, and for coming along on this journey with us.
    Today’s featured image from the actual real Rick Grimes . A general list of stuff added to PZ, and vids of features being worked on, is kept here – so you don’t have to plough through endless dev blogs for info. The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! Our Discord is open for chat and hijinks too!
  3. Like
    DresdenBBQ reacted to DiederikV in Where and how can I get back into conjurin' up buildings?   
    Hi DresdenBBQ,
    So I may make some mistakes here and its my first time actually posting on this forum. I'll post some links to stuff that I find helpfull and has helped me get started (I only recently started working on buildings/mods for this game).

    First tutorial I read for buildings and map making:
     
    Here one of the devs explains the entire map making (And building) process briefly:
     
     
    and here you can find a link to all the room definitions:
     
    If you are missing some tiles in the building editor you can find help here:
     
  4. Like
    DresdenBBQ reacted to Ciber Ninja in Where and how can I get back into conjurin' up buildings?   
    The most important thing to know is that in three years literally nothing has changed.
  5. Like
    DresdenBBQ reacted to Doomguy990 in IWBUMS 41.29 Fishing Bug   
    My character is currently level 2 in fishing, and it seems like with the introduction of the new fishing UI while great introduced a few bugs. Basically I've only been able to catch socks and bait fish all the while the fishing rod repeatedly breaks too quickly, so much so that I've gone through three fishing line spools.
     
    Just wanted to give a heads up, thanks dev team.
  6. Like
    DresdenBBQ reacted to Auklin in Recover weapons/knives off of broken spears   
    I vaguely recall reading that the option was added to recover weapons off spears, but I think it was overlooked that broken spears do not allow for this. Unfortunately, I have a bunch of spears lying around with hunting knives attached to them that I can't salvage and repair 

    If it's not possible to this in the code, perhaps when the item breaks, it can put a broken wooden spear and a broken -weapon- in your inventory instead.
  7. Like
    DresdenBBQ reacted to Geras in IWBUMS 41.28 RELEASED!   
    That's awesome, thanks for sharing. I hope this doesn't change.
  8. Like
    DresdenBBQ reacted to nasKo in IWBUMS 41.28 RELEASED!   
    Racists slurs aren't "no reason".
  9. Like
    DresdenBBQ reacted to MadDan in IWBUMS 41.28 RELEASED!   
    As of now, it doesn't stop broadcasting.

  10. Like
    DresdenBBQ got a reaction from Geras in IWBUMS 41.28 RELEASED!   
    I really wanna know how long this goes on for too. It'd be cool if at some point in the game it got taken over by survivors instead of cuttin' out completely. Maybe that goes against the game's lore of it being "There's no hope for survival everyone's gonna die" but having it cut out on Day 9 with the T.V and radio would kinda suck and not make it that viable. Like whoopie you get to know the weather for nine days. It's a neat feature but the length it plays will determine its usefulness. 
  11. Like
    DresdenBBQ reacted to lemmy101 in IWBUMS 41.28 RELEASED!   
    NEW - Experimental optimization. This allows zombies to be updated every X frames via a per-object gametime multiplier that depends on proximity / visibility to player. It spreads update ticks of zombies over frames, meaning higher FPS with large crowds.\ - Accompanying the above, added 'tiered zombie update' options (enabled by default) that will update zombies at a distance / out of sight less frequency so hordes will be better fps. - Some fixes to address attack cancelling. Let us know how it plays. - added Automated Emergency Broadcast radio channel - Made rain a bit softer, and when indoors cut alpha in half - Added option to disable rain indoors completely - added multiplier option for text remaining visible radiochannels - added computerize scrambler to zomboid radio - Updated community translations. Improvements to Foraging UI: - Now displays a list of items found, with their textures. - UI is more transparent. - Cancel button now only cancels the current action. - Added a close button to close the UI. Improvements to Fishing UI - Now uses same UI model as Foraging - You can select rods/lures - Can select bags to put caught fish in (as with Foraging).   BALANCE - Increased sneak bonus when behind certain fences   FIXES - Fixed lua error pressing the Craft All button when items are in bags. - Fixed a rounding error that prevented items with 0.1 weight being moved in multiples. - fixed RuntimeException when having Campfire going inside of a building - fixed RuntimeException when picking up TV - fixed InvocationTargetException when picking up a Barbeque that is burning (bbq can now no longer be picked when burning, too hot) - fixed NullPointerException + Game crash after driving from WestPoint to Muldraugh (RVSContructionSite) - fixed Fastforward through Helicopter event causes to go on for a couple of days - Fixed being stuck when the fishing rod break while fishing. - fixed night color not being applied - fixed open doors cutting weather mask when not visible - Fixed inconsistency with where items are dropped depending on whether the item was dragged from the inventory window, dropped via the context menu or Drop button, or automatically dropped (for equipped corpses). - Fixed the loot window not updating when corpses are dropped sometimes. - Fixed the inventory and loot windows placed at the bottom of the screen being in a different location after reloading, if they were resized to less than the default height. - Fixed being able to rip clothing that requires scissors if other clothing is selected that doesn't require scissors. - Fixed roofs not keeping the player dry if there aren't enough walls to make a room. - Fixed garbage creation related to clothing item lookup. - Fixed scavenge and fishing Cancel buttons doing nothing after the first action finishes. - Fixed scavenge and fishing layout with different-sized fonts.
  12. Like
    DresdenBBQ reacted to Burleon in IWBUMS 41.28 RELEASED!   
    still waiting for a response.....................
  13. Like
    DresdenBBQ reacted to lemmy101 in IWBUMS 41.28 RELEASED!   
    as we've stated multiple times ,- you'll know WELL in advance of an iwbums build it'll have multiplayer in it. We'll have showed videos on thursdoid, and have been talking about for like a month of thursdoids, having public tests on a single server to debug and profile, then a separate branch, before it ever hits IWBUMs people will be playing MP, and before people have played MP on their own servers, there will have likely been 2 or 3 very advertised load test events where we have a single server up for people to join. If your heart is skipping a beat when you read IWBUMs thinking we're going to randomly drop:
     
    * added multiplayer
     
    into it, you're setting yourself up for a disappointment every time. This isn't a bug fix, its a HUGE low level rewrite of the game's multiplayer architecture, and undertaking that'll be likely more a headache than the zoom branch has been to get finalised to merge into iwbums.
  14. Like
    DresdenBBQ reacted to Burleon in IWBUMS 41.28 RELEASED!   
    the '' Automated Emergency Broadcast radio channel'' how long does it play before it cuts off? 
  15. Pie
    DresdenBBQ got a reaction from Pandorea in More mechanic related loot spawns please?   
    I don't know about y'all but I've always been kinda annoyed that you can only find car parts inside mechanic shops. Of course that makes sense they'd be there, but when you scour the whole map and you don't find a single large or even standard size gas tank or any other upgraded parts for that matter on a save where's there's no loot respawn it's kinda annoying, especially since getting to mechanic shops can be an extremely deadly endeavor and can easily result in death since they're mainly situated deep in towns. Such is the apocalypse but I find it hard to believe that you can search four towns head to toe and still not find the right parts for the car you have. Not sure how many others agree with me, but wouldn't it make sense for warehouses to maybe have some car parts in them? You'd obviously lower the spawn rate dramatically but findin' parts every once in a while when you're scouring warehouses would not only make them more worth your time to check but also offer another way you could potentially find parts that are in high demand. You could even have some garages have car parts in 'em! That's just my two cents, any comments building on or criticizing the idea are more than welcome, they're encouraged! 
  16. Like
    DresdenBBQ got a reaction from Geras in More mechanic related loot spawns please?   
    Finding performance parts is one thing but other parts like windshields, gas tanks, hell even engine parts are hard to find if not impossible since they're not on the loot table. How sick would it be if you could play an even harder setting where all cars come by default broken and you have to find engine parts to get one operational? Even if you do find performance parts they're always busted in some way and correct me if I'm wrong but I don't think you can repair some things like suspensions or brakes? 
  17. Like
    DresdenBBQ reacted to Tails in More mechanic related loot spawns please?   
    it would be nice if other car parts should spawn in mechanics garage like if you are unable to find any of these parts in 100% conditions on the vehicle itself.
     
     here is the list of parts to add to the mechanics shop.
     
    - Trunk lids
    - Engine parts
    - Double rear doors
    - Hoods
    - windshields
  18. Like
    DresdenBBQ reacted to Geras in More mechanic related loot spawns please?   
    Indeed. It would a cool sandbox option "Cars broken and/or missing parts".
     
    +1
  19. Like
    DresdenBBQ got a reaction from Tails in More mechanic related loot spawns please?   
    I don't know about y'all but I've always been kinda annoyed that you can only find car parts inside mechanic shops. Of course that makes sense they'd be there, but when you scour the whole map and you don't find a single large or even standard size gas tank or any other upgraded parts for that matter on a save where's there's no loot respawn it's kinda annoying, especially since getting to mechanic shops can be an extremely deadly endeavor and can easily result in death since they're mainly situated deep in towns. Such is the apocalypse but I find it hard to believe that you can search four towns head to toe and still not find the right parts for the car you have. Not sure how many others agree with me, but wouldn't it make sense for warehouses to maybe have some car parts in them? You'd obviously lower the spawn rate dramatically but findin' parts every once in a while when you're scouring warehouses would not only make them more worth your time to check but also offer another way you could potentially find parts that are in high demand. You could even have some garages have car parts in 'em! That's just my two cents, any comments building on or criticizing the idea are more than welcome, they're encouraged! 
  20. Like
    DresdenBBQ reacted to MrZombifiedGamer in More mechanic related loot spawns please?   
    Hmm Idk when I was able to play  found vehicles with some nice parts. I didn't know I could take them out though. 
  21. Like
    DresdenBBQ reacted to Geras in More mechanic related loot spawns please?   
    +1 for car parts spawning in containers in sheds/garages and warehouses with a spawn rate similar to other items already spawning there, as imo car parts are not OP in any way, no need to reduce spawn chance.
  22. Like
    DresdenBBQ got a reaction from Geras in More mechanic related loot spawns please?   
    I don't know about y'all but I've always been kinda annoyed that you can only find car parts inside mechanic shops. Of course that makes sense they'd be there, but when you scour the whole map and you don't find a single large or even standard size gas tank or any other upgraded parts for that matter on a save where's there's no loot respawn it's kinda annoying, especially since getting to mechanic shops can be an extremely deadly endeavor and can easily result in death since they're mainly situated deep in towns. Such is the apocalypse but I find it hard to believe that you can search four towns head to toe and still not find the right parts for the car you have. Not sure how many others agree with me, but wouldn't it make sense for warehouses to maybe have some car parts in them? You'd obviously lower the spawn rate dramatically but findin' parts every once in a while when you're scouring warehouses would not only make them more worth your time to check but also offer another way you could potentially find parts that are in high demand. You could even have some garages have car parts in 'em! That's just my two cents, any comments building on or criticizing the idea are more than welcome, they're encouraged! 
  23. Like
    DresdenBBQ got a reaction from crossed in More mechanic related loot spawns please?   
    I don't know about y'all but I've always been kinda annoyed that you can only find car parts inside mechanic shops. Of course that makes sense they'd be there, but when you scour the whole map and you don't find a single large or even standard size gas tank or any other upgraded parts for that matter on a save where's there's no loot respawn it's kinda annoying, especially since getting to mechanic shops can be an extremely deadly endeavor and can easily result in death since they're mainly situated deep in towns. Such is the apocalypse but I find it hard to believe that you can search four towns head to toe and still not find the right parts for the car you have. Not sure how many others agree with me, but wouldn't it make sense for warehouses to maybe have some car parts in them? You'd obviously lower the spawn rate dramatically but findin' parts every once in a while when you're scouring warehouses would not only make them more worth your time to check but also offer another way you could potentially find parts that are in high demand. You could even have some garages have car parts in 'em! That's just my two cents, any comments building on or criticizing the idea are more than welcome, they're encouraged! 
  24. Like
    DresdenBBQ reacted to Burleon in A Good Day   
    If you bothered to read it says clearly there '' DrunkOnLife Stream footage'' so yeah........................................ not developer footage and yes it is a mod. 
  25. Like
    DresdenBBQ reacted to cmkb3 in Gas can weight and stacked counters?   
    If your character is hemophobic blood on your body/clothes seriously affects your mood. Likewise if you're a smoker and haven't had a cig.
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