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SpaceJunk

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Everything posted by SpaceJunk

  1. Frosting cupcakes takes a bottle of milk and a bar of butter, but only adds +10 happiness to the cupcake. 0/10 literally unplayable.
  2. To me it kind of represents a bunch of noises and other cues that aren't represented by the game but would you make aware of things.
  3. But don't they get used up when making one? Pan + Potato -> Potato Pancake -> Eat + Pan "Lars" here. Pan + Potato -> 4x Potato Pancake -> 4 Eat + 4 Pan
  4. I bet you ride a omafiets you filthy casual. (/says the one with a dirt cheap hybrid)
  5. Packwheels... They are called panniers man. 30kg in panniers and something fluffy on the rack is doable even with the crappier ones people usually own.
  6. Can't make salt shakers from rock salt. There's no such thing as an empty shalt shaker.
  7. Zomboid works fine on Linux, just sayin'
  8. IRL I used a generator for: * Running lights/TV/radio 1-2 hours before bed time. * Running electric tools. If you don't have a gas chainsaw (which are less common than electric ones), a generator would help save you tons of time cutting wood. Chopping/cutting wood with axe and saw is extremely tiring. I didn't run a fridge off a generator. I had an Einstein fridge (aka Absorption refrigerator), which runs off a gas tank and was awesome. I would expect a small chance of finding one in the trailer park areas, forest shacks or if there were vehicles, in motorhomes.
  9. On Multiplayer you have the issue that characters actually stay awake through the night. I think the simplest way to simulate the limitations of nighttime is to just compress time. Night goes by, hunger/thirst/etc tickers advance the right amount but you do less stuff due to IRL time being shorter.
  10. At the very least it could be replicated by having zombies become more vicious/stronger/sensitive further away from the center, and speeding up a lot hunger/thirst.
  11. I think to keep up with movie lore, panic should make opening windows and doors slower. There's definitely a couple situations I wouldn't have escaped from if my hands had slipped when running around a house trying to find an exit. PS. Also, panic screams would attract more zombies.
  12. Maybe the others died from regular infection, not zombie infection.
  13. +1 Barefoot: + sneaking, ++ hot weather, --cold/rain, -- speed, + chance of wounds Casual shoes: + sneaking, + hot weather, - durability, - cold/rain. Sport shoes: + speed Boots: - sneaking, - hot weather, - weight, + durability, + cold/rain No socks: + chance of wounds Socks: ø Warm socks: - hot weather, + cold/rain Having a few foot sizes would be nice as in somewhat discouraging hoarding all the shoes for a single character.
  14. It's Kentucky's specialty, the Pickle Ice Cream.
  15. Pretty much like the Reds camping outside cities in the glorious days of Ultima Online, although there's no PvP-free safe areas in PZ. Basically when you needed to make a run for resources you stashed your belongings in a safe place, then ran as naked as the game let you be while a buch of tank magiwizardroguedragontrainers riding raptors tried to Kal Vas Flam your briefs.
  16. Zombies should have gradual levels of perception. They wouldn't go in hunt mode if they hear far noises or sniff a faint smell, but they would tend to wander towards that direction. Almost everything should be noisy and smelly at some level -- closing a door, dropping an item, taking stuff from containers, leaving clothes behind, "entering and exiting" a bathroom. So wherever you are, you know the clock is ticking, the more active you are the faster. It wouldn't be many weeks before your whole safehouse smells so much of life (and you ran out of bleach to clean areas) that it would become basically a zombie magnet. And rather than having zombie reactions be on/off, you'd be able to see them progresivelly react to you.
  17. Nailed bat, because I don't feel guilty about using up the durability, unlike with the axe.
  18. I know already AI is supposed to be "dumb" to keep with the lore, but in the lore includes a certain dose of cinematic "magic" where somehow slow as molasses zombies sneak upon the characters without being noticed. So, to keep with the lore, zombie speed and senses should actually be better when you aren't looking at them.
  19. Makes me want to build a wall of bonfires and have the horde walk through it, just for science.
  20. Sounds a bit cliche. More likely large concentrations of a zombie variant could be: * Hospital patients. * Elders from a care center. * Stadium public, with caps, giant fingers, beer bottles... * Students with their backpacks.
  21. It'd make sense if at first sanity changed very rapidly, but the changes were slower as time passes.
  22. I asked the same question to an admin, they didn't seem to think having a radio item was necessary. I still use it only if I'm inside a proper house.
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