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Quigleyer

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  1. I posted this on the Reddit, figured I'd post it here too. Love this game. This is Herschel, he had a very lucky start. He's a lumberjack who found an axe in the house next door and never looked back.
  2. I'd really like if we could get something to allow us two large weapon slots... and mostly because it would look SICK to walk around with a machete and shotgun crossed in an X on my back.
  3. I have a rather weak system and run the game at lower resolution. It's great, looks fine and is enjoyable- however the menus are very large on my screen as expected. I've noticed the game allows me to render the UI in a different window with it's own set frame rate to save on performance. I wonder if that window could also be set to a separate (possibly higher) resolution, allowing me to play the game at lower resolution while the menues are at a higher one to save screen space.
  4. This recent update to the IWBUMS has solved this issue on my computer. I dare say this now runs better than the last version, nice job dev team. If you were experiencing this issue before try it again on the 64 bit version.
  5. Alas they are both already set like that. I turned every setting I could imagine down a while back after my very first crash. Post processing is off, frame rate capped at 24, Double Sized textures off, Compression on, lighting quality poor, tried it at 800X600, etc. etc. I appreciate the helpful efforts, really do. If my card just ain't gonna cut it I can take the truth, I don't mind being told. This is not my final PC, I'll get another in the foreseeable future. This isn't like something I can make room for on my computer, right? We're talking about memory on my integrated card?
  6. It's still crashing at the same time, but I believe I'm getting a different error in the log? This log is very long, but I don't know much about how this works and am submitting the whole thing rather than attempting to edit it for only recent entries. I am certain the entry at the very bottom was what I was seeing when the game crashed this time using your instructions. Quigleyer_Error2.txt
  7. I have an HD 630 and I have the same issue- crashing during the "These are End times... How you Died" cycling text. The audio cuts out at inconsistent times during that loading process and the game crashes. If you can tell me how to find the error log on Windows 10 I can see if it's the same error. EDIT: SPECS Win 10 64 bit HD 630 (integrated card) i7 7700 @ 2.8GHz 8 Gb of RAM EDIT AGAIN: Log now attached Quigleyer_Error.txt
  8. One of the points Kim was making to me earlier that intrigued me was that there were several different ways to nerf guns. Stuff like panic's effects, zombie attraction, the effectiveness of the firearms skills in general, etc., etc. I can see that, that's definitely good thinking. But my reservations still come from thinking of the game in the longer term, and I think multiplayer is the future of the game. I know that, as you had pointed out Kim, there are lots of good reasons to think twice about initiating in PvP, but it could also be said those reasons are diminished the more armed people you have at your back. If a group of 10 people can get on a server and find enough guns to supply themselves as quickly as they would in a realistic southern United States I think that multiplayer balance is going to be hurting as a result. There's part of me that thinks that's a good thing, part of me that thinks it's a bad thing. On one hand it's really cool that a group of marauders could join a server, arm themselves, and cause some mayhem. That's something that could totally happen in the zombie apocalypse (like those crazy motorcycle guys in both iterations of Dawn of the Dead), and that adds some spice to it. But on the other hand that sounds like a big blow to the balance of power that comes from long hours of building up a fortress and scavenging for supplies. With enough armed people that could find guns easily you could just form a firing line. Honestly keeping it as an option is always going to be the best bet, but I think we all agree with that (whether it be mods or weapon spawn rates, etc.). It's just about how vanilla will play out...
  9. I really like your first argument, but with the second argument I wonder- do you live in the southern United States? My neighbor (back home now, at my mother's house) still fires his gunpowder cannon every 4th of July. People aren't exaggerating... it's REALLY like that. There are guns everywhere- hunting season sounds like a mini war. The other neighbors have some kind of mounted tripod machine-gun that I'm positively sure is illegal. I had 22 classmates in my high school that parked across the street in a guy's field because they wouldn't take their guns out of their cars when they came to school in the morning. For reference there were around 400 students total in the school (so it's kind of a lot of people...). Around those parts people are just as likely to own a gun safe and leave their guns on top of it as they are to actually lock the thing. And my county wasn't even that "backwoods". If you could only come visit in November you'd hear more gun shots out in the piddly little country (I was actually born in Kentucky, but lived most of my life in VA) than you'd ever hear in any city. You stop flinching at gun shots you hear them so much, and so close. But I like the balance argument, and that they aren't developing guns because it's not a zombie-killing game specifically. I think that makes sense, and I personally agree it's more fun. But it's not... realistic, if that really matters.
  10. Svarog,

     

    Hey there, I'm kind of a new member to the forums and I saw you're happily giving simple mod advice, so I thought I'd send you a message.

     

    I am no coder, I'm terrible at figuring out files and stuff.

     

    I work as a freelance illustrator in the pen and paper RPG industry (here's a profile link to my G+ illustration dump site https://plus.google.com/u/0/collection/0h9A_ ).  I do mostly fantasy and sci-fi stuff for smaller-time publishers (couple of bigger ones), but  I get a lot of wild moods where I just want to work on my own thing.

     

    Recently that's become the zombie apocalypse, and I've been playing a lot of Zomboid to compliment that.  After seeing the updates to resolution on the IWBUMS beta and Mondoids with newer in-progress shots of assets like the forge and burning barrel I began to think this might be something I could create my own little assets for.  

     

    I went looking around inside my folders where I believe the game to be installed and found some .pngs of a "BerretaClip" and a "RifleClip" and what looks like a shirt template, but I'm not entirely sure where to find the actual in-game assets.  A lot of the stuff I thought would be helpful just turns out to be giant text files.  

     

    Can you tell me where I would find the actual 2D image assets (I assume they're all .pngs?).  

     

     

    1. Svarog

      Svarog

      C:\Steam\steamapps\common\ProjectZomboid\media\texturepacks

      Yes, they are all in .PNG format. You will need UnPacker to unpack and split the sprite sheets.
       

       

    2. Quigleyer

      Quigleyer

      Thanks man, I appreciate the help!

  11. With OVERWEIGHT and OBESE now that the nutrition system is in they basically give you a good 2-4 weeks of not needing to eat at all at the beginning of the game. If you take OBESE (-10) and STRONG (+10) you'll still have more carrying capacity starving than you normally would on a full stomach without STRONG, so you're only taking a penalty to speed and injury chance at that point- BUT not needing to eat.
  12. My refrigerator was destroyed in a recent zombie attack, but I couldn't get my generator to power it while it was there. Currently with my generator connected I can't turn anything on, not even lamps. I have 40% fuel in it, connected (got the book and all), and have it turned on and humming happily. I'm on IWBUMS beta. Do you perhaps have 0 points into electrical, and only have the generator connected through the skill book? I do- not sure if that matters/ is bugged, just looking around.
  13. Haha I wish you wrote that one just a wee bit earlier, I went in thinking I was going to make myself a man last night with 3 fully loaded pistol magazines, a fully-loaded-and-then-some shotgun, and a bunch of mollies. I came back fearful of my life, exhausted, chased all the way home by zombies... with a very painful burn on my leg. Thank goodness for thick skin, eh? I know this is going to sound weak coming from the guy who can't seem to hit a zombie in a crowd at the moment, but I do hope that the developers stay cautious in this area. While the developers are trying to make a difficult survival game with re-play value, I understand they're also really focused on multiplayer right now. Making guns really easy to find by increasing their spawn chance in a setting that constantly re-spawns loot speaks of an environment that can easily become kill-on-site. Without regular server wipes those on top will always stay on top... you know? Just my two cents in multiplayer survival games. Easily accessible guns in online survival multiplayer games easily turns into a void of character interaction, at least in my experience.
  14. Sorry I did a double-take on this one and so I'm asking if I understand it correctly. So having thick skinned DOES reduce the chance of infection once you're scratched, AND the chance that you will be scratched? Or just one? I think I'm reading two different sets of opinions here. I thought "Less likely chance of a bite or scratch breaking the skin" meant that you had a harder time being scratched, and I know I've been hit several times that could have scratched me, and only received "minor damage" when I've got thick skin. The math I'm seeing around here is also different than the math I was assuming on. I thought if you were scratched you had a flat 25% rate, and if you were bitten you had a 96% chance to become a zombie. Are you all saying that it's a 25% chance that you will be bitten when it rolls for scratch or bite when you take a hit?
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