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B33ware

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  1. Pie
    B33ware got a reaction from arkahys in RELEASED: Vehicle Test 41   
    So, what's going on with the zombie pathfinding optimization? It's the most annoying thing.
  2. Like
    B33ware got a reaction from EnigmaGrey in [Vehicles Test Server] Spiffospace: Vehicles   
    Play for a while right now, steal nyala, looks like suspension is a bit too high.
    Void appears sometime, but it quickly loads up.
    Shop near PD contain huge amounts of zombies but they don't react on my car and horn especially. After awhile they somewhat react on me and right now I lure hoard away from PD, lag increased.
    As I understand, the main reason of lag is zombies.
    Scratch and bites sometimes work strange, but it better than in earlier builds.
     
  3. Like
    B33ware got a reaction from Jason132 in RELEASED: Vehicle Test 41   
    Dev used word "dragons"
    I can feel something in the air
  4. Spiffo
    B33ware reacted to iwawa in RELEASED: Vehicle Test 41   
    Personally, I don't feel like you should be trying to be that "realistic" when it comes to vehicle colors. Zomboid has its own aesthetic and should focus on using colors that feel like they fit into the game. Although I do agree that more variety in vehicle colors would be lovely, forcing in tons of bright blue, red and white vehicles in just because "that was popular in america in the 90s" seems a bit silly  Do what you think looks good @RobertJohnson instead of what is "realistic".
  5. Like
    B33ware got a reaction from Tails in RELEASED: Vehicle Test 41   
    The most irritating think that I don't like in newer builds is car disappearing when they out of sight.
    They static, I know that the car stay right behind me, no need to hide them.
    The overall view of the map is much, much more pleasant with the cars on background, especially with car wrecks, the world look more natural.
    And the the visual representation of car disappearance is ugly.
  6. Like
    B33ware got a reaction from Lucas in RELEASED: Vehicle Test 41   
    Those post give me some idea for a car overweight.
    Cars can have some weight capacity like now, but like player they can hold additional weight (+15% for example).
    When your car overloaded, your suspension and maybe tires should be damaged faster
  7. Like
    B33ware got a reaction from RealHumanBeing in RELEASED: Vehicle Test 41   
    Those post give me some idea for a car overweight.
    Cars can have some weight capacity like now, but like player they can hold additional weight (+15% for example).
    When your car overloaded, your suspension and maybe tires should be damaged faster
  8. Like
    B33ware got a reaction from RealHumanBeing in RELEASED: Vehicle Test 41   
    The most irritating think that I don't like in newer builds is car disappearing when they out of sight.
    They static, I know that the car stay right behind me, no need to hide them.
    The overall view of the map is much, much more pleasant with the cars on background, especially with car wrecks, the world look more natural.
    And the the visual representation of car disappearance is ugly.
  9. Spiffo
    B33ware reacted to King-Salomon in RELEASED: Vehicle Test 41   
    as I said before weeks ago.. THIS is soooo true !!!!
  10. Like
    B33ware got a reaction from King-Salomon in RELEASED: Vehicle Test 41   
    The most irritating think that I don't like in newer builds is car disappearing when they out of sight.
    They static, I know that the car stay right behind me, no need to hide them.
    The overall view of the map is much, much more pleasant with the cars on background, especially with car wrecks, the world look more natural.
    And the the visual representation of car disappearance is ugly.
  11. Like
    B33ware got a reaction from Geras in Muffled Scream   
    The best scenario for car usage.
    I think that from year two you should be really attracted to your car, keep it in a gods shape.
    Personally I like when I have 1 in-game car, with our own history, with a lot of mileage (I think it's pretty good idea to include your mileage on a dash), so I want more focus on car maintenance
  12. Spiffo
    B33ware got a reaction from GoodOldLeon in Muffled Scream   
    The best scenario for car usage.
    I think that from year two you should be really attracted to your car, keep it in a gods shape.
    Personally I like when I have 1 in-game car, with our own history, with a lot of mileage (I think it's pretty good idea to include your mileage on a dash), so I want more focus on car maintenance
  13. Like
    B33ware got a reaction from RealHumanBeing in Muffled Scream   
    The best scenario for car usage.
    I think that from year two you should be really attracted to your car, keep it in a gods shape.
    Personally I like when I have 1 in-game car, with our own history, with a lot of mileage (I think it's pretty good idea to include your mileage on a dash), so I want more focus on car maintenance
  14. Pie
    B33ware reacted to thiosk in Muffled Scream   
    Its hard to say "how many keys is the right number of keys." 
     
    But the balancing solution i think is not really to limit the cars at the outset, its to remove cars from the game by attrition.
     
    Allow me to explain my point. At the game outset, we had the crisis, and lots of keys got dropped, left in cars, left in houses, left in office buildings on desks and everybody bailed out. This makes sense.
    Those glorious first two weeks where you run around and can get a new car every third day and line them up in all the neighborhood driveways, whatever you want, like everything else the erosion should set in and thats when you start having trouble. Driving on roads shoudl be fairly safe, but driving on corpses, grass, and over curbs should cause very gradual damage to tires with the risk of catastrophic blowout. To a nonmechanic player in july or august of the first year, no big! Theres a hundred more cars.  
     
    But cars parked all first winter long should really should really be worse for the wear-- in the 90s especially, car batteries did all their dying in the wintertime. Batteries were crappier back then too.  So now its year two and most of the random cars have dead batteries and flat tires.  Situation changes.  No more running out of the building and checking three cars in the parking lot and finding 2 keys in the gloveboxes and driving all over creation anymore- gets a lot more problematic on highly eroded roads and with limited abilities to resupply.
     
     
    If you combine this kind of atrition, link tire damage to the erosion system and the tile type they're driving on, add potential for catastrophic blowouts, you have a lot of potential for really nailbiter situations. Drive your truck into the woods and you lose a tire at a bad time... uh oh its getting dark...
     
    If the auto shops could be powered by generators, those would have equipment to charge batteries and refill tires... ?
     
    cheers
     
     
    edit: I just realized that since everything runs out of gas eventually this whole point is ultimately moot 
  15. Like
    B33ware got a reaction from DramaSetter in RELEASED: Vehicle Test 41   
    Grey for no key, orange for key in ignition and green for start
  16. Like
    B33ware got a reaction from Shinjitsu noDeshi in RELEASED: Vehicle Test 41   
    Grey for no key, orange for key in ignition and green for start
  17. Pie
    B33ware reacted to Batsphinx in RELEASED: Vehicle Test 41   
    I think in the final version keys will have to be looted from zeds or from houses.
  18. Pie
    B33ware reacted to RobertJohnson in RELEASED: Vehicle Test 41   
    Hotfix Vehicle 25.1:
     
    [Balance]
    Reduce number of random car crash on road. Improved car crash spawn mechanic. Divided by 2 the engine loudness of all car. Now engine loudness will depend on your engine RPM (the faster it goes: the more noise).  
    [Bug Fix]
    Small items collision fixed. Note there: Once Mash has finished the damaged sprite i'll go over them all and implement more realistic crash with world items (maybe for next version!)
  19. Pie
    B33ware got a reaction from Man_In_The_Purple_Hat in Pitch Battle   
    My thoughts about suspension and overall car condition:
    Maybe it's a good idea to add some moddles about car, for example-bad condition suspension can cause nausea
    Or if car is in a crappy state than can appear uncomfortable moddles and so on 
  20. Like
    B33ware got a reaction from DramaSetter in Pitch Battle   
    My thoughts about suspension and overall car condition:
    Maybe it's a good idea to add some moddles about car, for example-bad condition suspension can cause nausea
    Or if car is in a crappy state than can appear uncomfortable moddles and so on 
  21. Spiffo
    B33ware reacted to Man_In_The_Purple_Hat in RELEASED: Vehicle Test 41   
    I don't see how them adding realistic features is really a big deal. I get it, you're impatient for NPC's just like all the others on the steam community crying over them. Personally it could take until 2020 for all I care for them to release NPC's, and I'd still be happily playing and checking in on the updates. You know why? Because I want them to actually take there time with the game, to make it actually ya know, GOOD. Option rich, plenty of skills and realistic effects. This game is supposed to be  realistic zombie survival game and to be completely honest I hope they add in all those ideas you mentioned. I'm not a car enthusiast at all, but I want the car build to be good and not rushed. Why on earth would someone just want them to crap out a build, especially one like vehicles and have them add nothing to it. That's like ordering a steak and have them bring you the bones and fat... And to say "oh you'll be waiting till 2019 for them to finish, obviously you dont know much about coding because its relatively easy to code those kind of additions. NPC's on the other hand, will be FAR from easy, there going to be realistic AI to be able to support themselves in the game world, hince why there being saved for very last, and it would be ignorant for them to not wait till the end to make them. Oh and another thing, car capacity is only 200 on the open bed trucks, other cars are around 70 and under, but no I don't think there OP at all because of the realistic repercussions of carrying a full load of crap to point a to b. What would be OP is if they shat out the vehicle build with only having to gas up and turn a key, that would be so stupid if they wasted a perfect opportunity like this to add more features like the  mechanic profession and all the customizations and perks with it. If you don't like it, fine don't use the options, but there won't be some poll because you don't want them to add what they (and most of us) want to add into THIER game. Sorry but most of us on here like the realisim of the game, we don't want a rushed hunk of crap that's boring to play, and luckily for us, the devs know this and agree.
  22. Pie
    B33ware reacted to RobertJohnson in RELEASED: Vehicle Test 41   
    Quite some of your suggestions are planned/already in PPanda
     
    Goal is quite basic: have something for people who doesn't care about vehicle but still want to use it. Basically, find one with key, refuel it, change tire if you want (require level 0 mechanic), then drive i. You crashed? Car's dead? Time to find another one, no need to repair!
    And also for people who wants to spend time with their car, trying to find better parts for it, customize it (you like truck for their trunk size but they're too heavy/loud? invest in mechanic to reduce this!), be a mechanic in a MP group, repairing cars... You found a sport car in good shape but the suspension are worn out, find some performance suspension and mount them.
     
     
  23. Like
    B33ware reacted to Man_In_The_Purple_Hat in RELEASED: Vehicle Test 41   
    Uhm, just making cars carry tons of loot and go long distance without any draw backs is kinda OP. Tire condition and low air pressure causing low/high tire friction is a real world problem, and rusted out crappy brakes are quite a real world problem too. I don't see any issue in making the cars more interesting instead of them just adding in an op way to move a ton of loot to point A to B, sounds pretty boring/ a waste of potential cool additions. Hell I think it could use a bit more features in my opinion, integrating  metalworking, electrician and engineering skills in order to perform certain modification onto the vehicle. Sure the system needs a bit of a condensing by making tires switchable between all cars by the tires size instead of them only being for sedans, SUV, heavy duty ect. same with breaks and what not, go read Enigmas posts above for a better understanding  of what i mean. anyways I think its a good thing that they are fleshing this build out, pretty sure many people would be pretty disappointing if they just had crapped out a bunch of cars with nothing to do with them except drive and carry crap. More realistic is the perfect way to go, not over the top realistic, but what they've added so far is great, just needs a little tweeking with the car sub-types. And personally I want moar, like having to actually change oil, maybe have your engine lock up in winter and you'll need to grab a can of starter fluid or something, serpentine belt shreds up due to crappy alternator.
     
    Lastly,  on a note of NPC's it would be best and less work for them if they hold off NPC's till the very LAST thing they do. the NPC's are going to have to interact with everything in there game environment, it would be a pain in the ass to say make NPC's now, then the go and add in something new and will have to go back into the NPC code and rig it up so they can interact with whatever new thing it may be.
     
    Anyways looking forward to build 24 guys! hope to see it soon!
  24. Like
    B33ware got a reaction from DramaSetter in RELEASED: Vehicle Test 41   
    Feedback from 15 minutes in-game:
    I've never seen non damaged normal car
    Some normal cars don't have texture (except wheels), they were black
    Perfomance on my rig is pretty good, much better than on 21
    Mechanic skill work pretty good
     
    Good work guys!
  25. Like
    B33ware got a reaction from Kuren in Grave Harvest   
    Really want to see some kind of car "erosion", when the cars will change they texture to more dusty and rusty (without stat degradation) after some time like a buildings at this moment 
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