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B33ware

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  1. Like
    B33ware got a reaction from Trudy.Intruder in Vehicle engine break   
    After reading post about generation explosion I've got an idea.
    What if we can have that system on cars?
    When engine durability is lower than 40% (for example), we can have a chance of engine break.
    After engine break you should exit your car and make some engine maitenance (without spare part).
    The lower state of engine-the longer it will take to repair.
    And if the engine condition is very low, you should have a chance of fatal break, after that you should repair it with high mechanic skill and with a fair amount of spare parts.
    I think that this system can generate some awesome moments.
    What do you think?
  2. Like
    B33ware got a reaction from myhappines in Vehicle engine break   
    After reading post about generation explosion I've got an idea.
    What if we can have that system on cars?
    When engine durability is lower than 40% (for example), we can have a chance of engine break.
    After engine break you should exit your car and make some engine maitenance (without spare part).
    The lower state of engine-the longer it will take to repair.
    And if the engine condition is very low, you should have a chance of fatal break, after that you should repair it with high mechanic skill and with a fair amount of spare parts.
    I think that this system can generate some awesome moments.
    What do you think?
  3. Like
    B33ware got a reaction from myhappines in RELEASED: WEATHER TEST BUILD   
    Its a great idea!
    You can use shower, lakes, rivers or even water bucket (or bottle) to cool yourself
  4. Like
    B33ware reacted to Faalagorn in RELEASED: WEATHER TEST BUILD   
    Especially since we have bathtubes and showers which could come handy in washing off blood later on.
  5. Like
    B33ware got a reaction from Soul Filcher in Too Hot For TV   
    Very nice post!
    Will cars become rusty with times?
    There are rusty textures already, maybe tied it with erosion speed?
  6. Like
    B33ware got a reaction from trombonaught in Too Hot For TV   
    Very nice post!
    Will cars become rusty with times?
    There are rusty textures already, maybe tied it with erosion speed?
  7. pillow
    B33ware reacted to Proudyfoot in RELEASED - Build 38.28   
    Well I'm screwed. I want a refund or something. I just got internet again for the first time in awhile. I update project zomboid, try to start my game and it crashes. Then I remember when I bought the game it only ran on lowest lighting. The one game I like that didn't need me to buy a new PC doesn't work anymore just cause you yourselves notice any difference. If that's the only reason for removing it I want a refund. 3 years playing and this is the first time I questioned the devs decision making.
  8. Like
    B33ware reacted to cool daddy shark in RELEASED: WEATHER TEST BUILD   
    The fog needs some serious optimization. Going into an urban area with high zombie population lowers the fps by 20-30. Other than that its perfect. 
  9. Spiffo
    B33ware reacted to nasKo in Snow DaZe   
    Happy Thursday all. Work continues on two fronts: the stuff that was developed concurrently with the vehicles build that we intend to get out into an IWBUMS beta as soon as we can, and the stuff that the five guys over at T.E.A. continue to improve our new animations system with in terms of more flexible/data-driven code and an improved AnimZed animation tool to match. Let’s go round the houses then and see what’s new.
    WEATHER TEST BUILD
    As flagged on the PZ website last week, we currently have a public test version of Turbo’s new weather, climate, storms and fog system available for players to try out. You can find full details on how to access this in the forum thread.
    Initial player reports have been really positive – with people reporting that they’re feeling a greater sense of seasonal change and are feeling nicely hemmed in (and are having more difficulty driving) in heavy fog.
    The primary piece of feedback we probably need at this point is whether players feel some of the new time of day and season shaders are too intense or washed out – you can find details of the debug tools that’d be useful if you wanted to quickly check a variety out in the link above.
    Turbo has also just released an updated version of the test weather beta, which features a multiplayer component of his IsoRegions system – this should allow the information about enclosed player-built spaces across an MP network so fog/precipitation can only be shown in outdoor areas. Please note that this will break current saves on this test build.
    Turbo will now start to address some of the great feedback he’s received this past week in terms of bugs and suggestions, such as the occasional foggy starting houses and black lines that are visible on some zoom levels.
    NEXT IWBUMS
    In amongst the bigger headline features like weather and MP chat improvements currently in the mix, there a variety of smaller features and fixes also on the boil to benefit players, modders and admins. In-game fonts have been made bolder to help with legibility, car wrecks can now be dismantled with a propane torch and welding mask and we’re also tightening the difficulty levels of our more noob-friendly scenarios – as we can’t help but feel that some of our players are getting too easy a ride at first.
    Also fresh from the coding furnace, meanwhile, is EasyPickins’ in-game Sandbox Options Editor for server admins. This will allow admins to change in-game settings that don’t require a full restart, and should make managing a server for you and your friends a little more forgiving experience.

    T.E.A. WORK
    This week Zac has built a ‘Paper doll’ interface into the AnimZed dev/modding tool, as seen below this replaces a big list of numbers and toggles – letting you/us design zombie and survivor outfits for in-game use and testing in a far more user-friendly and efficient way. He’s also got 2D blends working in the tool, but still needs to work out the best way to visualize them in AnimZed.

    A lot of what T.E.A. are currently doing is improving the system, and adding flexibility, by making large chunks of it data-driven and greatly simplifying (and modularising) the player code. It’s complicated stuff that’ll make devving and modding easier, and should put the game and community in a good shape for many years to come. This has been Grant’s primary work with the ‘state machine’ recently, while Bitbaboon Mark (although we should probably call him T.E.A. Mark at this point) working out the best ways to transition the T.E.A. workflow over into the core PZ team.
    Our thanks to Mad Dan for his snow pic, and indeed just for being Mad Dan. A general list of stuff added to PZ, and vids of features being worked on, is kept here – so you don’t have to plough through endless dev blogs for info. The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! Our Discord is open for chat and hijinks too.
  10. Spiffo
    B33ware reacted to MadDan in Hiding in cars.   
    Not sure if this is intended but I personally don't feel it should work this way.
     
    Number One: Zombies recognize you're in a car regardless if you've chased them off. If they're near a car you're in, they won't pass it by.
     
    Number Two: They know when you switch seats and exactly the seat you're in. For example, switching from the driver seat to back left passenger seat, they all move to that location. In big hordes, this doesn't matter, but in small groups, it ruins the immersion of "dumb zombies".
     
    Number Three: These cause an issue of not being able to sleep in any car that's near small groups, so you need to get a car that works, drive to a safe location, which is most likely a safehouse and might as well sleep there for a better quality of sleep. Thus making sleeping in cars practically useless if you get caught out at night.
     
    Suggestion: Add the possibility of "hiding" in the car in the context menu which decreases your chances of being seen. Also allow the possibility of small groups bypassing the car, especially when you're hiding, no radio is on, the car isn't started and basically no noise is coming from the car.
  11. pillow
    B33ware got a reaction from MadDan in Weather Test   
    Nice
  12. Like
    B33ware got a reaction from Legoland99 in Death Cab for Zombie   
    Very sexy vid <3
  13. Like
    B33ware got a reaction from Kuren in Death Cab for Zombie   
    Very sexy vid <3
  14. Spiffo
    B33ware got a reaction from EUDOXIO in Death Cab for Zombie   
    Very sexy vid <3
  15. Like
    B33ware reacted to CaptKaspar in Small but Important Suggestions Thread   
    735. Highlight light switches. Maybe need to suspend disbelief here a little bit, but sometimes light switches in this game can be really hard to find in the light, let alone at night in the dark.
     
    As long as the power is on they could be 'highlighted'? Like light switches where the actual switch is lit up. Maybe glow in the dark?
     
    The idea here is to make it a bit easier for gameplay reasons to find the light switch in the dark. I know for real that in a dark unfamiliar house the light switches could be hard to find. But in this game where often the wall is obscured/hidden it can be really difficult to click in the exactly the right spot even if you know the light switch is there.


  16. Like
    B33ware got a reaction from Kuren in RELEASED: IWBUMS Build 39.67.3   
    Dont know what you guys made with this build, but when I test new build today i noticed a solid perfomance growth.
    Thanks!
  17. Like
    B33ware got a reaction from Kuren in RELEASED: IWBUMS Build 39.67.3   
    Added car seats as loot table
     
    It would be neat if sometimes we can found zombie corpse in vehicle seats.
  18. Like
    B33ware got a reaction from Jason132 in RELEASED: IWBUMS Build 39.67.3   
    Added car seats as loot table
     
    It would be neat if sometimes we can found zombie corpse in vehicle seats.
  19. Like
    B33ware got a reaction from DramaSetter in RELEASED: IWBUMS Build 39.67.3   
    Added car seats as loot table
     
    It would be neat if sometimes we can found zombie corpse in vehicle seats.
  20. Pie
    B33ware got a reaction from Icy Motto in RELEASED: IWBUMS Build 39.67.3   
    Added car seats as loot table
     
    It would be neat if sometimes we can found zombie corpse in vehicle seats.
  21. Like
    B33ware got a reaction from Kuren in Blends n’ Shades   
    In youtube you can find 'pz rare video' playlist, it includes video with new female model animation tests, in this vid you can spot female with pickaxe
  22. Like
    B33ware got a reaction from Kuren in Blends n’ Shades   
    Same feeling broh, really looking forward for stable vehicle build release this month.
    And after that...
    Animations is coming!
    Today I just re-watch animation videos, hope that they will include all of the shown animations (for example mining)
  23. Like
    B33ware reacted to EnigmaGrey in RELEASED: IWBUMS Build 39.67.3   
    People who don't want to ruin their experience by using outside resources.
  24. Like
    B33ware got a reaction from halkaze in RELEASED: IWBUMS Build 39.67.3   
    Spotted a strange thing that break immersion a little:
    If I broke my headlights, I can't switch light on, even if my taillight is ok.
  25. Like
    B33ware got a reaction from DramaSetter in RELEASED: IWBUMS Build 39.67.3   
    Spotted a strange thing that break immersion a little:
    If I broke my headlights, I can't switch light on, even if my taillight is ok.
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