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Lieutenant Colonel Spider

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Posts posted by Lieutenant Colonel Spider

  1. 11 hours ago, cold said:

    Hello guys, sorry for my english. Possible to change skin(beard,hair,color) in save game?

    No, I'm pretty sure that when you create a character there is nothing you can possibly do to change any of their borderline physical appearances.

     

    I honestly think as a little side thing they could do is enable you to change your hair style and beard length, and maybe if you find hair dye that for whatever reason you could change your hair color.

     

    (Edit: also your english is just fine)

  2. I had an idea, which has also probably been thought of over time, multiple times.

     

    Possibility, headaches.

     

    If you're someone who has the traits Restless Sleeper and Sleepyhead, you could be much more prone to get a headache in game and over time from doing a lot of actions, being overheated and such, and just stressing out your body. The headaches could severely impact accuracy and visibility, and action times for doing certain things. It could also weaken you, and bring in the painkillers to have more use than just after injuries. 

     

    The headaches could be onset by things such as having not any sleep for a while, you get a headache after going to sleep after before not having any sleep (such as reaching Very Tired moodle) and keeping up a long streak of doing that same thing makes you just have longer and worsening headaches. 

     

    As the real world goes, there's also no way to really speed up the process of the headaches to go away, because well headaches are headaches, besides the painkillers/any specific medicine they may want to add to make it more of a disadvantage.

     

    The normal headaches can be very minor, being near equivalent to the lowest moodle for being tired, slight impairment. 

    You could see the possibility of new traits being added which may affect the headaches, the severity and the quantity of them. 

  3. 1 minute ago, sharkstertheshark said:

    I can vouch for this. We Floridians are pretty packed. Never know when the south will rise again.

    I'm a Floridian and the best I've got is my bow and a strong pellet gun. 

     

    Can I even call myself a Floridian? eh well of course I can that'd just be stupid, since I don't own a weapon I can't be called something? Where's the logic there? There is none!

    I honestly don't get the entire reason for owning such weaponry, not against guns or rooting for them while shooting a rifle outside but all you really need is at least 2-3 and you'll be set for defense. (Yes, I do know that guns are also bought for recreational use.)

  4. On 3/25/2016 at 1:17 AM, sadpickle said:

    This is true. I always appreciated the end of the 1990 remake of Night of the Living Dead; rednecks basically end the zombie outbreak in a night with their overwhelming firepower. However I find ammo incredibly scarce in PZ. Even if you were to triple the amount of ammo available, it would barely make a dent in the zombie pop. You could use it to add extra flavor to the "6 Months Later" start, when ammo is essentially spent.

    It may not be legal, but as an Arizonan who sold firearms I can tell you, there are plenty of people who buy semi-auto ARs with the full intention of converting them to fully-auto. It's not a particularly difficult conversion. I can only imagine what it's like in the rural southeast :)

    In Florida, well, guns are mostly common. Especially inside those more rural areas where you can easily find the typical hunting people and whatnot, I know someone who has uh

    9mm Carbine

    A .45

    A .38 Special

    An AR15

    A double barreled and a single-shot shotgun

    Two 22. rifles

    A .308 rifle, and a few more others that I forgot. I wonder what the exact count is here, for guns. 

  5. 1 minute ago, King Kitteh said:

    You'll need to find a magazine on how to use a blender. And before that you'll need to find your glasses. Until you find your glasses the entire screen will be blurry, and the elderly person will complain constantly.

     

    If you want you can also select additional traits such as dementia. Where you character will forget what a zombie is every five hours and attempt to give them hugs.

     

    Other possible traits are: Chronic pain, chronic fatigue, arthritis, diabetes, permanent IV drip requirement, weak bladder, and finally vegetable brain dead.

    Maybe with the vegetable brain dead trait, you won't be looked at by zombies at all. It'll just be more like usual elderly life, but less annoyed. They'd probably be happier. 

    You're also forgetting that it'd be crucial for the zombies to also throw insults back at them! Saying how they soak up money for healthcare, and that they should be dead or are going to die soon so they should just let the zombies eat them.

     

    "Mah liver ain't so good from my past, my brain is goin and I have no muscles! The hell you zombies want me for?!"

  6. 3 minutes ago, King Kitteh said:

    I think they'll also starve to death if you don't find a blender and a straw. You'll need to blend everything you want to eat, including whole roast chickens and such.

     

    If you ever get more than slight panic you die of fright. Whenever you see a zombie you'll uncontrollably yell out some derogatory remark, "Damn rotters taking all the jobs, go  back to your grave ya hooligans!"

     

    If no one calls you on your birthday you instantly die of depression. Also devs introduce personal hygiene needs just for elderly people. You need to visit the colonoscopy center twice a month.

     

    Pills must also be taken as suppositories.

    Well I mean they won't know how to use a blender, or how to use a straw. This is where the NPC personal caretakers would come into place, of course! 

     

    Don't forget, if you find a computer, a toy game in a drawer, a phone, or most technologies, you'll also yell out something like "Damn kids and their new technologies! Back in my day we sent letters! Or we shot cans outside with our 22.!"

     

    And when you stumble upon another elder, you just talk about how you miss having coffee at 5 am in the morning waking up at 4 and freely riding your golf cart on the streets.  

  7. Just now, King Kitteh said:

     

    "I'm a professional elderly person, got my PHD in 'yelling at kids' at front porch university."

    "I recommend two doses of cane waving every half hour."

     

    Also,  Elderly people should be able to attach a bunch of balloons to their house in order to sail away from the zombies. I mean, we ARE going for realism!

    Warning side effects may include young hyperactive boyscouts, talking dogs and total organ failure.

    Maybe a new backdraw from it is that if you don't find dentures you can only eat soft foods, like watermelon and whatnot.

     

    Why not go all the way for realism, and add in some back injuries for carrying about two pounds of equipment? You can't swing a weapon, you can't run, can't climb into houses and whatnot, and you also need a personal caretaker in order to go outside to garden for food. You can't forget that you also need glasses and an old vocabulary of words and insults that most people don't get! 

     

    Maybe with the addition of TVs and radios we could have a knitting channel and possibly a classical music radio station added, too. For realism!

  8. Just now, King Kitteh said:

     

    When they add vehicles I hope I get a mobility scooter so I can run down those damn whipper snappers. Eh, don't eat me brains, I'm past my use-by date!

    Maybe they can add a retirement home and have the occupation as Elderly instead and you start there. 

    Maybe when you get the mobility scooter you can be a bad arse and customize it to have streaking flames on the sides of it and spikes on the wheels and everything, make a mobility scooter tank. I mean even if you add 200 something pounds (Because your SO ELDERLY body weights like 10) it's still going to go as slow as it normal does, really slow. 

     

    "Build Spiked Walking Cane"

  9. 2 minutes ago, King Kitteh said:

    Please add elderly trait which gives "+1 WalkingCane" so that I can yell at those pesky zombies to get of me damn lawn while shaking my cane!

    IWBUMS 34.66:

    Added new Elderly Trait which lowers endurance, strength, weight, carry weight, and a few other behind the scenes actions, however gives you a starting cane and replaces the default Q shouts with things corresponding to your location

    The front of your starting house, when outside, if you press Q you will see "Get off my damn lawn!" "These zombies these days, they have not a shred of respect for their elders!" (Trait stacks with Hard of Hearing, Short Sighted and Underweight with Prone to Illness)

  10. Just now, King jjwpenguin said:

    I could see this giving a small buff to your plain inventory, like maybe the clothing you wear determines the amount you can hold or carry, so cargo shirts plus a jacket would give you a good amount of room and weight while having a t-shirt and skinny jeans with no pockets leave you with only room for backpacks, and hand held items.

    And having nothing gives you like four items to carry, and the usual carry weight. They should also there add if you're carrying anything else like a weapon to weigh more because you have other stuff

  11. 5 minutes ago, King Kitteh said:

    The PZ measurements are kind of a hybrid of weight and volume. They're a bit confusing and not very consistent. I think it'd make more sense to have separate measurements for both, because things that are large but light, and things that are small and heavy are hard to balance in the current system. Although it's probably not very high on their list of things to do.

     

    Also, it's always been my idea that everything held in your main inventory is stored in or on your clothes, in pockets and such.

     

    I think they also said they were going to add a dolly eventually so they'll probably make that the default method for moving very large furniture. I agree putting furniture in a backpack, or even stacks of logs is unrealistic. Maybe they could make you move it the same way you move corpses (both hands become locked on holding corpse, and corpse is stuck in main inventory until let go).

    Maybe they could add a thing where the different types of clothing you wear give you small bonuses to carry weight and reduction in your simple inventory. Make it so that vests (default for women, not sure what it is) and sweaters give you the least, and different other types and wearing things like maybe raincoats give you more and more.

  12. 55 minutes ago, Yorny1 said:

    I know its suicidal, I was thinking that some people like to be "jack ass" some like risky things and it also could be a reason to implement a Brass Knuckles into the game or like a type of animation that if you hold a baseball bat with one hand you could punch and hit with the bat.

    Well, the punching and hitting with the bat would probably be too complicated, plus, in real life it'd be slightly useless. Think about attacking someone with a baseball bat, and instead of holding with both hands, instead just swinging your right, with the bat, at them, then just punching them. It'd be way less effective, and probably bad for you hand of course. 

  13. Well, maybe even then so, you can choose with your profession (I am ALWAYS a doctor, self-roleplay reasons and I want my medical skills high) that you want the professions clothing or to have normal clothing, maybe for me having the profession clothing on will choose where I spawn. Maybe with the special clothes, I (If this is too direct just to get medical supplies, maybe have a chance) will spawn at a medical place like a clinic, practitioner's office, or hospital (maybe Pharmahug) and with normal clothing I just spawn in the usual boring house.  

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