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Gennadios

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  1. Spiffo
    Gennadios reacted to trombonaught in Small but Important Suggestions Thread   
    772
    Bit of genius from @Gennadios:
    I always thought the game should organically progress, with the game starting out with high densities of zomboids in the populated areas, and then have the density map equalize over time to model zombies migrating in all directions.
  2. Spiffo
    Gennadios got a reaction from trombonaught in Few ideas to make the late game more challenging   
    In terms of few zombies in the wilderness, I had an idea on the topic for a while but never brought it up 'cause I'm not usually active on the boards, but;
     
    I *severely* dislike the way the game hamstrings itself in the long term with initial infection/first week/six months later scenario selection. I always thought the game should organically progress, with the game starting out with high densities of zomboids in the populated areas, and then have the density map equalize over time to model zombies migrating in all directions.
     
    Basically, over time zombie density in populated areas should a  go down a bit as they lose whatever memory/instinctive connection they had to populated areas, while at the same time increasing zombie density in previously unpopulated area to simulate them randomly wandering in all directions for however many months.
  3. Like
    Gennadios got a reaction from Jericoshost in Bring electricity back!!   
    Just a kindly reminder, Gasoline goes bad in 3-6 months. Even if gas becomes pumpable after power shutoff in the best case it'll last twice as long as it'll take to lose electricity.
     
    There are fuel stabilizers, but they don't get added to gas station reserves, which means the player would have to pump and then add the stabilizer to the supply they have on hand.
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