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keivi

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  1. Don't get me wrong, I've played numerous long games and lost a lot of progress by dying. Your example of losing level 5 carpentry doesn't really impact that much. I would still like to have a trait penalty. In other words, I know the current price of death, even with a lot of progress, and still would welcome this as an option for the server. Feel free to disagree ofc.
  2. I was playing a multiplayer game with another player (just us). We had just started a new server with new characters and at some point I started to recklessly kill zombies with a screwdriver (headshots) thinking I'm Conan the zombie slayer from the previous save. It got me killed, twice. Seeing as the game was fairly fresh, I just spawned in a new character and basically I wasn't penalized much at all for the recklessness. Here is my suggestion: You can enable "Only the good die young" mode where you can spawn a new character, but the cost of positive traits are increased by 1 point each time, thus making your build weaker each time you respawn. This, in addition to losing all your progress could make the price of death feel a bit more impactful. If that system doesn't work, maybe you can lose a random positive trait, gain a random negative trait etc. I'm sure you catch my drift.
  3. I can no longer start the -nosteam version of the game. This was the only way that allowed me to host and play a local dedicated server. No news about changes to the no-steam version of the game that I saw. Is this option now disabled?
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