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dannyisdude

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Everything posted by dannyisdude

  1. I honestly have no clue what a withdrawl from smoking is like. As I've never smoked and I'm not planning on it. So maybe it could make you very unhappy, stressed, and feel a bit crappy, whatever the moodle for that is.
  2. It would be cool to talk to other people over the radio in SP. I'm not talking about NPC voices either. There should be a sandbox option the when, switched on, looks for other people in SP games around the same date and time after the apocalypse (say, within a week or two), and if you are both on the radio on the same channel, you can talk to random people in the their SP games from your SP games. So this way the radio could feel more alive by sometimes having conversations with random survivors. Also, it should restrict people from talking on the news networks, so that if someone wants to follow the lore, they can.
  3. I hope the streets are generally clogged with cars, so it would be hard to drive one, but I also hope that every car can be pushed even if they can't be driven. So eventually you could push most cars off the road so you have space to drive. Obviously pushing every car would be slow, but what else would you be able to do? Also the could be pushed to make barricades to block off roads and stuff.
  4. How about cigarettes make you happy and relieve stress, but if smoke say, 5, after that if you try to go without smoking you become very ill for some time. This illness could represent withdrawl. This way, if you decide to start smoking, you'll be forced to go out and look for cigarettes, or you'll be forced to stay inside and rest while going through withdrawl for a day or two.
  5. Holy shit. I've wanted a map like this, sort of like NYC that has a very dense city area. I would love to see any work done on this.
  6. So you don't want it to be like the stone ax? Lol. I personally LOVE the look of makeshift and crappy stuff in general. I don't why, but I love the look of something that was quickly thrown together by someone who has no idea what they are doing.
  7. Well maybe, if we ask reeaaaallllyyy nicely, he will give the files to us. Trust me, it worked with Dad when I was 5, it should totally work with Lemmy. Who wants to ask first?
  8. You can add stuff to radio channels already. You just have to be able to code it to match the rest of the radio dialogue. Here is the code. https://www.reddit.com/r/projectzomboid/comments/4a4sea/breaking_the_broadcast_code/
  9. Yeah. I hate how it stops at "Nature Reclamation 100%".
  10. Tried it and no, it doesn't.
  11. I've been trying to do something the same way with Java functions. I've been trying to call behavior functions every way I can think of.
  12. I know this, however there is still an erosion cap, also I want to be able to essentially watch a timelapse of the world becoming a massive forest.
  13. I think I might be getting somewhere. I just need to figure out how to define an IsoBuilding.
  14. They have a lot more than than just follow, stay, or guard. There is a whole list of npc orders, like find safehouse, loot building, ect.
  15. I've been seeing what I can do with InSayne's mod as well. I've been trying to apply a Java survivor behavior to an NPC. Unfortunately, I have no idea how.
  16. I think it would be cool to get rid of the erosion cap and to make stuff erode faster than the fastest setting.
  17. Figured it out. I'm guessing this is not meant to be like this, but it has to be on the roof, one square to the left of the sink.
  18. So far it seemed to only work when I filled every square in the 3x3 grid around the sink (three on ground level, six on roof) and waited for a really long time. So I'm not sure what configuration to use in survival. I have used cheats to test this.
  19. Does it have to be above it? Or can I put it next to the sink? Also, can it be either tier of the water barrel, or does it have to be the higher tier one?
  20. Just tried this again. Doesn't seem to work. Edit: Holy crap it does. You just need to wait a really long time for a lot of water I guess.
  21. I like how most furniture can be picked up and moved. However, I want to install a sink in the cabin I built in the woods. I brought a sink back to the cabin, and it doesn't work. I get why, obviously. However, I want to be able to make the sink use some rain water from my rain collection barrels as a source. Could someone make a mod that does this; “Now, most objects are purely cosmetic to pimp up your safehouse, however some retain functionality: like container objects, and the barbecue. Objects with water pipes attached will lose functionality when moved too, but can be made operational again when one or more water barrels are placed in the 3×3 surrounding the sink (or one level above) and will draw water from them, if they have any.” -June 1, 2016 Mondoid Thanks
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