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dannyisdude

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Everything posted by dannyisdude

  1. I meant, "What?", as in, "What was removed?", because the things I posted pictures of are still in the game.
  2. The same thing in build 34.25. http://steamcommunity.com/sharedfiles/filedetails/?id=683649194
  3. I don't know how to create a mod exactly, but I do know how to get rid of the eating noises. Just replace steamapps\common\ProjectZomboid\media\lua\client\TimedActions\ISEatFoodAction.lua with this. I quickly modded out the eating sounds, and now it should be silent. Just make a backup of the original file, just in case. ISEatFoodAction.lua
  4. Just for shits and giggles; Here are some things I found in build 34.24. http://steamcommunity.com/sharedfiles/filedetails/?id=683033424 http://steamcommunity.com/sharedfiles/filedetails/?id=682648014
  5. I think it's in the lua right now, and it seems to have a debug mode. If it isn't, than I have no idea what RadioCom>StoryLineSounds is.
  6. I figured NPC's wouldn't use radios, or if they did, you wouldn't be able to talk to them.
  7. I assume once NPCs are in, as well as Louisville, there will be an actually military checkpoint in the game with survivors and living people on the road on the other side.
  8. I think that things like meta sounds should correspond with the lore. For example, during the first week or so of the apocalypse, there should be distant gunshots on a fairly regular basis, as well as distant helicopter sounds, when the military is surrounding the exclusion zone. On the day when the dead break through the exclusion zone, a very high amount of distant gunfire should be heard from the direction of the checkpoint that was overrun. This would add more depth to the game and make the lore reflects the actual world rather than just a cool story with nothing to go with it, at least until NPCs.
  9. I also I have read broadcasts from this. https://www.reddit.com/r/projectzomboid/comments/4btcim/spoilers_decoded_radio_tv_and_ham_text/ Which came about from this. So there isn't much I haven't from the broadcasts. https://www.reddit.com/r/projectzomboid/comments/4a4sea/breaking_the_broadcast_code/ Oh, and I don't mean to be argumentative about this, I just like to know all the lore.
  10. So I followed all the media until the blackout a while ago. From what I read, the virus was originally airborne, and infected the vast majority of people, however, the infection took a few days to begin to turn people, so surely there would have a been a period between people getting sick and the zombies happening in which people would have become scared and confused, and chaos would have ensued with people trying to escape, looting stores, going to hospitals, and boarding up homes. Obviously, you wrote the lore, so you know better than I do, however this just seems to make more sense from the info that I've gathered.
  11. By, "the lore I've written", do you mean you wrote lore in a place we can read it online, or as in the information that we can gather from the radio broadcasts?
  12. This does look amazing, however some of the "profession" zombies such as the chefs, construction workers, and firefighters. The fact that they are wearing these obviously implies that they died in them. Who works in a restaurant when nearly everyone in your town has come down with some mysterious deathly illness. And who keeps working while deathly ill? Were the construction workers working shifts so long they didn't notice the apocalypse until the immediate area was filled with zombies? Was there a fire so large that the firefighters decided to ignore their dying families and keep working rather than just try to escape it all? Surely these people would have been with their families at home, or looting stores, or trying escape, rather than asking the ill if they would like fries with their order. Some professions, such as the doctors, nurses, police, and soldiers make sense, as the hospitals would be trying to treat the infected, the police trying to contain chaos, and the military quarantining the area. I've noticed this in many games and movies and at first it made sense. However, after thinking about it for a bit, it really didn't make much sense.
  13. I've never had walls crack within a week. For me it takes about a month or two for erosion to even begin. (I generally play sandbox starting 0 months from apocalypse)
  14. The mod that the game came from eroded EVERYTHING, and never stopped. It was awesome. I wished they kept it like that.
  15. That's one thing I REALLY want. I just want to watch the towns become forests by speeding up the game.
  16. Right now, erosion has a cap. I don't like this because after a month or two, all of the erosion is done (If you start on the first day of the apocalypse anyway). I want to watch the town of West Point become a forest by setting the erosion to happen as fast as possible, and increasing the sim speed a lot with cheats and stuff. Unfortunately, I can't do this because erosion has this cap, which it reaches on default settings after about two months.
  17. There are also biosand filters which some people in some third world countries use to get safe drinking water. http://knowledgeweighsnothing.com/make-a-diy-bio-sand-water-filter-for-safe-drinking-water/
  18. Here is a better video showing sort of what I'm talking about, but it doesn't have the gravel. https://www.youtube.com/watch?v=wsaBIOrjvW4&ab_channel=SAWBO%E2%84%A2ScientificAnimationsWithoutBorders You wouldn't need to boil rainwater however because there would not be bacteria in it.
  19. You can use sand, gravel, and charcoal to filter rainwater. Something like this; https://www.youtube.com/watch?v=J-IqOqZUras&ab_channel=technowisdomgeek, except adding another filter with charcoal in it makes it even more clean and safe to drink. These can be built in a few ways. The way I think would be best to implement into the game, is taking or building a 55 gallon drum, make a hole with wire or something at the bottom for water to get through but not gravel, fill the bottom with gravel, then the top with sand, and then have a tube filled with charcoal coming out from the hole in the drum, with a sock filter at the end. You could have a pipe that goes from a water collector and pours water into the top of this drum so rain water is automatically filtered. You can then have the tube with the charcoal and the sock run into another tube with fills up a storage drum of water with a lid and a makeshift faucet. This way you wouldn't have to cook the rain water you collect. You could even hook a sink up to the storage drum for easy access in your base/house.
  20. Yeah, if you look at the erosion files or turn on erosion debug, you can see the cap.
  21. I don't need to place a walkie talkie, or radios for that matter. I just equip as primary or secondary, if I have them, put in earbuds and turn to lowest volume, and they work fine.
  22. Just let the player turn it on or off?
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