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winterpyre

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Everything posted by winterpyre

  1. I built this just outside west point, stairs are sill intact but walled off(have to give the zombies some chance :P) also built an outer wall with a tower for more advanced warning of any groups
  2. His pineapples were rolling with a mamma dog attack helicopter. Then suddenly, a wild squirrel army and a squirrel commander demanded nuts. He only waited five
  3. So if your starving and foraging trying to get some berries or looking for bait to put on a fishing rod, what would posses you to stop pick up some rocks, a few sticks and a log?? I was thinking maybe we should be able to "blacklist" different categories of items for when we forage, maybe by splitting it into 4 groups Kindling, Rocks, Food, Bait. Kindling could be twigs, sticks, and logs Food are berries, mushrooms, and flora Bait are bugs Stones are hopefully obvious. maybe a Misc. for anything added later on not included in those groups How I thought it could work is if you blacklist a group and you go foraging, then if you would've normally picked up an item from that group it gets re-rolled and if the new item is from a group you haven't blacklisted you get it and if its not then you don't get anything. I feel this could represent us actively looking for specific materials and not stopping to pickup anything remotely useful.
  4. I agree that the average joe prolly wouldn't count carbs, but that where the nutritionist trait comes in to separate people who want to play as someone who does and who doesn't. Ill be honest I've never gotten to the point I've been worried about the new system, It does appear complex at first look but its surprisingly nonimpactful on my gameplay if i mostly ignore it beyond the first month or so while I try to get my weight up from the "very underweight" tallent. I might get more from the system if i do calculate carbs/lipids/calories but I certainly don't feel penalized if i don't.
  5. For twigs and branches I would love to see a "add fuel" option for more than one at a time(x5,x10,all), would help make twigs more usable. maybe we can hope for more uses for stones in the future and compost bins for rotten food. I don't agree with a general "destroy/burn" button though, like others have said you could pack zeds full of trash and move them somewhere, or just make a "trash area" somewhere a little ways from your base and build a few crates to pack stuff into
  6. His pineapples were rolling with a mamma dog attack helicopter then suddenly a wild squirrel army
  7. i would imagine perfume would help hid you rather than attract zombies, they're looking for people and perfume would mask your sweat and blood smell that(i think) they would be attracted too. That aside the profession doesn't sound terrible might be a cool stealth/support hybrid
  8. would be cool, not sure though that the game can really tell the difference in what we are breaking currently though, (ie. fence vs gate) might be cool though, maybe in the future it could let us break down brick houses to build our own and such
  9. I only really use mine for farming so I have a large stockpile as well, cartons would help manage that.
  10. well your also going to lose some of it just through normal use, we can prolly assume the -____ left is how much left until a normal person would be done with it or consider it empty, not necessarily when all the ketchup is completely gone. this, its less important for ketchup and mayo but I don't want to be penalized 10 units of weight for looting two gas cans that are ----____ full when really we should be able to reduce that my merging them(which isn't nearly as messy as ketchup to do either)
  11. you actually do lose speed if you constantly run without any stops, though it might be less apparent at higher levels
  12. not necessarily, if you were aiming to get 100% every last bit maybe, but give me a spoon and a jar of mayo and I can certainly get most of it out and into another container. Moreover though i cant think of any reason that we should have to carry 6 bottles of ketchup if you can fit it all into only 2 bottles
  13. It could be pretty neat, having dirty/bloody/sweaty clothing make you unhappy. I would suggest skewing the realistic time frame it takes for such clothing to make you unhappy though to keep the upkeep from becoming a annoyance rather than a feature. Also the unofficial vanilla patch mod i think is working on a bathing system atm.
  14. idk, I mean I got a feeble char with 1 point in sprinting and for me i barley move faster than walking ATM whenever I try to run. I think the issue is the exponential increase which may need tuning but while bikes and vehicles are still a WIP I think its fine as a place holder.
  15. well in the animation teaser it showed us being able to sit on the ground, might not be too long before we can do the same with furniture
  16. I like most of what you said but I would shy away from use of concrete for hope of adding in masonry in the future my thoughts on the furnace A stone furnace might not be the smartest thing to build but it is the most obvious/simple one , a neat idea though might be having different furnaces you could build if you take a metalworker talent or profession. Also having multiple approaches to the furnace could in a way facilitate cross class interaction. stone furnace could be forage/metalworking, a more makeshift variant could be pure metalworking(or carpentry/metalworking), or if they implement a "metalworking building" then you get electrical/metalworking (post power-out)
  17. I usually go with firefighter as my profession for the 1+ to strength, fitness and sprinting but no extra points. for good traits Strong - With the +1 from profession this maxes your strength out, 20 carry weight and you hit hard Athletic - Again with the +1 from profession this maxes your fitness allowing you to run/chop trees/forage/fight longer without tiring Fast Learner - Really needed since this build lacks innate bonuses to most skills Organized - Lets you carry 2 4 log bundles in the large hiking backpack, and helps general scavenging. Runner - Helps you level your sprinting skill and faster gathering early on Lucky - Always take it, better loot spawns might save you more time than anything else, I've searched all of west point killed hundreds of zeds and I just wanted a sledgehammer.......... but no for negative traits High thirst - While the water is on this isn't an issue just carry 2-3 water bottles and refill as needed, though you may want to build near water until your able to make a rain collector if it goes out really early. Slow healer - Like you said just be careful building. Thin-skinned - With your speed and strength you should be able to avoid being hit in the open, just be careful exploring inside. Claustrophobic - Really annoying early on as you will constantly hear you heart racing while your searching houses, I like this since i like to make my own bases in-between towns and not considered inside. Conspicuous - I'd rather not loot until most zeds are dead and I typically setup my main base outside town Prone to illness - Cook your food, don't get soaked 4 points easy Homophobic - only a slight panic when doing on yourself, as for the inability to preform it on others is debatable, in SP its easy points. Weak stomach - Cook your food, don't eat rotten stuff, yadda yadda free points Clumsy - same reason as Conspicuous Slow reader - Time lapse in SP no innate bonuses to anything except sprinting, but with max fitness you can level skills pretty fast, just make sure you get books to help out. Max strength lets you fight easy and loot a lot, I typically use a knife early so that I can use a extra bag in my secondary slot.
  18. I'm having the same issue, pressed "RShift" + "S" and got no option for settings in the right click menu great mod though really have been enjoying it.
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