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Everything posted by Snakeman
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(Build 40)Some lag with AUTO load a custom sound
Snakeman replied to Snakeman's topic in Bug Reports
Tried that but not working with ogg and wav soundfiles locate in sound folder inside of a mod. Script works good, Appear to sound added but if you want to reproduce it the sound not working. I think maybe sound_scripts only work with sounds in .bank files -
Have a some lag when a custom sound is autoloaded when shoot custom firearm weapons for first time added with mods. The new sound system load custom sounds (to change volume in sound options) only when the game reproduce it for first time. There is a way to load custom sounds when the game start and not when reproduce for first time? This lag sometimes affect the player and can be scratched or bitten.
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Well, when i loot object containers, sometimes items spawns outside of itemcontainer. Example: Sometimes items for schoolbags spawn directly in lockers and not inside of schoolbags. This happen on build 39 and 40. (Detected when i create a mod, and checked if this bug happen with base items and itemcontainers) A few months ago, i report all items spawn outside all times, fixed but not at all (now spawn sometimes). Sorry about my language i speak spanish.
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Same problem! After loading a saved game (build 40) GeForce GT 440.
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Radio and TV and radio broadcasts not going off after a month (Multiplayer)
Snakeman replied to MadDan's topic in Bug Reports
There is another issue, (MP) if player disconected after a broadcast ends(Life and living tv), reconnecting causes to broadcast start again (Free xp all time disconnecting and reconnecting to the server) -
Confirmed on my server!
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Finally!!! Thanks!!!!
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[MP] when i talk (T key) inside of a vehicle spacebar key activates brakes.
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when i found this car, skin = ranger. (This happen on MP)
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Sometimes when i go far of my base (Without vehicle) and return, vehicle skin changes to fossoil. Only change skin (Ranger to fossoil, fossoil to ranger) when i go far again and return to my base.
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Build 39.64.1 Modding issue: Can't add two required mods. Only works with one ModId. mod.info tried strings: ----------------------------- require= ModId; ModId2 (not working) ----------------------------- require= ModId require= ModId2 (Only works with ModId2) ---------------------------------------- ReEdit: Unsolved require= ModId, ModId2 Seems to be working in mod options, clicked buttons to activate and deactivated but when i exit mod options (reloading lua) Mod not activated.
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Can't fill a emptysandbag with gravel, Code works good but needs floors_exterior_natural_01_13 on the map (not present in westpoint and muldraugh). Two solutions i think: 1- Changing the code to take gravel from another present tile on the map. 2- Some map changes to create fields of gravel (floors_exterior_natural_01_13)
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mmm i tested some vehicles, when i have low endurance moodle i can't rest (only can sleep) inside vehicle, i was thinking about that, maybe the game needs when a player is inside of vehicle can increase endurance (like resting) automatically, because when you enter to vehicles player is sitting, depending of seat type (A better seat, +Endurance regeneration).
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Thank You!!!
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There are a tutorial to how can i add the template? Sorry about my language, i speak spanish. This thread needs to be updated: https://theindiestone.com/forums/index.php?/topic/23398-how-to-add-vehicle-zones-to-your-map-mod/
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Solved in 39.64! Thanks!
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[39.60 MP] xp gain problem: https://theindiestone.com/forums/index.php?/tracker/issue/1404--{?}/&tab=comments#comment-4758
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Confirmed with FirstAidKit item containers also.
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An internal change for the script string ResizeWorldIcon if uses 1xtextures Example: ResizeWorldIcon = 2.0 (The texture displays good size) but when change it to 1x in option settings the same icon displays too large. This is in 2x settings but in 1x deer is very large.
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i tested schoolbags on westpoint school. If system confirm to fill a schoolbag (fillRand = 3). Items go to objectContainer(Locker) and not inside of a schoolbag. Maybe have this problem with all items containers generated on the entire map when system choose to fill it inside of objectcontainer.
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Can't repair a car hood with blowtorch, metal sheet and metalwelding skill? we need that: repair hoods if condition not lower from 60
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Confirmed!! My server have the same problem.