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Varenvel

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  1. Like
    Varenvel got a reaction from TalSh in IWBUMS 34.20   
    this not looks like fresh watermelon despite tooltip claims its fresh , since playing IWBMS version i see lots of wierd food who spoils when taken from frige , and food spoling seams to act very wierd at times
     

  2. Like
    Varenvel got a reaction from NagashUD in IWBUMS 34.20   
    this not looks like fresh watermelon despite tooltip claims its fresh , since playing IWBMS version i see lots of wierd food who spoils when taken from frige , and food spoling seams to act very wierd at times
     

  3. Like
    Varenvel got a reaction from Kitaelia in RELEASED: Build 34.10 - Food Tracker Build   
    That is fine , but would you consider "tieing well fed/hunger moodlet to calories? it would actually make sense
  4. Like
    Varenvel got a reaction from makkenhoff in RELEASED: Build 34.10 - Food Tracker Build   
    That is fine , but would you consider "tieing well fed/hunger moodlet to calories? it would actually make sense
  5. Like
    Varenvel got a reaction from Geras in RELEASED: Build 34.10 - Food Tracker Build   
    i played beta for few hours , also read other posts , i played all survival games who are available on market , also played project zomboid since its humble beginnings , just not seen reason to post anything as it was ether posted or not relevant
     
    I dont understand why we are keeping "hunger moodlet" as technically calories are "hunger" if we are going for realism , as constantly my character was starving while being 3000 calories (who makes no sense) or having minus calories while being well fed
     
    I dont understand why carbs , fat , are not "digested to actually give us calories , instead being set value who is burned giving zero benefits(or atleast its not explained) 
     
    I also dont understand how this going to improve game play , in current shape or form its overcomplicating the game , i used to suggest this in many games but i got huge doubts seeing it in this form , instead of "cooking balanced nice meals" how i always used , it will turn into mathematician game to balance "numbers who make no sense so we got everything we need"
     
    everything feels super counter intuitive
     
     
    Idea i had was similar , but instead of numbers , make 3 stats bars , carbs , protein , fat
     
    and that they would interact with you , carbs turning into calories , fat turning into calories(but slower , more effective with some level of carbs) and protain who would effect muscles body (minimal body weight), strength , and fitness XP bonuses
     
    in current form it feels very overcomplicated , much more then it needs to be
     
    At least consider scraping "hunger" and "hunger/well fed modlets" and leave calories and tie moodlet to calories
     
    Also kinda i feel whole "carbs , and fat" could be replaced with simply calories , and we would focus on things who actually would make you die in apocalypse , lack of vitamins , and minerals , but that would be harder to implemend
  6. Like
    Varenvel got a reaction from Insidiousness in RELEASED: Build 34.10 - Food Tracker Build   
    i played beta for few hours , also read other posts , i played all survival games who are available on market , also played project zomboid since its humble beginnings , just not seen reason to post anything as it was ether posted or not relevant
     
    I dont understand why we are keeping "hunger moodlet" as technically calories are "hunger" if we are going for realism , as constantly my character was starving while being 3000 calories (who makes no sense) or having minus calories while being well fed
     
    I dont understand why carbs , fat , are not "digested to actually give us calories , instead being set value who is burned giving zero benefits(or atleast its not explained) 
     
    I also dont understand how this going to improve game play , in current shape or form its overcomplicating the game , i used to suggest this in many games but i got huge doubts seeing it in this form , instead of "cooking balanced nice meals" how i always used , it will turn into mathematician game to balance "numbers who make no sense so we got everything we need"
     
    everything feels super counter intuitive
     
     
    Idea i had was similar , but instead of numbers , make 3 stats bars , carbs , protein , fat
     
    and that they would interact with you , carbs turning into calories , fat turning into calories(but slower , more effective with some level of carbs) and protain who would effect muscles body (minimal body weight), strength , and fitness XP bonuses
     
    in current form it feels very overcomplicated , much more then it needs to be
     
    At least consider scraping "hunger" and "hunger/well fed modlets" and leave calories and tie moodlet to calories
     
    Also kinda i feel whole "carbs , and fat" could be replaced with simply calories , and we would focus on things who actually would make you die in apocalypse , lack of vitamins , and minerals , but that would be harder to implemend
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