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cdaragorn

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  1. I've built a tool to easily unpack and manage all the textures in Zomboid's .pack files. First, I am fully aware of Minic90's program for doing this, and have tried it out. I built my own in part because I really enjoy making small tools like this and in part because I found his had some problems I really wanted to fix. This tool has the same basic features his does. Features: 1. Unpack - unpack the texture maps into a separate folder. 2. Pack - pack the unpacked texture maps back into a .pack file. 3. Split - split the unpacked texture maps into their individual textures for easier editing. 4. Merge - merge the split textures back into a texture map. It does not support splitting or merging the .dds files found in Character.pack. I don't think I can ever support that because of the extra data a .dds file contains, but I'm open to feedback from anyone that might know of a way. The project is available on GitHub: https://github.com/cdaragorn/ProjectZomboidPackManager You can download a Windows build here: https://github.com/cdaragorn/ProjectZomboidPackManager/releases The project is built in Qt, so you should be able to build it in any OS you want pretty easily. Please let me know what you think. I'm also interested in any ideas for more features you think would be useful with it. Thanks!
  2. What do you need to continue with this mod? I really want to help support it, if I can, and I have some experience working with raw binary in packed files. I found the wiki description of their file formats here: http://pzwiki.net/wiki/Modding/File_Formats If that is still accurate, I think I could give you whatever you need. Send me a PM if you're interested in continuing with this. I would certainly appreciate it.
  3. 1. RAM/CPU abuse. 2. Lighting. If a light is turned on, I shouldn't have to be in the room to see the light.
  4. I'm curious as to how recently? I know I've always felt like I can never find one or the other (hammer or saw).
  5. Ah, I understand. TheBuzzSaw and I are actually old friends and both work at the same place. If you check some of our earlier posts from the evening, you should see separate IP's.
  6. Exactly. Btw ... why are you talking with yourself? Just because 2 ppl have the same opinions you think they're the same person? Really?
  7. That's the whole point. The devs idea of what ppl stockpile and of how much doesn't fit with current reality, at all. Even if it is months into the apocalypse, that doesn't explain the huge lack of guns and other weapons. I'm ok with the fact that we can change this using the modding api, but I get a little frustrated at times because it feels like the game's designers have created their own twisted idea of reality just to kill the player off faster. Any argument trying to justify their version of reality with the one we actually live in falls apart at first glance. I don't mind knowing I will die at some point. I hate how hard it is just to get the basic things I need to stay alive past the first week.
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