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francogp

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Everything posted by francogp

  1. Can we mod furnitures now? rotate, place, collision, etc?
  2. Yep, you can eat a whole animal carcass in one meal (IRL)... It must be mandatory to SPLIT the animal in smaller parts to be eaten. The mechanic should be changed or refined to achieve that.
  3. The main problem, is that you can't mod movable object like the kitchen/oven or similar. Everyone should ask the DEVS to implement a way to mod objects like the kitchen/oven (you can place, rotate, and COLLISION with that).
  4. I cant load 5.7, the game freeze at loading time without ANY log error. The game freeze after "reloading lua" msg. The only mod that I load is Hydrocraft. NOTE: why there's no new variables to translate? I read a lot of new items but no new vars...
  5. you / anyone can help providing art for the mod
  6. Is there a way to recycle mesh and textures? for example, ingame I have 5 swords, with different textures: Is there a way to load the mesh once, but change the texture at loading time for 5 different "3d sprites"?
  7. When I tried it, it was all broken, but now it seems to work just fine
  8. http://www.aggressivegaming.org/newdawn/wiki/ categories does not work any more, and can´t be combined with filters
  9. Is it possible to change the model when its swinging (baseball bat, for example)?
  10. Are you using the "good luck" perk? that is changing all your probabilities to 0.1 if they was originally lower. That mess up all the "special" items rarity.
  11. Can you test this on multiplayer? I fix a lot of sound calls, but not sure if they are all fixed. https://www.dropbox.com/s/z9ar2rkb4y5mmic/ORGM%20sound%20fix.ZIP?dl=0
  12. Lol, unfortunately no, if someone wants to post a fix, I will put it up but with my busy work season I barely have the time to code the new version Thanks for the kind words though! exactly what files/variables are wrong? I can take a look (only if I know where to look ) I just compare the script files, and all the vars looks reasonable compared to official weapons.. so, where's the error? do you use a custom sound manager? I think that I find the errors Old way to reproduce a sound on weapons (your way): getSoundManager():PlayWorldSound(self.insertSound, char:getSquare(), 0, 10, 1.0, false);New way: char:playSound(self.insertSound, false)
  13. Nope... its an unique item (moded one, custom name) so no other definitions. Spiffo item (official item) has a value of "Base.Spiffo" = 0.0005, so its supported lower values than 0.01
  14. Hello, I have a problem with the distribution numbers. I'm using distributions like: table.insert(SuburbsDistributions["all"]["inventorymale"].items, 0.00001);but I can get those items every 3 o 4 zombies... why?
  15. If you download the non-steam version I think so. I have not herd any feedback from GoG players so i don't know. I'm using GOG.. so it confirmed
  16. Yes. Why not? maybe Hydromancerx should update the thread tag from 32 to 33.20.
  17. francogp

    Map Pack

    I create an image of the current map. The link leas you to the FULL sized image (about 50 mb). you can use the preview for the map pack mod poster http://www.mediafire.com/view/b3pwudzs0fe31fy/map.jpg
  18. Thanks! Question: Did you add compatibility for ORMtnMan's Real Guns or you add your own weapons/ammo? Note: you forgot to add the new translation files from dropbox (including the new AR).. but I will add 5.6 shortly so... You should centralize all translation files there so you can't forget them, and script the copy paste from them before releases. Note 2: Translations ready for 5.6 Note 3: I get this error: ERROR: can't find recipe source "HCGreenoseeds" in recipe "Put Green Onion Seeds in Packet"
  19. I know that, but I was talking about a resized image... for example, I want a map of 10.000 x 10.000 pixels and the program resize the tiles for me.
  20. 1) I cant use \ instead of / because the program crash saying that the symbol is not valid 2) Yep... I tried a simple -output "output\" and it works 3) how can I do a full map image insted of cells?
  21. Is there a way to configure the server to modify the probabilities for infection (zombification). Because right now there's almos 90% chace yo get zombified (at least on my last 35 dead characters ) and I want to set it on like 20% for my server (an easy one). If there isn't a way... where should I change to make mod about that? is there a var in the code that set the probabilities?
  22. Sorry abour the spam here... but now I get this Starting programm...Reading texture data from: Erosion.packSheet count: 5Reading texture data from: Tiles.packSheet count: 25Reading tiledef c:\Users\Franco\Zomboid\MAP EXPORTER\tiledef\0_tiledefinitions.tilesFilenumber: 0Tiledef Version: 1Got 122 tilesheetsReading tiledef c:\Users\Franco\Zomboid\MAP EXPORTER\tiledef\1_newtiledefinitions.tilesFilenumber: 1Tiledef Version: 1Got 177 tilesheetsReading tiledef c:\Users\Franco\Zomboid\MAP EXPORTER\tiledef\2_tiledefinitions_erosion.tilesFilenumber: 2Tiledef Version: 1Got 25 tilesheetsWorking on cell: 10 - 36Excepción no controlada: System.Runtime.InteropServices.ExternalException: Error genérico en GDI+. en System.Drawing.Image.Save(String filename, ImageCodecInfo encoder, EncoderParameters encoderParams) en MapMapLib.MMPlotter.PlotData(MMCellData cellData, String outputDir, Int32 cellx, Int32 celly) en MapMap.Main.parseMapData() en MapMap.Main.Run(String[] args) en MapMap.Program.Main(String[] args)My current param is: MapMap.exe -tiledef "c:/Users/Franco/Zomboid/MAP EXPORTER/tiledef/" -gfxsource "c:/GOG Games/Project Zomboid/media/texturepacks/Erosion.pack" -gfxsource "c:/GOG Games/Project Zomboid/media/texturepacks/Tiles.pack" -mapsource "c:/Users/Franco/Zomboid/mods/PZMapPack/media/maps/PZ Map Pack/" -output "c:/Users/Franco/Zomboid/MAPS EXPORTER/output/" -dolayers false -divider 2NOTE: Should I use ALL the params? or for example, -minx -maxx -miny -maxy are optionals? I tried the example coords and the original map, and the same exception occur.
  23. Now I'm getting this with zomboid v33.20: Starting programm...Reading texture data from: Erosion.packSheet count: 5Reading texture data from: Tiles.packSheet count: 25Reading tiledef c:\GOG Games\Project Zomboid\media\newtiledefinitions.tilesExcepción no controlada: System.FormatException: La cadena de entrada no tiene el formato correcto. en System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal) en System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info) en System.Convert.ToInt32(String value) en MapMapLib.MMTileDefReader.Load(String datafile) en MapMap.Main.readTileDefs() en MapMap.Main.Run(String[] args) en MapMap.Program.Main(String[] args)
  24. Fixed already for the next update. Thanks for reporting. Yesterday I get that on a wooden crate. I loaded the game, the crate was gone, and all the content was in the floor. When I tried to collect the items, I get "Error, container already has id" errors (and can't collect any item).
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